Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-07-01 20:30 UTC · Community Announcements · Mysterial
In Survival on Normal or Hard difficulty, certain enemy structures may now appear Structures are more likely on Hard difficulty or when playing in co-op On Hard, structures will also be placed in more advantageous positions for the enemy Improved performance in Campaign Chapter 7 and Chapter 9 Fixed some objectives displaying the wrong number of controlled points in certain cases Fixed an issue that caused Chapter 5 to be more difficult than intended Fixed an issue that caused some dialogue lines in Chapter 15 to not be translated when playing in languages other than English In controller mode
2019-05-30 19:33 UTC · Community Announcements · Mysterial
Fixed a rare issue where the next campaign chapter might not unlock after winning when saving and reloading multiple times Fixed a rare issue in multiplayer custom or survival games where client players might not realize the game is paused Fixed an issue where if a player has all Glyphs unlocked and also almost all alternate art variants, sometimes the collection would not display all the variants that were available Fixed a crash that could occur if a player disconnects their PC from the Internet while loading into a multiplayer game Fixed some networking error edge cases where the game retur
2018-11-16 23:40 UTC · Community Announcements · Mysterial
We've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays! New Features Added support for French, Italian, German, and Spanish. Added full controller support. Note: Currently Xbox button icons will be displayed regardless of the connected controller. Added 6 new achievements. Fixes and Improvements Drastically improved performance on low detail settings. Improved light and shadow quality in various levels on high detail settings. Reduced startup time. Reduced the size of campaign saves. Improved te
2018-05-26 19:31 UTC · Community Announcements · Mysterial
Fixes/Enhancements Clicking on unit/structure/trap Glyphs in the Forge will now display a preview. Added an explicit UI button to view models in the Archive/Forge. (Clicking on the background still works as well) Adding units to a squad that isn't controllable will no longer cause the squad to restart its path from the beginning. Fixed effects that grant a Glyph copy on death not consistently working on Decaying Horde. Spider Master's minion stats are now displayed wherever unit or Glyph stats are displayed. In the trial "Huddled Together" friendly units will now properly engage enemies encoun
2018-05-02 02:16 UTC · Community Announcements · Mysterial
We've added a little something for everyone, with new Trials, Versus maps and a Survival challenge as well. New cosmetic skins and a large list of improvements and fixes round it all out. Have fun! New Features and Content Added 2 new Versus maps. These maps are suitable for either 2 or 4 players and have a new center map objective point that attacks the enemy while it is held. Added 3 new Trials. The new Trials are difficult but offer alternate Glyph skins as rewards. Added a Survival version of Vision with unique enemy spawn mechanics where enemies can appear over more and more of the map as
2018-04-14 02:17 UTC · Community Announcements · Mysterial
We've made various fixes and improvements to the game as well as a few balance changes. We're planning to have a content update near the end of April with more stuff! Fixes/Enhancements Improved functionality while paused via the Pause key to allow more camera control and to continue to draw unit paths. Adjusted the tutorial to improve flow and fix a few minor issues. Fixed camera position bindings not being saved correctly. Fixed Techswallower (Energy Collectors) heal not consistently working. Corrected the material on the back of the Bannermen when using the alternate art. Fixed case where b
2018-04-01 14:21 UTC · Community Announcements · Mysterial
We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that. Fixes/Enhancements Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger. Fixed an issue that prevented the lava bursts in Perdition from appearing consistently. Fixed an issue where matchmaking could get stuck on "Finding best game server" Fixed a bug that prevented some alternate art Glyphs from dropping. Fixed the music volume setting not affecting all music. Fixed the campaign 100%
2018-04-01 14:21 UTC · Community Announcements · Mysterial
