Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-02-28 02:54 UTC · Community Announcements · Spasman
- Added a Dialogue toggle option, which will hide character dialogue but still require the player to wait for dialogue to finish so logic gates can still work - Added a Dialogue Volume option, which will adjust the volume of the beeping when a character is talking. - Fixed some objects being displayed in the wrong colors due to a bug in Game Maker Studio - Fixed an instance where two music tracks would play at once in multiplayer - Removed the TUNNEL SERVER feature. This can be re-enabled when this game has an audience.. TUNNEL EDITOR: - Fixed being able to move objects around from behind the
2018-07-06 13:51 UTC · Community Announcements · Spasman
Tunnel Divers is released! Thank you for helping me see that my game was finished. I learned a lot, and I hope it provides at least some fun for those that play it. https://www.youtube.com/watch?v=oCGBLxQdgzQ The DLC will be free for the weekend! If you like the ship painting or level editor, please consider buying VIP Access. I'd also like to thank Gergely Kovács for the soundtrack for the game, and all the voice actors who offered their beautiful voice acting for free to me. Please check them out in the credits. I'll continue to update the game as needed, if you have any problems or feedback
2018-06-21 19:16 UTC · Community Announcements · Spasman
Hi! Here's a release date for you. Once the summer sale has passed, I'd like to release this game and call it finished for now. I have a few ideas for content updates, but I think the game is in a really good spot for release so I'd rather do that first before breaking something. I'm not expecting a huge rush of players, but it'd be certainly be cool to see one. I enjoyed making this game and I learned a lot, so whatever happens I'll be okay with it. I'm happy to just have 2 games on the market instead of just one, and it makes me feel a lot less like a one trick pony. Thank you all who have a
2018-05-30 20:15 UTC · Community Announcements · Spasman
Dev Log Sorry, just another small update polishing up the map editor more with a couple new features. It now has a moving tool, which works similarly to the cloning tool, where you select a region of objects to move (instead of copy) I have also gotten custom maps to work on the Tunnel Server, but I'm not sure yet if this will be able to stay. It will be able to past release, but the main reason I wanted to make this feature free so I can adjust as needed for any weaknesses it may have without disrupting what the player paid for and expected. Once stabilized, NOW I'll take a break for moving,
2018-05-26 06:20 UTC · Community Announcements · Spasman
Dev Log Just a small update doing some more polishing, mostly for the level editor. I added some quick buttons for the tools, and added a new tool called the cloning tool. The cloning tool is similar to copy and paste but not as fancy. You select a region of objects to copy, then left-click again to clone the objects you have select at the position your mouse cursor dictates. Showing the hot key help is now off by default, as new level authors can probably stumble upon it with the new set of quick buttons. You can still use the hot keys of course, but these buttons are there for the mouse if y
2018-05-23 21:57 UTC · Community Announcements · Spasman
Dev Log Hey all, I'm excited to announce this will probably be the last 'big' update before release. Once I feel this update is stable, then I will work on updating the trailer and screenshots and get a release date going. What happens after release, I guess we'll find out. I'd like to announce that the DLC price is now half the cost. This is because I've decided to open the Tunnel Server service to all players for free, because I feel like it doesn't have the quality I wanted to be a paid service. I'd also like to retain the right to shut down the service at any time if I feel like it's too c
2018-04-05 23:50 UTC · Community Announcements · Spasman
Dev Log This is just a short update to straighten some broken things out because I think I'm gonna take a long break. I'm feeling discouraged and I think it's having an effect on development. I'm also moving apartments soon so that's going to be stressful for me until its over. These changes should make Espionage mode more fair, and balance some items out that were way too powerful. I'll still push any hotfixes needed for any majorly broken things. Changelog You can now only have 1 pulsar projectile out at a time Espionage mode now has a short prep phase, which can be enabled by adding an Atta
2018-04-05 23:50 UTC · Community Announcements · Spasman
Dev Log This is just a short update to straighten some broken things out because I think I'm gonna take a long break. I'm feeling discouraged and I think it's having an effect on development. I'm also moving apartments soon so that's going to be stressful for me until its over. These changes should make Espionage mode more fair, and balance some items out that were way too powerful. I'll still push any hotfixes needed for any majorly broken things. Changelog You can now only have 1 pulsar projectile out at a time Espionage mode now has a short prep phase, which can be enabled by adding an Atta
2018-03-24 18:57 UTC · Community Announcements · Spasman
Come join the US server if you want to help test the multiplayer. I'll be playing for the next hour or so, depends on how many people join.
2018-03-24 18:57 UTC · Community Announcements · Spasman
Come join the US server if you want to help test the multiplayer. I'll be playing for the next hour or so, depends on how many people join.
2018-03-23 20:37 UTC · Community Announcements · Spasman
I humbly ask that you play TD with me tommorrow at 1PM MST. I need a good amount of players to check if the server doesn't have a memory leak anymore. You can convert the time to your timezone here
2018-03-23 20:37 UTC · Community Announcements · Spasman
I humbly ask that you play TD with me tommorrow at 1PM MST. I need a good amount of players to check if the server doesn't have a memory leak anymore. You can convert the time to your timezone here
2018-03-18 23:22 UTC · Community Announcements · Spasman
Dev Log This update adds the final campaign missions, bringing the campaign development nearly to a close. While I will make changes and fixes to the missions, this pretty much marks that I have achieved all the goals I set out for this game, so we can really start moving towards release. I humbly ask all players to help me test all campaign missions. If you think a mission is too hard or too easy, if the par time needs adjusting, and so forth. I just wanted to get the rough drafts for each mission out, then we can work together to polish them up. The Game Maker bug that would cause servers to
2018-03-18 23:22 UTC · Community Announcements · Spasman
Dev Log This update adds the final campaign missions, bringing the campaign development nearly to a close. While I will make changes and fixes to the missions, this pretty much marks that I have achieved all the goals I set out for this game, so we can really start moving towards release. I humbly ask all players to help me test all campaign missions. If you think a mission is too hard or too easy, if the par time needs adjusting, and so forth. I just wanted to get the rough drafts for each mission out, then we can work together to polish them up. The Game Maker bug that would cause servers to
2018-03-05 02:34 UTC · Community Announcements · Spasman
Dev log Please make sure your game is updated before starting! Otherwise it will crash trying to connect to my server. This is because I made improvements to the cloud saving's security, so please let me know if your save gets corrupted and I will be able to restore it for you. Unlikely for it to happen though. I also improved projectile hitreg, where the projectile will actually hit you when you get damaged by it. Flaring homing missiles is a little better but still not perfect. Changelog Added Bot Team option to hosting menu. Use this if you want to play against bots with your buds. Added vi
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/569720/raw.
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