Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
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2021-10-31 10:49 UTC · Community Announcements · kideternal
Just a small update to address a couple of issues: - Fixed mixed-up materials on small Queen Mary. - Fixed some UV mapping on RMS Queen Mary. - Moved some portholes on USS Iowa. - Remote-control ship inputs are now framerate independent. (Ships were faster/slower with high/low framerates before.)
2020-12-31 01:51 UTC · Community Announcements · kideternal
Just a small update to address a few issues: - To reduce confusion with pre/post-stretch SSN-23, the Seawolf class was re-christened SSN-21 Seawolf. - Less metallic Seawolf textures. - Bow steering thrusters now toggle based on forward velocity instead of throttle. - RMS Queen Mary's lettering is now period-appropriate gold. - Oculus Quest 2 controllers via Link no longer display misaligned textures. - Adjusted bikini buoyancy. ;)
2020-02-21 03:05 UTC · Community Announcements · kideternal
{STEAM_CLAN_IMAGE}/26987219/c09abc8607156508de4383e6988cc576f94748da.png {STEAM_CLAN_IMAGE}/26987219/18dfff82ff1cd14181050d8760a7655acebb464a.png {STEAM_CLAN_IMAGE}/26987219/180013428001c285fde5134c67a59227e03a9d3c.png I took a break from my current project to put together this little gem: a VR version of RMS Queen Mary's Verandah Grill! It was fun to play with Unity's new High-Definition Render Pipeline, which as you can see produces some lovely results. It's a separate download/executable from Magnificent Ships, but I thought it worth mentioning for the fans of her here. You can download it
2018-10-27 06:03 UTC · Community Announcements · kideternal
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26987219/9ea51252b0a99a7d73edb809db7e8c5bb70db144.jpg Announcing a new "boating lake" feature! You can now remotely pilot each ship in "model scale" upon the surface of a physically-responsive lake that reacts to ship movement. I've taken care to ensure each craft physically operates as much like a real-world version would, which was a challenge given current VR-rendering framerate requirements. The ships are spread around the edges of the lake to keep performance high, and only two are allowed on its surface at once (one per c
2018-09-02 18:17 UTC · Community Announcements · kideternal
Progress continues on a new feature. Not ready to discuss details, but here's a teaser. Did I forget anything obvious? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26987219/204e6e34bd184343296daf6a9edd91ef919bb376.jpg
2018-06-28 11:56 UTC · Community Announcements · kideternal
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26987219/60908f27b16f5866b12fae309506e98a654be663.png I didn't particularly care for Steam's Trading Cards until playing-around with them this weekend. Turns out they're kind of fun! So, I just had to make some for both volumes of Magnificent Ships! I'm happy to report that they are now live on Steam! Enjoy!
2018-06-12 10:41 UTC · Community Announcements · kideternal
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26987219/063638c532c52b5e4d2ef884c8723b770e319af1.jpg Oculus and Touch are now fully supported (via SteamVR)! Here's the full list of changes: - Added Oculus and Touch support. - Improved galleon model, added mermaid crest to stern, better cloth sails. - USS Iowa's deck and radar now properly match her World War 2 configuration. - Slowed USS Iowa turret rotation before and after firing. - Reduced player momentum when stopping using only one controller. - Fixed a few geometry and texture details. - Reduced installation size and
2018-02-25 08:19 UTC · Community Announcements · kideternal
I'm busy adding Oculus and Touch support, as well as a large new feature that takes the experience to a whole new level! Also, check-out The Mermaid's new billowy sails and improved shader! (Note the shadows and light illuminating the backside of the cloth.) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26987219/063638c532c52b5e4d2ef884c8723b770e319af1.jpg
2018-02-25 08:19 UTC · Community Announcements · kideternal
I'm busy adding Oculus and Touch support, as well as a large new feature that takes the experience to a whole new level! Also, check-out The Mermaid's new billowy sails and improved shader! (Note the shadows and light illuminating the backside of the cloth.) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26987219/063638c532c52b5e4d2ef884c8723b770e319af1.jpg
2017-05-23 14:27 UTC · Community Announcements · kideternal
Fairly large structural update here, with a few bug-fixes, bringing Volume 1 into feature-parity with Volume 2: Switched to improved lighting model and shaders. Increased time-of-day change-rate. Improved buoyancy realism. Smoothed controller input; no more shaky hands while holding ships! Fixed issue where rotating camera via mouse wasn't aligned properly to the headset. Updated code to match MS:V2. Better ocean sounds. Iowa's radar corrected to match WW2 configuration. Increased detail of Iowa's Bofors guns. Adjusted smoothing normals on some Zumwalt features. ABQAIQ's bow-thrusters no longe
2017-05-23 14:27 UTC · Community Announcements · kideternal
Fairly large structural update here, with a few bug-fixes, bringing Volume 1 into feature-parity with Volume 2: Switched to improved lighting model and shaders. Increased time-of-day change-rate. Improved buoyancy realism. Smoothed controller input; no more shaky hands while holding ships! Fixed issue where rotating camera via mouse wasn't aligned properly to the headset. Updated code to match MS:V2. Better ocean sounds. Iowa's radar corrected to match WW2 configuration. Increased detail of Iowa's Bofors guns. Adjusted smoothing normals on some Zumwalt features. ABQAIQ's bow-thrusters no longe
2017-04-14 18:27 UTC · Community Announcements · kideternal
In celebration of Magnificent Ships:Volume 2 nearing completion, Volume 1 is now on sale! V2 should be out in the next week or two, with some of its engine improvements being rolled-into a V1-patch soon thereafter. Happy Spring everybody!
2017-04-14 18:27 UTC · Community Announcements · kideternal
In celebration of Magnificent Ships:Volume 2 nearing completion, Volume 1 is now on sale! V2 should be out in the next week or two, with some of its engine improvements being rolled-into a V1-patch soon thereafter. Happy Spring everybody!
2017-03-01 00:01 UTC · Community Announcements · kideternal
This update adds Oculus Rift support via SteamVR. (You'll need SteamVR running, but it should work well enough.) I don't have Touch controllers to test with, so I doubt they will work, but you may use Gamepad or Keyboard/Mouse controls instead. (See Readme.txt for button/key mapping.) If someone wants to test with Touch controllers and post results below it might be helpful to others. Just a couple other small changes: - Added bubbles whizzing-by beneath the ocean's surface. - Adjusted bow-wave on Queen Mary and added a missing collider above her bridge. - Fixed occasional issue where incorrec
2017-03-01 00:01 UTC · Community Announcements · kideternal
This update adds Oculus Rift support via SteamVR. (You'll need SteamVR running, but it should work well enough.) I don't have Touch controllers to test with, so I doubt they will work, but you may use Gamepad or Keyboard/Mouse controls instead. (See Readme.txt for button/key mapping.) If someone wants to test with Touch controllers and post results below it might be helpful to others. Just a couple other small changes: - Added bubbles whizzing-by beneath the ocean's surface. - Adjusted bow-wave on Queen Mary and added a missing collider above her bridge. - Fixed occasional issue where incorrec
Full appinfo as delivered by Steam PICS, changenumber 34833931. Also at /api/app/557850/raw.
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