2022-05-19 14:37 UTC · Community Announcements · daniel benmergui
A small update with some significant changes! ghost is only timer-based... dying is not penalized anymore fidel starts with 3 hearts now so combos can be done immediately design improvements in many level distributions and tuned the behavior of snakes and snake eggs only snakes can poison fidel now feedback improvements on how many elements of the game works reduced the sizes of the side worlds default fidel shop features a medkit instead of a curing potion small tutorial sequence when starting the game from scratch no more XP gates after the tutorial... go at your own pace! {STEAM_CLAN_IMAGE}
2018-11-08 18:27 UTC · Community Announcements · daniel benmergui
* NO GHOST TIMER ANYMORE. Take your time... * Redesigned the beginning of the game so the learning curve is smoother AND there's more variety for seasoned players. * MASSIVE reduction of loading times and noticeably improved ingame performance. * Redesigned the daily challenge world to make it more varied and interesting. * Redesigned the gnome and spike traps to make those levels more tactic. * Puzzle and Centipede worlds were a bit long, so now they are shorter (they still have the same amount of variety, though!) * Lots of quality of life improvements, level design and fixes.
2018-08-03 19:51 UTC · Community Announcements · daniel benmergui
I've just uploaded version 2.7 of Fidel (windows only until we are sure everything is allright): 1) Ghost warning: I decided to make the ghost warning a universal feature. This means the first time you die, you get a warning and one minute to finish the level. If you die again, however, you know what will happen. This should make one-time mistakes more forgivable, but don't get complacent. 2) Tech logs: I'm logging a bunch of stuff at the beginning of the game to deal with the rare blank screens at startup. If you are someone having difficulty running the game, please send me this file: C:\Use
2018-06-08 19:49 UTC · Community Announcements · daniel benmergui
What's new? - Higher quality daily challenges - Tech logs on startup for people having trouble running the game: it's on Users/ /AppData/Roaming/Fidel/Local Store/logs.txt. Send them to daniel.benmergui@gmail.com if Fidel is not starting up for you! - Simpler first level for new players - Improved feedback when Fidel is hurt - Barking now leaves a trail so you can tell someone barked by looking carefully at a screenshot - Improved feedback for Dragon - Fix: duplicated daily challenges at the end of the month - Fix: two bugs that made some puzzle levels compute the wrong amount of XP - Fix: no
2018-03-10 20:19 UTC · Community Announcements · daniel benmergui
Fidel 2.5 is OUT: - Daily Challenge levels for expert players! - Full remastered OST *free* for Fidel owners. - Core gameplay improvements based on player feedback. - Runs on DirectX11 on Windows, providing a performance boost. - Includes the full version of another game (hidden inside Fidel). - More graphics and sounds, improvements to some levels, bug fixes and tweaks. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28906288/b09553fb507a5f26827f78d8095d0beb380b961b.png (Mac users will see this update on monday)
2018-03-10 20:19 UTC · Community Announcements · daniel benmergui
Fidel 2.5 is OUT: - Daily Challenge levels for expert players! - Full remastered OST *free* for Fidel owners. - Core gameplay improvements based on player feedback. - Runs on DirectX11 on Windows, providing a performance boost. - Includes the full version of another game (hidden inside Fidel). - More graphics and sounds, improvements to some levels, bug fixes and tweaks. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28906288/b09553fb507a5f26827f78d8095d0beb380b961b.png (Mac users will see this update on monday)
2017-12-14 16:00 UTC · Community Announcements · daniel benmergui
Yesterday we did game design for Fidel *live* on Twitch. The result is a level where things goes to hell after you grab the Golden Idol. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28906288/1e4b55970a5585ad07fb5781af7b53759f9dd8f4.png Changes: - New Indiana Jones style level. - Fixed a rewinding bug with the zombie and robot dog bosses. - Unified how the last heart is handled between Fidel and the zombie and robot dog bosses. - Fixed two bugs in puzzle mode.
2017-12-14 16:00 UTC · Community Announcements · daniel benmergui
Yesterday we did game design for Fidel *live* on Twitch. The result is a level where things goes to hell after you grab the Golden Idol. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28906288/1e4b55970a5585ad07fb5781af7b53759f9dd8f4.png Changes: - New Indiana Jones style level. - Fixed a rewinding bug with the zombie and robot dog bosses. - Unified how the last heart is handled between Fidel and the zombie and robot dog bosses. - Fixed two bugs in puzzle mode.
2017-12-12 19:26 UTC · Community Announcements · daniel benmergui
- Overhauled design for the chess level: now it's always possible to kill the king (+achievement) - Now grandma is always angry if you were a bad dog - No more timer while fighting the Zombie in the Underworld - Zombie Fidel worm bomb nerf - Adjustment to "Dying is fine" achievement to make it easier to find at the beginning - fixed all reported bugs knowns to date
2017-12-12 19:26 UTC · Community Announcements · daniel benmergui
- Overhauled design for the chess level: now it's always possible to kill the king (+achievement) - Now grandma is always angry if you were a bad dog - No more timer while fighting the Zombie in the Underworld - Zombie Fidel worm bomb nerf - Adjustment to "Dying is fine" achievement to make it easier to find at the beginning - fixed all reported bugs knowns to date
2017-12-08 22:26 UTC · Community Announcements · daniel benmergui
- Three new achievements - Removed the need to unlock the Underworld bridge - Several fixes
2017-12-08 22:26 UTC · Community Announcements · daniel benmergui
- Three new achievements - Removed the need to unlock the Underworld bridge - Several fixes
2017-12-08 14:18 UTC · PC Gamer
One of the main reasons we started the Indie Channel was to try and cover as many cool indie games as possible. Alas, some games still slip through the cracks. Case in point: Fidel Dungeon Rescue, an adorable dungeon crawler that somehow passed us by. It just got a big free update, so now seems like a good time to fix this glaring omission.   It's actually more of a puzzle game than a traditional dungeon crawler. "Find the perfect path through monsters and treasure," its Steam page advises. Basically, you trace a path and your dog protagonist runs it, fighting and looting a
2017-12-06 20:21 UTC · Community Announcements · daniel.ben.mergui
We've just uploaded a huge FREE update with new and improved things, some gathered from your feedback and other ideas we left out of the previous version. Highlights: - More time, more forgiving of mistakes so new players can experiment and think things through. - Three new worlds to explore, each offering a very different experience. - Three new that lets you play the game in a different ways (this one was tough to do!). - Three new monsters, new biomes. - New sound effects, more animations, rewrote the intro levels to help beginners. - Revised and improved the design all over the place: inve
2017-12-06 20:21 UTC · Community Announcements · daniel benmergui
We've just uploaded a huge FREE update with new and improved things, some gathered from your feedback and other ideas we left out of the previous version. Highlights: - More time, more forgiving of mistakes so new players can experiment and think things through. - Three new worlds to explore, each offering a very different experience. - Three new that lets you play the game in a different ways (this one was tough to do!). - Three new monsters, new biomes. - New sound effects, more animations, rewrote the intro levels to help beginners. - Revised and improved the design all over the place: inve
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/573170/raw.
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