We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that. Fixes/Enhancements Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger. Fixed an issue that prevented the lava bursts in Perdition from appearing consistently. Fixed an issue where matchmaking could get stuck on "Finding best game server" Fixed a bug that prevented some alternate art Glyphs from dropping. Fixed the music volume setting not affecting all music. Fixed the campaign 100%
2018-03-28 02:20 UTC · Community Announcements · Mysterial
The completed game is now available! Early Access will end around 12pm EST. Enjoy the completed Campaign, a large selection of Trials, skirmish, multiplayer and more! New Content and Features Added Book 3 of the campaign with the final 5 campaign missions. Various aspects of the previous campaign missions have been polished with additional art and dialogue lines. Increased the brightness of most maps. Added 10 new Trials. Added additional alternate art/skin Glyphs. Added a new Survival map. Added cyclones to the Desert Survival map that drag in and throw units to random map locations. Fixes/En
2018-03-28 02:20 UTC · Community Announcements · Mysterial
The completed game is now available! Early Access will end around 12pm EST. Enjoy the completed Campaign, a large selection of Trials, skirmish, multiplayer and more! New Content and Features Added Book 3 of the campaign with the final 5 campaign missions. Various aspects of the previous campaign missions have been polished with additional art and dialogue lines. Increased the brightness of most maps. Added 10 new Trials. Added additional alternate art/skin Glyphs. Added a new Survival map. Added cyclones to the Desert Survival map that drag in and throw units to random map locations. Fixes/En
2018-03-09 20:15 UTC · Community Announcements · Mysterial
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31211961/e603d3b426e00a3361469700e60192b159a6c9ec.jpg We will be showing the game at PAX East April 5th through 8th as part of the Indie Megabooth! http://indiemegabooth.com/indie-megabooth-pax-east-2018-lineup-revealed/ If you're going to be at PAX East make sure to visit us to play and talk about the game!
2018-03-09 20:15 UTC · Community Announcements · Mysterial
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31211961/e603d3b426e00a3361469700e60192b159a6c9ec.jpg We will be showing the game at PAX East April 5th through 8th as part of the Indie Megabooth! http://indiemegabooth.com/indie-megabooth-pax-east-2018-lineup-revealed/ If you're going to be at PAX East make sure to visit us to play and talk about the game!
2018-03-07 18:09 UTC · Community Announcements · Mysterial
Fixes/Enhancements Added voice for Tetra. Improved the Chapter 10 ending cinematic. Fixed a bug in Chapter 7 that sometimes caused the enemy to become inactive for long periods. Fixed a bug in Chapter 8 that sometimes caused the enemy to fixate on the center objective even if the sides were left undefended. Slightly increased the difficulty of Chapter 10. Fixed an AI bug on Colossus where the AI would assign military strength to the force fields and therefore be hesitant to attack the right hand side of the map. Bots retreat more consistently when their units are unable to attack due to target
2018-03-07 18:09 UTC · Community Announcements · Mysterial
Fixes/Enhancements Added voice for Tetra. Improved the Chapter 10 ending cinematic. Fixed a bug in Chapter 7 that sometimes caused the enemy to become inactive for long periods. Fixed a bug in Chapter 8 that sometimes caused the enemy to fixate on the center objective even if the sides were left undefended. Slightly increased the difficulty of Chapter 10. Fixed an AI bug on Colossus where the AI would assign military strength to the force fields and therefore be hesitant to attack the right hand side of the map. Bots retreat more consistently when their units are unable to attack due to target
2018-02-28 17:44 UTC · Community Announcements · Mysterial
The second major content release has arrived! Enjoy the second part of the campaign, new Trials and more! The conclusion of the campaign and the remainder of the single player content will release when the game exits Early Access on March 28. New Content and Features Added Book II of the campaign with 5 new missions. Added 10 new Trials. Added 3 new Glyphs - 1 unit and 2 Techs. Added alternate art/skin variants for several Glyphs. Added a new Survival map and a new 1v1 Versus map. When forces are under attack that have not recently been viewed, there is now a minimap animation and voice alert.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/575970/raw.
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