Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-09-13 10:28 UTC · Eurogamer
UPDATE 14TH SEPTEMBER: I've just head back from developer Binx Interactive and the Nintendo Switch version of I Hate Running Backwards is apparently going through certification now, and should be ready in a matter of weeks. ORIGINAL STORY 13TH SEPTEMBER: A transformational patch quietly rolled out yesterday for wrong-way-around shoot-'em-up I Hate Running Backwards, and it's now even better. I've been playing the game for months with my son (Lava Golem still flattens us). I Hate Running Backwards is the game I tried to convince you could fill a Broforce-like hole when I wrote about it in May.
2018-07-06 13:36 UTC · Community Announcements · Hans
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30695457/0c0bcb0033270748f65c698668ffcf6b57c97eb8.png Another week, another update! This time our primary focus was on the competitive aspect of the game! Some of you may have noticed that we have an achievement called "Hole In One!" which requires you to get the combo counter to x50, and you didn't know where the combo counter is. The reason for this was that we had to disable it as we were reworking how the combo system works. The new combo increases for each kill the player makes. Each enemy contributes a certain amount of p
2018-06-29 13:41 UTC · Community Announcements · Hans
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30695457/f4dfa0a0676c4e7ace20ae0f8949c0b09072d578.png Hey everyone. We have been busy for the last few weeks as we were working on IHRB's third major update. There were many sleepless nights and nervous breakdowns involved in the process, but in the end, we managed to finish in time for the summer sale. We love our game and want to make it better with each update, but we saw the same comments on each video or post we put up on the web: "The characters look like Minecraft". It was a simple argument that we couldn't dispute. We k
2018-06-28 15:15 UTC · Community Announcements · Beravu
Have you not heard? It was our understanding that everyone had heard. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30695457/8d23ec718442fb33e68d8a03ff8528c6b462e49a.png We are happy to announce that the Linux version of I Hate Running Backwards is now available to download on Steam! So fire up those machines and get to runnin' and gunnin'! Those bad boys ain't gonna kill themselves, you know? Well, except for the Kamikazes. But that's just what they do.
2018-06-22 21:13 UTC · Community Announcements · Hans
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30695457/00b112be5f787ba514ec536786e892156dc07e41.png Hello, Runners, we have been silent for too long, but rest assured we were hard at work to bring you another set of small tweaks, changes, ahh hahaha just kidding! We're bringing you the super, ultra cool MEGA UPDATE! That's right. This time we mean business! https://youtu.be/mpxBtVIndQ0 Members of our community wanted more variety from the start of the game and more evolving gameplay. On that end, we are introducing a new Primary weapon locker system. Weapon lockers spawn a
2018-06-13 16:08 UTC · Community Announcements · Zenoslaf
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30695457/3e1255fed90ac8cb6b094778436f43312eaf3cca.png For those of you who don't have the chance to gather with friends in local co-op - our friends from Parsec gaming have solution for you! By using "Parsec" gaming software, you can have two people from anywhere in the world connect to one PC and turn any local co-op game into an online multiplayer. :IHRBRocket: As long as you don't live too far apart from your friend, and have a decent internet connection, you will experience almost no input delay. Setting it up is really eas
2018-06-01 20:23 UTC · Community Announcements · Hans
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30695457/3c95d6aa8765d1f99cf18ff142b8bba40c20e939.png Hello runners! We're bringing you a new update with some new fixes, tweaks, and upgrades to make your runs faster and the gameplay experience that much more fun! Let's get cooking! What's on the menu today: -Character rebalance and updates - we changed the stats on some characters and fine-tuned some of their abilities -Added Mojo buckets to vehicle events to make them more interesting and give you the chance to get even more Mojo -Hardcore mode is unlocked for all the chara
2018-05-26 03:46 UTC · Community Announcements · Hans
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30695457/94965c069da7eb7485e44d68acd8ac9aa390374b.png We're proud to announce our first update! We looked at all the reviews we got for the game and wanted to address some of the issues that were frequently brought up. In addition to the updates listed here, we plan to add a lot of quality of life and ease of use features to the game in the near future! Update 1.0.1. Patch notes: -Baby mode gives you the opportunity to explore the game world and experience it at your own pace, giving you the opportunity to learn the basics of t
