Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:47 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-03-05 01:12 UTC · Community Announcements · Rocketcat Games
In this new update, we've added some new things to find while making sure the game runs flawlessly on Steam Deck. {STEAM_CLAN_IMAGE}/32881050/077e22e8fe1f90beb3b4dab20889401bdf1937cc.jpg Full List of Changes: - A bunch of new hats added! - New rare special rooms, to find your hats in - Various tweaks for making sure the game runs well on Steam Deck {STEAM_CLAN_IMAGE}/32881050/2ccacc0efa05f98801ccaa4454d26ddc2d9dcc67.jpg Let me know if there are any issues!
2019-08-28 18:45 UTC · Community Announcements · Rocketcat Games
We had a one day delay doing this due to an approval we had to wait on, but the game is now officially out! The 1.0 build has been up since yesterday. Thanks for all the feedback and support up until now. We've added a lot of content and changes since Wayward Souls was available for Early Access, and a lot of the changes have come directly from player feedback. You can continue to give us feedback in the comments or on our official Discord, here: https://discord.gg/J7HChAa Our future plans are to get started on new games, look at the mobile version of Wayward Souls to try to do a small content
2019-08-27 06:40 UTC · Community Announcements · Rocketcat Games
This is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15. LIST OF CHANGES Paladin Changes - Paladin fountains can now be walked over when they are empty - Final passes of Paladin Boss balancing and item balancing - Aegis of Arxius durability buffed from 9 to 10 - Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version Boss health spoilers - Mage health reduced from 220 to 200 - Warrior health increased from 320 to 330 - Spellsword health reduced 300 to 245
2019-08-20 04:50 UTC · Community Announcements · Rocketcat Games
We are launching Wayward Souls for a 1.0 Release out of Early Access on August 27th. The game's price will increase to $15 on launch. We will do either one or two more updates until then! Next update should be a (possibly last pre-launch) balance pass on Paladin. List of Changes - Killing the Gnabber wouldn't prevent him from talking, so his invisible ghost would still taunt you. Now he should stop talking when dead - Fixed some door issues - Some room tweaks
2019-08-14 01:50 UTC · Community Announcements · Rocketcat Games
We're planning on wrapping up Wayward Souls for a 1.0 Release out of Early Access on August 27th. The game's price will increase to $15 on launch. Coming up: Paladin tweaks and adjustments, and additional bugfixes. There will likely be 2 or 3 more updates before the launch. After launch, we're likely to add some additional content, particularly plans for more new items. Thanks for all the feedback and support so far! We'll be collecting final feedback soon for things that can make it before launch. Post anything you would like us to take a look at here, or on our official Discord server: https
2019-08-07 04:41 UTC · Community Announcements · Rocketcat Games
Bugfixes and some tweaks, next update will have Paladin tweaks and then we're going to announce the launch date shortly after that. List of Changes - Randomized Grave Rooms - New Grave art - Beating tutorial and then quitting before picking a character will now still properly set the tutorial as having been completed - Health text will no longer display negative on death - Fix for the freeze that could happen if a shadow bomb pushed you onto a teleporter - Fixes for some keybinding menu display issues - New hats - Room adjustments
2019-07-29 04:17 UTC · Community Announcements · Rocketcat Games
Getting back into updates, some more changes to come. The main thing from here is just final Paladin balancing, then we're going to announce the launch date. List of Changes - Endless Mode revamp that adds a chance of rare rooms to spawn. This is currently at about the third the rate of other floors - Labyrinth bosses will now give you a random hat, rather than dropping a useless copy of their special hat every time - Loot table rework, should hopefully make the forges and other loot drops more random - Memory optimization - Various small bug fixes and tweaks
2019-06-06 21:29 UTC · Community Announcements · Rocketcat Games
Very close to launching now, putting up new Paladin tweaks next and then finding a good launch date for leaving Early Access and going into the 1.0 Release. At that point, Wayward Souls will increase to $15 in price. List of Changes - A revamp to how randomness works in the game. The main goal of this is to make it so you get the same items from forges, shrines, and etc less. Let us know if this helped, or you can see any changes at all - The water sprite pet should now properly slow enemies with its bolts - New hats and rooms
