Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-06-07 15:22 UTC · Community Announcements · Polymerse
We are pleased to announce that Mass Exodus is fully compatible with Steam Remote Play. Having the ability to play the game online in the current circumstances is a real plus, we hope you enjoy! Setting up a Remote Play game is simple. Whoever hosts has to be the seeker (VR) and they can invite up to 4 PC players. The only restriction is 1 of these players can use a keyboard and mouse, the others need to be on game controllers. More info on setting up a Remote Play game is here https://store.steampowered.com/remoteplay?snr=1_7_7_230 As Steam said “Launch the game, invite friends and BOOM you’r
2020-02-28 17:12 UTC · Community Announcements · Benjamin
Another round of bug fixes, let us know if we missed any! Visuals Added a sphere to improve the accuracy of grabbing androids Adjusted idle, walking and running animations, and made them consistent with AI Gameplay and Bug Fixes Added "invert Y-axis" options for each player Grabbing androids is now only possible inside the accuracy sphere PC Players will no longer spawn directly in front of a control panel in certain areas It's now easier to turn off control panels Reduced the default AI count in Assembly Line to 100 (from 150) Improved AI
2020-02-25 17:19 UTC · Community Announcements · Benjamin
Visuals Added Index controller support (and textures) Added extra padding to certain display panels. Powerups now display their duration on the UI correctly. Added a prompt of when the furnace door needs closing. Gameplay and Bug Fixes Fixed an issue where the player could walk over certain barriers Fixed an issue where hovering over the player was still showing the highlighted material whilst the player was invisible. Fixed an issue with the seeker head death sequence Fixed an issue where the PC player would store reset points whilst still being held by the seeker Increased player walk speed
2020-02-21 17:25 UTC · Community Announcements · Polymerse
It’s been a long time coming, but we are excited to announce that Mass Exodus Redux is now live! This is the biggest update to the game ever, completely rebuilt from the ground up, including new features, bug fixes, a new map and all-new visuals. We hope that you enjoy playing the new version, let us know if there’s anything we missed and please leave a review if you like what you see! Visuals New VR Hand models with poses New powerup visuals for both players New UI for both players New and improved main menu New Post Processing effects in all areas New lighting in all levels New particle effe
2018-11-29 09:10 UTC · Community Announcements · Majora
Hey everyone. We've fixed a few more pesky bugs, hopefully the factory is clean for now... Fixed! Fixed issue where the overlord is not able to pickup another robot, when killed without releasing the trigger Fixed issue where sometimes when dropped, AI and player robots would be stuck in their falling animation Fixed issue where split-screen would incorrectly adjust cameras in certain situations New! Split-screen functionality improvements New Volumetric Lighting system for the Seekers Head Lamps Keep us updated on the discussion boards or on twitter if you find anything else!
Thanks The Poly
2018-08-30 10:22 UTC · Community Announcements · Polymerse
Hey everyone. We've been crazily busy here at Polymerse on some huge projects (which you can see if you follow us on Facebook!) which has meant we haven't had time to visit the Mass Exodus factory as often as we'd like. We're happy to announce we're gonna be full steam ahead sorting out some issues that have been pointed out by the community and even some quality of life features for the game. Thanks for staying with us while we've been clocked out, but we're back to work the emergency shift. Thanks again. The Polymerse Team
2018-03-13 12:07 UTC · Community Announcements · Polymerse
Hey everyone. We’ve been going through the forums and collecting a list of bugs, here’s the fixes for them today! Fixed! The rogue will now teleport back to orginal location when dropped, similar to androids Androids will no longer play their falling animation on loop when dropped The Seeker can now correctly pick up androids after using the furnace The game will no longer loop back to the main menu when starting a new game The seeker can now pick up players when playing with more than one rogue on the Boiler Room Fixed an issue where the game would crash on pausing Keep us updated on the disc
2018-03-13 12:07 UTC · Community Announcements · Polymerse
Hey everyone. We’ve been going through the forums and collecting a list of bugs, here’s the fixes for them today! Fixed! The rogue will now teleport back to orginal location when dropped, similar to androids Androids will no longer play their falling animation on loop when dropped The Seeker can now correctly pick up androids after using the furnace The game will no longer loop back to the main menu when starting a new game The seeker can now pick up players when playing with more than one rogue on the Boiler Room Fixed an issue where the game would crash on pausing Keep us updated on the disc
2018-01-09 14:37 UTC · Community Announcements · Polymerse
Achievement's are finally in the game, and ready to be unlocked! Along with a couple of fixes for some issues we found! New! 22 Achievements are now unlockable! Crystals have been spotted in the factory... Fixed! Replaced a crate that was invisible on The Boiler Room Fixed and issue where the player would spawn in the same place every round Thanks! The Polymerse Team
2018-01-09 14:37 UTC · Community Announcements · Polymerse
Achievement's are finally in the game, and ready to be unlocked! Along with a couple of fixes for some issues we found! New! 22 Achievements are now unlockable! Crystals have been spotted in the factory... Fixed! Replaced a crate that was invisible on The Boiler Room Fixed and issue where the player would spawn in the same place every round Thanks! The Polymerse Team
2018-01-04 17:06 UTC · Community Announcements · Polymerse
Quick update patch to sort some issues people had! Fixed!! Fixed an issue where the Core and Boiler Room ran at lower FPS Vibration on scanner should be re-enabled (however it needs to be closer to start vibrating) Adjusted graphical settings Increased overall performance for Oculus users Thankyou! The Polymerse Team
2018-01-04 17:06 UTC · Community Announcements · Polymerse
Quick update patch to sort some issues people had! Fixed!! Fixed an issue where the Core and Boiler Room ran at lower FPS Vibration on scanner should be re-enabled (however it needs to be closer to start vibrating) Adjusted graphical settings Increased overall performance for Oculus users Thankyou! The Polymerse Team
2018-01-04 10:14 UTC · Community Announcements · Polymerse
Hey everyone! We understand there's still some issues with the main branch of the game, we're currently working on performance and some other little things. These will get updated as soon as we're happy with them. We do ask that you make sure you've tried running the game on lower settings before posting that it about performance issues, and if you do, give us your specs headset type and OS. As a big apology and a thank you to everyone, we're going to upgrade everyone who has the PC only client to the full version of the game for free! This way you won't have to pay to upgrade when you get a V
2018-01-04 10:14 UTC · Community Announcements · Polymerse
Hey everyone! We understand there's still some issues with the main branch of the game, we're currently working on performance and some other little things. These will get updated as soon as we're happy with them. We do ask that you make sure you've tried running the game on lower settings before posting that it about performance issues, and if you do, give us your specs headset type and OS. As a big apology and a thank you to everyone, we're going to upgrade everyone who has the PC only client to the full version of the game for free! This way you won't have to pay to upgrade when you get a V
2017-12-21 16:31 UTC · Community Announcements · Polymerse
The overhaul of the game is finally done, and should fix almost every issue people have had with the game We’re sorry it took so long but it’s worth it! Here’s a quick summary of some of the bigger things that have changed, amongst others that didn't make the list! New! New VR area for Main menu and lobby Post processing effects for the Seeker to make the game much prettier! Blind has been changed to distort, it no longer removes vision from the Seeker but makes it much harder to see Pickup sphere for the right hand to make picking up androids much more accurate Win / Lose screen unique for bo
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/566530/raw.
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