Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2017-04-19 19:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (John Walker)
Lots of people have tried to make educational games. Few have succeeded. Odyssey gets closer than most, in its efforts to teach about physics, astronomy and mechanics. It’s been in early access for a while, but comes out today, accompanied by a price drop. Here’s wot I think: …
2017-04-19 15:41 UTC · Community Announcements · theyoungsocratics
Hi everyone! Today’s the day - the day that the past few years have been leading up to. We’re pleased/excited/nervous to announce that the V1 version of Odyssey is now available on Steam for $14.99! The game represents so much hard work from many talented individuals, to whom we’d like to extend our immense gratitude. And, of course, we couldn’t begin to express enough appreciation to everyone who’s supported the game so far - whether that’s on Kickstarter, Greenlight, Early Access, or simply hitting the retweet or share buttons on social media. We couldn’t have got here without you. The updat
2017-04-19 15:41 UTC · Community Announcements · theyoungsocratics
Hi everyone! Today’s the day - the day that the past few years have been leading up to. We’re pleased/excited/nervous to announce that the V1 version of Odyssey is now available on Steam for $14.99! The game represents so much hard work from many talented individuals, to whom we’d like to extend our immense gratitude. And, of course, we couldn’t begin to express enough appreciation to everyone who’s supported the game so far - whether that’s on Kickstarter, Greenlight, Early Access, or simply hitting the retweet or share buttons on social media. We couldn’t have got here without you. The updat
2017-04-06 14:48 UTC · Community Announcements · theyoungsocratics
Hi everyone! We have some exciting news for you today… but first, a bit of context. When we released Odyssey on Steam Early Access back in February, we weren’t entirely sure what to expect. Would people enjoy the game? Would people have valuable feedback? What sort of ideas and suggestions would our players send our way, and how easy or difficult would they be to implement? We were delighted when you all began to give us so much fantastic feedback, clear and easy to digest. So we set about implementing it. We wanted to stay on Early Access for long enough to be confident in the quality of Odys
2017-04-06 14:48 UTC · Community Announcements · theyoungsocratics
Hi everyone! We have some exciting news for you today… but first, a bit of context. When we released Odyssey on Steam Early Access back in February, we weren’t entirely sure what to expect. Would people enjoy the game? Would people have valuable feedback? What sort of ideas and suggestions would our players send our way, and how easy or difficult would they be to implement? We were delighted when you all began to give us so much fantastic feedback, clear and easy to digest. So we set about implementing it. We wanted to stay on Early Access for long enough to be confident in the quality of Odys
2017-03-27 17:03 UTC · Community Announcements · theyoungsocratics
Hi everyone! We're very pleased to announce that we've released the first big patch for Odyssey! The patch fixes a large number of bugs, as well as several new original soundtrack pieces throughout the game. This wouldn't have been possible without everyone's support and feedback - thanks so much for leaving your comments, and please continue to do so! While we can't promise to incorporate everything, we do read and consider every comment and message. Change log: - Fixed multiple collider bugs (there are too many to list!) - Changed rendering texture to show transparent area in journal - Chang
2017-03-27 17:03 UTC · Community Announcements · theyoungsocratics
Hi everyone! We're very pleased to announce that we've released the first big patch for Odyssey! The patch fixes a large number of bugs, as well as several new original soundtrack pieces throughout the game. This wouldn't have been possible without everyone's support and feedback - thanks so much for leaving your comments, and please continue to do so! While we can't promise to incorporate everything, we do read and consider every comment and message. Change log: - Fixed multiple collider bugs (there are too many to list!) - Changed rendering texture to show transparent area in journal - Chang
2017-03-03 17:07 UTC · Community Announcements · theyoungsocratics
Hi everyone, First of all, thanks so much to everyone who’s played Odyssey so far. It means the world to us to see people playing the game we’ve worked so hard on. Thanks, too, to everyone who has provided feedback. Many of your comments have been hugely enlightening to us and have helped us to spot aspects of the game that could be improved upon, which we wouldn’t have spotted without your help. Indeed, certain themes began to emerge within a few days of release. Mouse movement, for example, is something a lot of people picked up on - particularly vertical movement - feeling a little rough an
2017-03-03 17:07 UTC · Community Announcements · theyoungsocratics
Hi everyone, First of all, thanks so much to everyone who’s played Odyssey so far. It means the world to us to see people playing the game we’ve worked so hard on. Thanks, too, to everyone who has provided feedback. Many of your comments have been hugely enlightening to us and have helped us to spot aspects of the game that could be improved upon, which we wouldn’t have spotted without your help. Indeed, certain themes began to emerge within a few days of release. Mouse movement, for example, is something a lot of people picked up on - particularly vertical movement - feeling a little rough an
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/558110/raw.
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