Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-01-26 06:12 UTC · Community Announcements · garybeary
Still making refinements to the game! PS4 controller support is next on the radar. General Added a prompt to enable co-op from pressing "Continue" on the main menu (previously this only came up when you started a fresh save of the game). Version number added to the bottom-right corner of the main menu. Levels Level 12: Terrain slightly modified to make it more focused on what the player should be trying. Level 20: This level was featured on a GDQ Hotfix stream that revealed a flaw in the design. After some deliberation, the majority of the level has actually been reworked. If you've already be
2018-09-10 07:04 UTC · Community Announcements · garybeary
Hey everyone, It's been a little over a month since The Rabbit and The Owl was released! To celebrate, we will be having a week-long sale for 20% off starting at 10 am PST from September 10 to September 17. As a reminder, there is a demo of the game on Steam in case you'd like to try it out first (on the store page on the right-hand side). And of course, as always, thank you to everyone who has already supported the game thus far :) I also wanted to let you all know a few features on our radar that we are working to add to the game: Several bonus levels that have been cut from the original gam
2018-08-28 18:10 UTC · Community Announcements · garybeary
Hello everyone, For those of you who have wishlisted The Rabbit and The Owl and didn't know we had a demo on our website (I admit it's not obvious), the demo is now available on Steam for your convenience! The "Download Demo" button should be on the right-hand side of the Store page. Any progress you make will carry over to the full game should you decide to purchase the full game. If there are any issues, please send an email to contact@formalsheep.com or post a new thread on the game's discussion forums on Steam. Thanks! - Gary
2018-08-24 01:48 UTC · Community Announcements · garybeary
Hey everyone, Here are a few more adjustments to the game. Nothing too drastic! General Exit game confirmation prompt added. Levels Level 34: Fixed unintended workaround to the solution. Slight ambience volume rebalance. Level 42: Changed the lever to a 10 second timer. The solution remains the same, but this will fix an unintended way to get stuck on the level. Level 44: Ladder graphic and collider fixed. Level 45: Fixed an unintended workaround to the solution. Bug Reports Please report any bugs or issues you find to the discussion forums or send them directly to contact@formalsheep.com. Tha
2018-08-14 23:25 UTC · Community Announcements · garybeary
Hey everyone, This is a small patch just to fix some things that I noticed while watching some people play. Levels Level 28: Removed a useless portion of the level to avoid confusion. Level 29: Fixed a spot where Owl could get stuck. Level 31: Slightly lowered part of the level to prevent an unintended solution. Bug Reports Please report any bugs or issues you find to the discussion forums or send them directly to contact@formalsheep.com. Thank you! - Gary
2018-08-10 21:58 UTC · Community Announcements · garybeary
Hey everyone, It has come to my attention that there is an unofficial workaround to playing online co-op with friends. It is not anything implemented natively, but basically you can use an application called Parsec. Essentially, it lets one person host the game locally and share their screen with other players online. Their input devices are seamlessly integrated into the host's computer so you can play the game as if you were connected to the host's computer directly. There's very little latency as long as everyone's Internet is good. I was able to test this successfully with both the 1 contr
2018-08-08 12:56 UTC · Community Announcements · garybeary
Hey everyone, There are bound to be bugs or issues that slip through the cracks, despite how much testing we do internally. In an effort to document things, here are the things we fixed in our first patch! Note: Previous updates were to correct the tiniest of issues, such as slightly moving a respawn point. General Fixed camera sizing when the credits roll at the end of the game. Main menu should now be locked when transitioning between levels (before you could access the menu as things were fading out but then awkwardly be put into the next level abruptly). Fixed a looping ambient sound effec
2018-07-29 17:38 UTC · Community Announcements · garybeary
We're very excited to announce The Rabbit and The Owl will release on Friday, August 3 at noon! This game has been a long time coming, ever since development initially started around April 2015. I can't believe it's been over 3 years -- so many trials and tribulations along the way. We can't wait until we can share what we've created with all of you! - Gary
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/561260/raw.
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