Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-05-19 14:53 UTC · Community Announcements · createthis
Bug Fix Release: Improved keyboard mode switching reliability There were some bugs in the keyboard mode switching buttons. There may still be a few quirks, but the reliability is much improved. 1PM EST UPDATE: Added Deselect button, Save As confirmation popup, and fixed bug "When selecting a vertex, the vertex should change colors immediately, rather than after unselected"
2017-05-19 14:53 UTC · Community Announcements · createthis
Bug Fix Release: Improved keyboard mode switching reliability There were some bugs in the keyboard mode switching buttons. There may still be a few quirks, but the reliability is much improved. 1PM EST UPDATE: Added Deselect button, Save As confirmation popup, and fixed bug "When selecting a vertex, the vertex should change colors immediately, rather than after unselected"
2017-05-18 16:22 UTC · Community Announcements · createthis
Bug Fix Release: Opening a new OBJ broke the grip Fixed an annoying bug where opening a new OBJ would cause the grip to become inoperable on the same controller until the mode was changed. Also, we have a new icon image for MMVR, but steam doesn't appear to install it when MMVR updates automatically. If you're still seeing a moldy brick icon, try uninstalling and reinstalling MMVR from steam. 9:52PM EST UPDATE: Fixed bug where SaveAs followed by Save wasn't using the SaveAs file path.
2017-05-18 16:22 UTC · Community Announcements · createthis
Bug Fix Release: Opening a new OBJ broke the grip Fixed an annoying bug where opening a new OBJ would cause the grip to become inoperable on the same controller until the mode was changed. Also, we have a new icon image for MMVR, but steam doesn't appear to install it when MMVR updates automatically. If you're still seeing a moldy brick icon, try uninstalling and reinstalling MMVR from steam. 9:52PM EST UPDATE: Fixed bug where SaveAs followed by Save wasn't using the SaveAs file path.
2017-05-16 21:23 UTC · Community Announcements · createthis
Feature Release: Save As Save your work anywhere you want with Save As! You'll find this in the Tool menu next to Object->Open. In order to implement this, we needed a VR keyboard, so we made one. Boy was that a lot of work. It's a little raw at the moment, but it will improve with time and feedback. Enjoy!
2017-05-16 21:23 UTC · Community Announcements · createthis
Feature Release: Save As Save your work anywhere you want with Save As! You'll find this in the Tool menu next to Object->Open. In order to implement this, we needed a VR keyboard, so we made one. Boy was that a lot of work. It's a little raw at the moment, but it will improve with time and feedback. Enjoy!
2017-05-12 18:18 UTC · Community Announcements · createthis
Feature Release: 3D Physical Buttons Just push them! This is exactly how buttons work in real life. No trigger necessary. The trigger is no longer used in any UI element, so you'll never place a vertex by accident. Here's a quick animated gif demo: http://i.imgur.com/k4CysCr.gifv If pushing it doesn't work, try the grips. Some trigger actions have been moved to the grip buttons, like the snap spacing slider and the Object -> Open scroller. Finally, the pointer cones now reflect the current fill color for a nice visual reminder.
2017-05-12 18:18 UTC · Community Announcements · createthis
Feature Release: 3D Physical Buttons Just push them! This is exactly how buttons work in real life. No trigger necessary. The trigger is no longer used in any UI element, so you'll never place a vertex by accident. Here's a quick animated gif demo: http://i.imgur.com/k4CysCr.gifv If pushing it doesn't work, try the grips. Some trigger actions have been moved to the grip buttons, like the snap spacing slider and the Object -> Open scroller. Finally, the pointer cones now reflect the current fill color for a nice visual reminder.
2017-05-05 13:35 UTC · Community Announcements · createthis
Feature Release: Save - Drive Letters, Documents, Downloads, and location Touchpad/Joystick changes: Touchpad/Joystick -> Save now saves the last opened file, rather than blindly saving load.obj every time. This is a precursor to Save As, coming very soon. The Object -> Open interface has the following changes: Drives - Any drives on your system should show up here ( C:\ for example ). What's more, the list will update in real time every two seconds, so feel free to plug that USB reader or stick. Special Folder shortcuts - We now have dedicated buttons for Documents, Downloads, and Desktop. In
2017-05-05 13:35 UTC · Community Announcements · createthis
Feature Release: Save - Drive Letters, Documents, Downloads, and location Touchpad/Joystick changes: Touchpad/Joystick -> Save now saves the last opened file, rather than blindly saving load.obj every time. This is a precursor to Save As, coming very soon. The Object -> Open interface has the following changes: Drives - Any drives on your system should show up here ( C:\ for example ). What's more, the list will update in real time every two seconds, so feel free to plug that USB reader or stick. Special Folder shortcuts - We now have dedicated buttons for Documents, Downloads, and Desktop. In
2017-05-03 18:52 UTC · Community Announcements · createthis
Feature Release: Save Notification and Unsaved Changes Dialog Nothing fancy today. Just a Save confirmation popup and an Unsaved Changes dialog to help prevent lost work. The menu spawn point system has been slightly overhauled as well. The menu no longer spawns on your controller, but now spawns directly in front of you, as far from you as your controller, with a minimum distance for readability. Finally, the alignment tools on/off checkbox in settings has been repaired. I'm not sure how long it's been broken, but no one appears to have noticed.
2017-05-03 18:52 UTC · Community Announcements · createthis
Feature Release: Save Notification and Unsaved Changes Dialog Nothing fancy today. Just a Save confirmation popup and an Unsaved Changes dialog to help prevent lost work. The menu spawn point system has been slightly overhauled as well. The menu no longer spawns on your controller, but now spawns directly in front of you, as far from you as your controller, with a minimum distance for readability. Finally, the alignment tools on/off checkbox in settings has been repaired. I'm not sure how long it's been broken, but no one appears to have noticed.
2017-05-02 14:23 UTC · Community Announcements · createthis
Feature Release: Modeless Object Move and Scale Changes: Now you no longer have to switch to Object Mode to Move or Scale your object, interrupting your workflow. Instead, just grab empty space at any time to move or scale your object. This release also includes a nice new folder model, submitted by BlaXun, in the Object -> Open interface. Thanks, BlaXun! Finally, we fixed a bug where using the Object -> Open interface would render the Tools panel immovable.
2017-05-02 14:23 UTC · Community Announcements · createthis
Feature Release: Modeless Object Move and Scale Changes: Now you no longer have to switch to Object Mode to Move or Scale your object, interrupting your workflow. Instead, just grab empty space at any time to move or scale your object. This release also includes a nice new folder model, submitted by BlaXun, in the Object -> Open interface. Thanks, BlaXun! Finally, we fixed a bug where using the Object -> Open interface would render the Tools panel immovable.
2017-05-01 21:16 UTC · Community Announcements · createthis
Feature Release: Cancel primitives Now you can cancel a primitive in-progress by simply pressing the grip button. Thanks to BlaXun for requesting this feature on April 28th 2017.
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/576790/raw.
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