Sketchbox is the #1 Design and Collaboration tool for AR/VR. Work together with your whole team in Sketchbox, and feel like you’re in the same room, even if you’re on different continents. Perfect for collaborative design sessions, presentations, and design reviews. Instantly start a VR meeting.
No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:19 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
4647331
2020-02-06 09:41 UTC
scenes-legacy-support
2994930
2019-02-01 00:17 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
568641
windows
591.42 MB
237.79 MB
7976493672549966908
branches: scenes-legacy-support
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
4647331
public
2020-02-06 09:41 UTC
4 hours ago
2994930
scenes-legacy-support
2019-02-01 00:17 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-02-13 00:16 UTC · Community Announcements · team
This is by far the biggest and most exciting Sketchbox release ever. We spent the last 6 months building real-time collaboration for Sketchbox, which lets up to 16 people, on any VR headset, design together with built in VOIP. Many of our beta testers have replaced in person meetings, with Sketchbox meeting. You can now act out interactions in VR, without writing any code, using Wizard Mode. We’ve begun creating direct integrations with other 3D tools, like Navisworks and Revit, so designers can easily get their assets into Sketchbox, from anywhere. And thanks to the feedback from our beta-tes
2018-07-31 08:59 UTC · Community Announcements · y0mamma
Text Input Definitely our most requested feature, you can now add text to any scene. Text will behave exactly like any other object, which means it can be snapped, resized and grouped. Comfort Mode For our users that are susceptible to motion sickness, we've added comfort mode, which applies an FOV limiting effect when moving around the scene, much like in Google Earth. It is off by default and can be turned on from settings. Copy and Paste Between Scenes You can now copy an object to the clipboard, and paste that object between scenes. It's really useful if you've added an object to a scene a
2018-05-25 08:19 UTC · Community Announcements · y0mamma
Over the last two weeks we focused on scale. And I’m excited to announce that you can now import models with the correct scale and see the dimensions of a model. Import Models with Scale When importing a model into Sketchbox (GLTF, OBJ or FBX) Sketchbox will read the model file, and import the model with whatever units were in the file (mm, cm, m, km, in or ft). Using ‘Model Settings’ you can change the units of any model. Reset Scale & Position The absolute size of the model (eg. 3m x 4m x 1m) is displayed in the ‘Model Settings’ panel. ‘Reset Position’ will move the model to the origin. ‘Res
2018-05-02 19:23 UTC · Community Announcements · y0mamma
I’m really excited to announce this release, we’ve spent the last few weeks improving our snapping system and it’s the biggest improvement since we added Poly. Snap to Normal & Preview Snap Location Before, it was unclear where an object would snap to, and each object only had one plane that other objects could be snapped to. See example below. With snapping to the normal, you can easily snap objects to larger objects and quickly build rooms/scenes. And it just feels right. In the example below, we can easily snap a bookshelf to a wall that’s part of the ‘bedroom’ object. Snap to any side of a
2018-05-02 19:16 UTC · Community Announcements · y0mamma
This is a major release that includes a more usable menu, a 4K Camera and a massive performance improvement 🔥 Performance now 10X Better We spent some time doing performance optimization for high-poly meshes and high-res textures. Now Sketchbox should run smoothly with meshes up to ~1M tris (used to be ~100K). Great for 3D scans and photogrammetry. Even when you’re not using high-poly meshes, you’ll find save is now close to instant. Share 4K images with Camera Many of you asked for an easier way to share Sketchbox projects to those without HMDs and now you can now save 4K images using the Ca
2018-02-01 05:03 UTC · Community Announcements · JoeC
Release: Build Scenes Faster Over the past two weeks we made building scenes faster, added a home area and added support for SketchFab models via glTF. Models now Have ‘Snapping’ At the beginning of January we added primitives and Poly so it was really easy to build a scene with models. Getting those models exactly how you wanted — like getting a plate to sit flat on a table — was tricky. So I’m excited to announce that all models in Sketchbox now have snapping. It’s makes building scenes waaay faster. Models will now snap to the ground plane — so it’s easy to anchor and align objects. Models
2018-02-01 05:03 UTC · Community Announcements · y0mamma
Release: Build Scenes Faster Over the past two weeks we made building scenes faster, added a home area and added support for SketchFab models via glTF. Models now Have ‘Snapping’ At the beginning of January we added primitives and Poly so it was really easy to build a scene with models. Getting those models exactly how you wanted — like getting a plate to sit flat on a table — was tricky. So I’m excited to announce that all models in Sketchbox now have snapping. It’s makes building scenes waaay faster. Models will now snap to the ground plane — so it’s easy to anchor and align objects. Models