2019-05-22 01:48 UTC · Community Announcements · Rocketcat Games
Quick new build to fix some issues, including the Arena final boss not showing up. List of Changes - Fix for the final Arena boss not showing up properly, meaning you couldn't damage it or win Arena for the last update - Adventurer dagger forge choices now properly applies backstab damage, +10 like Rogue and Cultist backstabs - Boar and Slime enemies should no longer be able to walk on the Shadow tileset's voids - Energy bar will now flash when you try to use a move - Indicator for Desperate Edge working, increases the effect the more hurt you are - Joystick movement should no longer skip cuts
2019-05-19 19:38 UTC · Community Announcements · Rocketcat Games
Still doing small tweaks to Arena, and next updates will focus on wrapping up feedback and fixes, along with looking at Paladin's mode. Nearly done! 1.0 Early Access should be in 2-3 weeks, at which point the price will raise to $15. List of Changes - More specific numbers in item descriptions in the emberforges. This is mostly for crit chance, but some other numbers are now more explicitly shown also - Added some extra ammo crates to some of the more difficult Arena floors, doing this first to see if it works before having to nerf some of the enemies in there. Golem, Library, and Slime floors
2019-05-08 00:27 UTC · Community Announcements · Rocketcat Games
More Arena revamps, this mostly completes the mode now except tweaks we'll make based on feedback. This update also has a bunch of fixes and small features. 1.0 Launch out of Early Access should be around the end of the month! The price of the game will raise to $15 at that point. List of Changes Arena - New final boss at the end of Arena! It's based on the Shadow boss, except now he summons a new pool of Nightmare enemies - The double bosses on final Arena floor will no longer die at the same time the other boss dies - Summons removed for Duelist and Soulkeeper - Gladiator Giant health reduce
2019-05-02 20:09 UTC · Community Announcements · Rocketcat Games
Starting a big redesign of Arena mode, so it's more appropriately the final challenge of the first six characters. The next update will also add more Arena changes including a new final boss. Arena may be a little buggy right now due to all the changes at once, let me know if there's any problems. 1.0 Launch out of Early Access should be some time this month! The price of the game will raise to $15 at that point. List of Changes Arena - Arena floors now have one less wave - 3rd wave of most Arena floors now do a nightmare only enemy group, of double group size - Final wave of Arena floors now
2019-04-26 18:22 UTC · Community Announcements · Rocketcat Games
Continuing twice a week updates until 1.0 Launch out of Early Access, which will be in May. At that point, the price will increase to $15. This update has the training room change to add Catacombs enemies, along with a bunch of fixes and tweaks. Notably, the coins for the challenge modes increase a lot with this update. List of Changes - Training Room now gets the Catacombs monsters as soon as you beat Tower as any character - Cultist Slime and other pets, like fire sprite scrolls, now work in Arena - Renee Arn Wrappers (the new kick bomb) now no longer get nullified by the Aged Hourglass - En
2019-04-22 20:41 UTC · Community Announcements · Rocketcat Games
This update has a couple features we wanted to get in for awhile, including loot showing up on the map, and some fixes and polish. This update should hopefully cover all of the previous achievement issues, let me know if any are still around. Going to try to keep twice a week updates going until the 1.0 launch, which is now looking like early May. For the 1.0 launch out of Early Access, we will be increasing the price to $15. Next up: Character and boss tweaks, some changes to Arena mode, and some additional small features. List of Changes - Loot drops (ammo and one use items) will now show up
2019-04-18 06:52 UTC · Community Announcements · Rocketcat Games
Another update, we're mostly hunting bugs and making tweaks before the 1.0 launch to exit Early Access. This should be ready late this month or early the next. When we hit 1.0, the price of the game will increase to $15. I'm checking the discord and comments for feedback. Also doing a lot of playtesting coming up for all characters, and more tweaks to the Paladin bosses. I'm also thinking of an Arena revamp to make the later bosses more interesting. Other than that, it's mostly bugs and feedback for the next updates. List of Changes - More tweaks and fixes to the new tooltip system for standin
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