Update v1.5 released!
void LINK v1.5 brings number of quality updates that were long overdue (careful with the Kamikazes now!). Enjoy! Find our detailed roadmap here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
Casual "takes-1-minute-to-learn" Space RTS, designed for VR: Gather resources, build your fleet, seek out rivals, craft custom ships, and go to battle, in truly 3-dimensional playgrounds. 2-Player online, competitive.
| App ID | 560550 |
|---|---|
| App type | Game |
| Developer | Zentrifuge |
| Publisher | Zentrifuge |
| Homepage | http://www.zentrifuge-games.eu/!#/void-link/ |
| Release date | 2017-12-28 05:22 UTC · Early Access |
| Original release | 2017-12-27 08:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/560550 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | voidLINK.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:50 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 2586457 | 2018-03-08 10:52 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 560551 | windows · 64 | 1.12 GB | 97.38 MB | 7790791130012781520 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 2586457 | public | 2018-03-08 10:52 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
void LINK v1.5 brings number of quality updates that were long overdue (careful with the Kamikazes now!). Enjoy! Find our detailed roadmap here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
void LINK v1.5 brings number of quality updates that were long overdue (careful with the Kamikazes now!). Enjoy! Find our detailed roadmap here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
void LINK v1.4 brings a revisited AI so Practice play should present more of a challenge for you. It also varies play-style randomly, so you will have to do the same to ace it. Enjoy! Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
void LINK v1.4 brings a revisited AI so Practice play should present more of a challenge for you. It also varies play-style randomly, so you will have to do the same to ace it. Enjoy! Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
Committed to solo play, void LINK v1.3 brings 3 new single-player missions, hand-crafted to introduce select gameplay aspects, such as sensor ranges, tactical positioning and efficient harvesting. Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
Committed to solo play, void LINK v1.3 brings 3 new single-player missions, hand-crafted to introduce select gameplay aspects, such as sensor ranges, tactical positioning and efficient harvesting. Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
void LINK now let's you play 1-Player missions while Matchmaking, switching to 2-Player Encounters as they come in. Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
void LINK now let's you play 1-Player missions while Matchmaking, switching to 2-Player Encounters as they come in. Find details on this and other added features here: http://steamcommunity.com/games/560550/announcements/detail/1592451506866171355
The official void LINK Development Roadmap (to be updated incrementally) Next up: v1.6 - Proc Gen May 30 Mission 'Scramble' evolved into 'Endless' play mode. Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra. Released: v1.5 - Homework Mar 8 UX: Rotate map at Encounter begin so local player always faces the opposing fleet. UX: Dialog displays size and positioning adjusted for easier reading. Tactics: Kamikaze ships with assigned hostile target won't try to avoid other hostile ship obstacles. GUI: Navigate to title menu from main men
The official void LINK Development Roadmap (to be updated incrementally) Next up: v1.6 - Proc Gen April 21 Mission 'Scramble' evolved into 'Endless' play mode. Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra. Released: v1.5 - Homework Mar 8 UX: Rotate map at Encounter begin so local player always faces the opposing fleet. UX: Dialog displays size and positioning adjusted for easier reading. Tactics: Kamikaze ships with assigned hostile target won't try to avoid other hostile ship obstacles. GUI: Navigate to title menu from main m
To find peers to play void LINK 1v1 online, first of all ... make sure that you have the latest version of the client! As of Feb 5 2018 that's v1.3. Your clients version is stated behind the void LINK logo in the game title menu. But if you still have a hard time finding anyone in the "Play Encounter" submenu, we recommend you ... play during ' void LINK Hour '! void LINK Hours are 2 times of the day (synced globally) with which we encourage all void LINK 'Coordinators' to align their play schedule, in order to find the most available 'Encounters' (1v1 peers) in the lobby. void LINK Hour is da
To find peers to play void LINK 1v1 online, first of all ... make sure that you have the latest version of the client! As of Feb 5 2018 that's v1.3. Your clients version is stated behind the void LINK logo in the game title menu. But if you still have a hard time finding anyone in the "Play Encounter" submenu, we recommend you ... play during ' void LINK Hour '! void LINK Hours are 2 times of the day (synced globally) with which we encourage all void LINK 'Coordinators' to align their play schedule, in order to find the most available 'Encounters' (1v1 peers) in the lobby. void LINK Hour is da
A small step for mankind, but ... as promised, void LINK's public initiation happens tonight. Now. We hope you all have charged your controllers, remember that space has always had 3 dimensions and come on over for some tricky spatial gambits. Rocks'n'Stars, Lasers, Shields, nothing unusual, but warped all across your living rooms. Far from being done with development here we are keen to get your feedback and enter discourse on the future of this game. Please expect a roadmap (from here to Full Release) in one of our following posts here, which shall grow more detailed over time, cued by your
A small step for mankind, but ... as promised, void LINK's public initiation happens tonight. Now. We hope you all have charged your controllers, remember that space has always had 3 dimensions and come on over for some tricky spatial gambits. Rocks'n'Stars, Lasers, Shields, nothing unusual, but warped all across your living rooms. Far from being done with development here we are keen to get your feedback and enter discourse on the future of this game. Please expect a roadmap (from here to Full Release) in one of our following posts here, which shall grow more detailed over time, cued by your
Zentrifuge has created an official Discord server today, first and foremost to further aid void LINK players in finding peers for online Encounters. Here's the invite: https://discord.gg/GcuxKbx
Full appinfo as delivered by Steam PICS, changenumber 34833987. Also at /api/app/560550/raw.
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