2018-05-24 11:04 UTC · Eurogamer
I love Broforce and I'm constantly looking for games like it - fast and fun arcade games I can play with someone else at home. Well, one was released yesterday which fits the bill. The game is I Hate Running backwards, published by Devolver and made by Croatian team Binx Interactive, and it's available on PC ( 11), PS4 and Xbox One (both 12). It's a top-down, vertically scrolling shoot-'em-up for two players (on the same machine). I Hate Running Backwards' twist is instead of facing enemies coming from the top of the screen, you face enemies coming from the bottom - you run, as the name sugges
2018-05-22 15:36 UTC · Community Announcements · Zenoslaf
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30695457/cd17d8c01881d4ebcdb6d6b4707c49227aad9d81.png Dear gamers, family, friends, enemies, fans and their pets, we are happy and proud to announce that I Hate Running Backwards is now available on Steam (and some consoles)! :tgrin: First of all, we have to extend our gratitude and appreciation to all our fans who were with us, enduring all our bugs and helping with honest feedback to make this game as good as possible! We can't mention all of you, but you know who you are. :tlove: https://steamcdn-a.akamaihd.net/steamcommunit
2018-04-12 16:26 UTC · Community Announcements · Binx_Hans
https://i.imgur.com/X4rJyMI.png Hey guys! We're back with some new info on the game. We're happy to show you how we set up our world and give you a sneak peak on the stuff we had to do to make it all click! As you all know IHRB is a procedural endless runner where you can destroy everything you see on the screen. We have a lot of environments in the game, and all of them are shuffled and presented to the player at different times. To optimize the game we constantly despawn grounds that exit the cameras field of view and spawn new ones ahead of the camera view to save up on memory. https://medi
2018-04-10 14:19 UTC · Community Announcements · Hans
https://media.giphy.com/media/2w4NSiBfQj8dzp13GG/giphy.gif Shiny We wanted to give you guys a bit of insight into what goes on behind the visual effects in I Hate Running Backwards. There are a lot of effects in the game and as a first rule we try to make them functional and visually appealing. The problem Functionality and visual appeal are subjective terms and it often boils down to us having to iterate on different effects to mold them into what they need to be in the end. The first part we work on is functionality. In this step we try to give the effects context in the world. If we're talk
2018-04-10 14:19 UTC · Community Announcements · Hans
Shiny We wanted to give you guys a bit of insight into what goes on behind the visual effects in I Hate Running Backwards. There are a lot of effects in the game and as a first rule we try to make them functional and visually appealing. The problem Functionality and visual appeal are subjective terms and it often boils down to us having to iterate on different effects to mold them into what they need to be in the end. The first part we work on is functionality. In this step we try to give the effects context in the world. If we're talking about weapons we try to make the effects give visual fe
2018-02-05 10:08 UTC · Community Announcements · Binx_Narra
SO…WHADDUP? Dayummm have we got news for you! Last time you heard from us our heads were up in the clouds from the amazing feedback that we got from both the press and players at Gamescom 2017. The award was a nice touch too 😉 We were also participating at Reboot InfoGamer 2017 that took place in Zagreb in November, where we showcased the game once more. Last year we took home the “Best Gameplay” Award at the same show, so this time around we were not eligible to compete again. But just because we haven’t posted a blog article since then doesn’t mean we’ve been sitting on our butts and doing
2018-02-05 10:08 UTC · Community Announcements · Binx_Narra
SO…WHADDUP? Dayummm have we got news for you! Last time you heard from us our heads were up in the clouds from the amazing feedback that we got from both the press and players at Gamescom 2017. The award was a nice touch too 😉 We were also participating at Reboot InfoGamer 2017 that took place in Zagreb in November, where we showcased the game once more. Last year we took home the “Best Gameplay” Award at the same show, so this time around we were not eligible to compete again. But just because we haven’t posted a blog article since then doesn’t mean we’ve been sitting on our butts and doing
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/575820/raw.
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