Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
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2024-03-14 14:02 UTC · Community Announcements · kamil
Hi Inventors! It is time! Today, we want to thank you for your support of the Tin Hearts: Prologue and give you something special in return - a free VR update of the full game! It has been six years since the Tin Hearts: Prologue originally released into Early Access, where the game was originally envisioned as a VR experience. Now, in 2024, we're ready to release the free VR update to you, the players, who have supported the game's journey all this time. Thank you for 6 years full of passion, commitments, insights, feedback, and meet-ups during events. We can't wait for you to experience Tin
2023-11-17 10:14 UTC · Community Announcements · Tegan
We are thrilled to announce that today Black Razor Records have released the "Tin Hearts Double A-side", alongside a brand-new atmospheric music video for "Toy Soldiers". Providing an enchanting fusion of the vocals of singer / composer Aisha Vaughan, combined with the dynamic synths from Composer Kieron Pepper, “Toy Soldiers” is a hauntingly beautiful cover of Martika’s original, recrafted for the video game “Tin Hearts”. The reimagined cover, which marks the latest release from Black Razor Records, promises a heartfelt journey, reflecting the story within the critically-acclaimed video game,
2023-05-10 13:00 UTC · Community Announcements · Steve
Hi there! I’m Kostas Zarifis, Managing Director at Rogue Sun, and I am ecstatic to announce that today we have released “The Little Soldier Who Dared”, a whimsical and remarkable animated adventure narrated by the legendary Stephen Fry, which acts as a prequel to our upcoming narrative puzzle adventure Tin Hearts. Watch The Little Soldier Who Dared below: I first worked alongside Stephen Fry whilst developing the critically acclaimed Fable games at Lionhead Studio, where he first voiced the character ‘Reaver’, an ex-pirate turned businessman, factory owner and the Hero of Skill, in Fable II. {
2023-05-05 18:00 UTC · Community Announcements · Steve
I can't believe I get to let you all know about this, but we are thrilled to announce we will be premiering a brand new prequel story to Tin Hearts. The Little Soldier Who Dared. Narrated by the one and only, Stephen Fry We are incredibly excited to share this news with you. Make sure to watch this space and we will reveal more. Wishlist Tin Hearts here: https://store.steampowered.com/app/1831700/Tin_Hearts/
2023-04-20 13:00 UTC · Community Announcements · Steve
Guide a troop of mischievous tin soldiers through a magical toy-filled world using a variety of whimsical and inventive contraptions to bounce, shoot and glide them to their goal. March through 40+ levels of time-bending, soldier-routing riddles, forge new paths for your toys to follow, and solve increasingly elaborate puzzles to unravel the emotional, thought-provoking story, of Albert J. Butterworth, a genius inventor of Victorian times. Watch the Nintendo Switch Launch Trailer below: Tin Hearts is now available to purchase and play on the Nintendo Switch eShop: USA EU Winner of the ‘Most Wa
2021-06-01 17:48 UTC · Community Announcements · WIREDGary
Hello everyone! It's been a little while since we were last in touch with an update on Tin Hearts - last we spoke we shared the news that we'd joined up with Wired Productions during their direct - and since then we've been lovingly crafting even more toys and locations for you to play with them in! We thought we'd give you an early look at one of these locations today in the first of our 'Work In Progress' blogs, where we'll be sharing some behind the scenes stories, things that we've changed or are building and really just sharing the journey of Tin Hearts with you as it forms! So those of y
2021-03-26 16:45 UTC · Community Announcements · WIREDGary
Hello! You may recall our little message from a few weeks ago where we gave you all a teasing update on the game. Well… there is further excitement afoot! On Monday 29th March at 12pm PDT, 8pm BST, 9pm CEST, you should really all most definitely head over to watch ‘Wired Direct’, which you can watch by clicking this link… See you there! 😉. Oh, and PS – you might even win an Oculus Quest 2, details here > https://twitter.com/WiredP/status/1375066934052524035?s=20 {STEAM_CLAN_IMAGE}/33779468/60522216c8423f2648a7c60d3f4cf1bf97ec2414.jpg
2019-07-20 09:21 UTC · Community Announcements · Tenuous
Just a little addition based on some user feedback, you can now set the colour of the level transition fade out in the Graphics Options. So you can choose grey or black if the white was too bright. Thanks again for the feedback and please do keep it coming :)
2019-07-03 08:58 UTC · Community Announcements · Tenuous
The sharp eyed amongst you will have noticed a new update has gone live! This contains WMR support, a full set of audio fixes and re-balancing, new fonts with support for special characters (mainly for the French and German support), and support for super-sampling (see in the Graphics options). Plus a load of other minor bug fixes and polish. We certainly wouldn't have spotted all of the issues without your feedback so please keep those requests and suggestions coming :) Thank you!
2018-11-19 22:23 UTC · Community Announcements · Tenuous
Updated controls are now live for the Vive wands! The default controls now use swipes on the touchpad to rotate blocks, and smooth movement is done via pressing rather than just touching the touchpad. This means that you can now move, teleport and control time whilst holding blocks and makes the block rotation much more reliable. By request there is also the option for 'toggle possession', where the first trigger press will pick up a block, and a second trigger press will release it. We look forward to hearing how you find these new controls and, of course, the old controls are still available
2018-11-15 13:37 UTC · Community Announcements · Tenuous
It's a week since launch and we've been super busy! We've had some great reviews: Ben Plays VR (2 minute review) Upload VR VR Focus And also lots of great feedback from the community, both here and on our Discord server. Thanks to this we have a new update live which adds new options for height adjustment, turning off the time effect vignette effect, and for resetting the player to the starting position. Plus bug fixes for detecting room scale on Oculus Rift, a problem with saving progression, missing collision, subtitle appearance and more. Of course, we're not resting on our laurels and curr
2018-11-08 20:10 UTC · Community Announcements · Scythe
And we're live! Embargos are lifted so if you're streaming/creating content feel free to publish it! We can't wait to see what everyone thinks of the game! And we can't wait to shape its future with you. We have discovered an issue with saving progress when playing with an Oculus Rift via Steam (playing with a Vive is fine). We're on this and should have a fix shortly. We will update when that's published. In the meantime, time to rescue some toy soldiers! UPDATE: Saving issue now resolved (see comments below)
2018-10-17 08:29 UTC · Eurogamer
Tin Hearts is a new VR game that's part Lemmings, part Charles Dickens' A Christmas Carol. Like Lemmings, Tin Hearts is about leading a troupe of cute things (in this case, toy soldiers) from point A to point B, but in the world of virtual reality. This means that you're often moving in and inspecting things, intimately. And like A Christmas Carol, Tin Hearts has a Victorian Britain setting and an otherworldly premise. You play a mysterious spirit which appears to be disconnected from the world, with power only over specific objects. At the start of the game, all you're able to do is open a ma
Full appinfo as delivered by Steam PICS, changenumber 37859407. Also at /api/app/572540/raw.
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