Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
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2020-06-19 10:57 UTC · Community Announcements · jon
{STEAM_CLAN_IMAGE}/27761411/21fc20e5c9796b399cc21810e417a7fb2c9ec73d.jpg Apologies for the delay *ahem* but we've finally added Steam Trading Cards to Stories Untold - go forth and collect! There are 5 cards, 5 emojis, 3 profile backgrounds and 5 badges (plus foil!) to get!
2020-04-04 10:26 UTC · Community Announcements · jon
{STEAM_CLAN_IMAGE}/27761411/bf1d1e109a6d92176b4b429c354e54ce70177288.png We are absolutely thrilled to share that at a glittering (home-recorded) ceremony on Thursday night, No Code's follow up to Stories Untold, "Observation" picked up the award for Best British Game at 2020's BAFTA Game Awards. In a category full of incredible games, we are truly honored to take this award, and it represents years of hard work from a dedicated team. You can watch the full ceremony below, and don't forget to wish list the game, coming very soon on the 21st May to Steam! Wishlist Observation here: https://stor
2020-01-10 11:21 UTC · Eurogamer
Narrative adventure anthology Stories Untold drops onto Nintendo Switch next week, publisher Devolver Digital has announced. You'll be able to download it from the eShop next Thursday, 16th January. A retro-fuelled mix of genres with a Stranger Things-esque aesthetic, Stories Untold earned plenty of praise went it first emerged on PC and Mac back in 2017. This is the first time the game has been available on a console platform. Read more
2019-12-14 22:19 UTC · Community Announcements · jon
We're very pleased to announce that our follow up to Stories Untold "Observation" is now available to wishlist on Steam! The game will be arriving May 21st 2020, so be sure to wishlist and receive updates as we get closer to release. If you enjoyed Stories Untold, we think you'll love Observation. A dark and immersive sci-fi thriller, players take the role of S.A.M. - an AI on board a space station just a few short years from now. The game begins with SAM's 'awakening' just as you, the player, take over and provide this new consciousness. Your curiosity, insight and human nature will play a pa
2019-05-16 15:56 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
It’s a busy day over on the Epic Games Store. On top of the expected fortnightly giveaway – this time the excellent horror-adventure Stories Untold – they’ve launched their first big sale. You can snag Stories Untold here for free, and I highly recommend it even if point & click (or even parser-based) adventures aren’t usually your thing. Developers No Code’s upcoming followup, the space-disaster AI thriller Observation, isn’t out until May 21st but pre-orders are down from 20 to a surprising 7.99/ 8.89/$12.49 in this sale. Many games are similarly
2019-01-29 10:06 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
“Get this tweet to 10k RTs and we will make Pekken” says Jon McKellan of No Code, the studio behind the lovely Stories Untold and upcoming Observation. Pekken is a two-player fighting game starring violent pigeons, in the Tekken paradigm. A short video of a prototype build delighted the hearts and minds of the internet yesterday, because PS1-styled pigeon brawlers is an inherently wonderful concept. I… I don’t really want it to happen. Am I a bad man? (more…)
2019-01-09 14:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Mat Jones)
If you ve choosed-and-adventured through Bandersnatch, the recent Black Mirror thing on Netflix, and aren t already a fan of experimental interactive fiction: I envy you. It means you re able to play actually good examples of interactive fiction for the first time. Sure, Bandersnatch has funny lines, surprises and scene stealing performances from Will Poulter doing a pretty much exactly how I, the writer, talk in real life voice. But as a whole, video games have been iterating deeper on the main themes of control, authenticity, forced choice, meta-recursion and non-linearity for years, withou
2018-10-09 01:14 UTC · Community Announcements · br33dlove
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27761411/a7d4d7ddc5709cf28d9c53a56cee0ceb944d97bc.jpg Stories Untold developer No Code have revealed their new sci-fi thriller Observation. Details and trailer below! Observation is a sci-fi thriller uncovering what happened to Dr. Emma Fisher, and the crew of her mission, through the lens of the station’s artificial intelligence S.A.M. Players assume the role of S.A.M. by operating the station’s control systems, cameras, and tools to assist Emma in discovering what is happening to the station, the vanished crew, and S.A.M. him
2018-10-08 19:35 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
What would you do in HAL 9000’s position? Beyond venting everyone into space, I mean – that’s the question that Observation looks to be posing. Announced today and due out early next year, it’s a sci-fi thriller from No Code, creators of the excellent Stories Untold. Similar to their previous game, it’s an adventure where you’re cleverly limited in your interaction with the world. In Stories Untold it was because you were using mechanical and computer interfaces – in Observation, it’s because you’re a space station AI. Check out the debut t
2018-10-08 17:10 UTC · Announcement · Valve
Today's Deal: Save 75% on Stories Untold!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Wednesday at 10AM Pacific Time
2018-07-05 19:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Matthew Castle)
I ve been playing the endless Assassin’s Creed Origins, a game so gargantuan that the time on my save file lasts longer than Ancient Egyptian civilization did. This is a revenge mission stripped of all urgency by the simple fact of being five million hours long. Whatever big bad awaits at the end can rest easy knowing there are 800 fortresses to clear out before I reach him. Fearing a loss of sanity, I needed to remind myself of what progress actually felt like, so here are ten games you can see from start to finish in a more reasonable three hours. (more…)
2018-06-21 16:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Samuel Horti)
The inspiration for Alien: Isolation came from a simple thought experiment: what if somebody let a lion loose in developer Creative Assembly s office? I d get behind my desk and make sure it wouldn t see me, says the game s creative director Alistair Hope. Then, you d need to get to the fire escape. Maybe I d move desk to desk and distract it. If you are confronted by it, what do you do? What do you know about it? What do you know about what it knows about you? That felt pretty cool, and it wasn t relying on scripted events. Most of us know the feelings of dread that accompany playing a horror
2017-12-16 10:51 UTC · PC Gamer
Why aren't there more anthologies in games? When I watch an episode of Black Mirror, or HBO's Room 104, or a classic installment of The Twilight Zone, it's like opening a present. You might get a brilliant, unsettling parable that stays with you for years, or you could get a tedious saga about robot bees that kill arseholes on Twitter. I'd love more of the unexpected in games, and that's what Stories Untold did for me this year. Each episode, framed as part of a TV anthology within the game, showed me something I didn't see coming.  I knew what episode one wa
2017-12-07 20:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Brendan Caldwell)
Let us podcast, lest we forget. The squad of the Electronic Wireless Show chat about some of the most overlooked and underappreciated games of this year. Katharine thinks head-in-a-sack trip to the underworld Hellblade: Senua’s Sacrifice might qualify, while Adam praises the unsettling tales of Stories Untold. Brendan just wants more people to slap in skinny-person biffing game Absolver. But we’ve also been playing some other good ‘uns, including the magical realist family chronicle What Remains of Edith Finch and naval tactical battler Mare Nostrvm. (more…)
2017-11-23 16:49 UTC · PC Gamer
Every few years, someone claims that adventure games are dead. But adventure games never died: they just changed. "I think what they really mean is the death of point-and-click adventure games," says Ron Gilbert, creator of Monkey Island and, more recently, Thimbleweed Park. "Games like Gone Home, Firewatch, and everything Telltale makes are adventure games, and they can sell millions of copies. But if we limit the description to point-and-click games, I don't know that I fully disagree. These games are a niche market now, but if you make them cheaply and efficiently, they
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