2018-01-29 18:48 UTC · Community Announcements · JoeC
This week we focused on 3D models.We made it easier to find models and if your search fails, build your own model with primitives. Find the models you want with Poly You can now search Poly for exactly the model you want using a keyboard built into Sketchbox. Creating a scene has never been faster. Create with Primitives Our most requested feature of all time is finally here! You can now add primitives directly from the menu and stretch them however you want. Primitives are especially useful if you’re building environments or you’re having trouble finding exactly the model you want. Manipulate
2018-01-29 18:48 UTC · Community Announcements · y0mamma
This week we focused on 3D models.We made it easier to find models and if your search fails, build your own model with primitives. Find the models you want with Poly You can now search Poly for exactly the model you want using a keyboard built into Sketchbox. Creating a scene has never been faster. Create with Primitives Our most requested feature of all time is finally here! You can now add primitives directly from the menu and stretch them however you want. Primitives are especially useful if you’re building environments or you’re having trouble finding exactly the model you want. Manipulate
2018-01-10 21:57 UTC · Community Announcements · team
This release has been in the works for a long time and I think it’s the biggest update we’ve ever made to Sketchbox: Storyboards and Google Poly. VR Storyboards You can now link multiple Sketchbox scenes together like slides in a presentation. We’ve also added a Presentation Mode which makes it super easy to walk anyone through a user flow. Especially someone who’s not too familiar with VR, like a client. You can put them in headset and step them through one scene at at time. They don’t even need to use the controllers and can’t ‘make a mistake’. Storyboards are particularly useful for long us
2018-01-10 21:57 UTC · Community Announcements · team
This release has been in the works for a long time and I think it’s the biggest update we’ve ever made to Sketchbox: Storyboards and Google Poly. VR Storyboards You can now link multiple Sketchbox scenes together like slides in a presentation. We’ve also added a Presentation Mode which makes it super easy to walk anyone through a user flow. Especially someone who’s not too familiar with VR, like a client. You can put them in headset and step them through one scene at at time. They don’t even need to use the controllers and can’t ‘make a mistake’. Storyboards are particularly useful for long us
2017-08-23 23:36 UTC · Community Announcements · lebek
This week we added some of our most requested features, see below for changelog and please visit https://www.sketchboxvr.com/feedback to request a feature, or vote on a feature request! We check often 😃 New Features: * Scale, and rotate the scene by holding both grips * Move yourself through a scene by holding the left, or right grip * Undo & Redo are now bound to left thumbpad (vive)/thumbstick (rift) and right thumbpad (vive)/thumbstick (rift) respectively. * Lighting and materials have been tweaked to improve overall feel & comfort (thanks for the suggestion Lesley!) Bug Fixes: * Fixed a b
2017-08-23 23:36 UTC · Community Announcements · lebek
This week we added some of our most requested features, see below for changelog and please visit https://www.sketchboxvr.com/feedback to request a feature, or vote on a feature request! We check often 😃 New Features: * Scale, and rotate the scene by holding both grips * Move yourself through a scene by holding the left, or right grip * Undo & Redo are now bound to left thumbpad (vive)/thumbstick (rift) and right thumbpad (vive)/thumbstick (rift) respectively. * Lighting and materials have been tweaked to improve overall feel & comfort (thanks for the suggestion Lesley!) Bug Fixes: * Fixed a b
2017-06-13 13:15 UTC · Community Announcements · lebek
Changelog: * Add dark/light mode (toggle via new button beside undo/redo) * Increase contrast and tweak colors to make everything more visible * Replace selector/eraser "teardrop" with new "football" model. The teardrop was difficult to see for lots of people * Hovering over a group now highlights ALL objects in the group, rather than just the hovered object * Finish a polyline by double-tapping the trigger * The left-hand palette now disappears less quickly * Haptic feedback on snap * Remove intro message
2017-06-13 13:15 UTC · Community Announcements · lebek
Changelog: * Add dark/light mode (toggle via new button beside undo/redo) * Increase contrast and tweak colors to make everything more visible * Replace selector/eraser "teardrop" with new "football" model. The teardrop was difficult to see for lots of people * Hovering over a group now highlights ALL objects in the group, rather than just the hovered object * Finish a polyline by double-tapping the trigger * The left-hand palette now disappears less quickly * Haptic feedback on snap * Remove intro message
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/568640/raw.