2025-02-10 10:12 UTC · Community Announcements · shemiah.ruina
{STEAM_CLAN_IMAGE}/29137388/11457eb25137af06de2ed55da314c8e9476677a6.jpg Hello, everyone! We’re thrilled to announce that Dollhouse: Behind The Broken Mirror, the newest installment in the Dollhouse series, will officially launch on Steam on March 28, 2025! Prepare to join Eliza on a haunting journey through two nightmarish realities and uncover the twisted mystery of her broken mind. To celebrate, we’ve just unveiled a brand-new trailer, offering a glimpse into the immersive gameplay, unsettling challenges, and bone-chilling encounters that await in this psychological horror experience. Be su
2020-12-08 09:11 UTC · Community Announcements · Marten
Hi everyone! Today update v1.2 went live! Mostly, this fixes some known issues and UI. Check out the notes here! Horde Mode: 'Character Select' and 'Stage Select' menu now close correctly Resized the font used for non-Roman alphabets, as it was often displaying too large The cursor no longer automatically highlights the first row Horde Mode: 'Main Menu' button no longer inaccessible with controller after going game over Numerous in-game bugfixes Go check it out in-game, let us know what you think! -Marten
2020-10-22 15:00 UTC · Community Announcements · Marten
Hi everyone! Today we have a new update for Dog Duty: v1.1! Find the full patch notes below Horde mode (leaving beta!) 2 new Horde Mode stages to play: River & Swamp! Which makes for 3 total stages {STEAM_CLAN_IMAGE}/29137388/00b7e7962ab12cc747f6d08315c874922ae752aa.png {STEAM_CLAN_IMAGE}/29137388/a816bee74f8fccb1400e27e4e22f15756835b62c.png Added scoring system to track your stats Tweaks on adaptive challenge, and challenge overall Fixed some issues on shop screen General Vehicles may now be controlled as "tank mode", using the game controller's d-pad Enemy A.I tweaked to work better on speci
2020-09-17 07:56 UTC · Community Announcements · Marten
Hi everyone! Today is the day. Dog Duty was launched out of Early Access and v1.0 is now live! I want to thank you all for the support and trust you've given us during the Early Access period of Dog Duty. A lot has happened, and it is all thanks to your feedback! Thousands of bugs have been squashed, new enemies and vehicles were added and even a whole new game mode was implemented into the game! Now of course, this v1.0 comes with some patch notes, so here they are! Added a brand new Horde mode map Completed Horde Mode screens Tweaks on horde calculations and challenge Fixed issue that could
2020-09-15 12:30 UTC · Community Announcements · Marten
Hi everyone! As Dog Duty is coming out of Early Access on Thursday (!!!), we spoke with Leonardo Zimbres of Zanardi&Liza about his past, his experiences in development and his journey towards the launch of Dog Duty! You can check out the full interview right here: https://www.soedesco.com/news/how-real-time-tactics-game-dog-duty-came-to-be/ I hope you're all excited about Dog Duty coming out of Early Access, and I'll see you all on Thursday! -Marten
2020-09-10 14:01 UTC · Community Announcements · Marten
Hi all! Update v0.995 has gone live and it brings quite some nice controller updates and of course more updates for Horde Mode! Check it all out below General Fixed issue blocking player progression on Swamp Depot I Dpad icons are now displayed more clear Dpad buttons now function in menu button selection Added target-snapping to gamepad-mode Dualshock 4 button icons now displayed, if player uses a Dualshock Horde Mode Fixed issue on boss wave Now there's a wave score screen The level now restarts after you've been defeated Added chemical grenades to first waves (replacing the incendiary grena
2020-08-19 07:47 UTC · Community Announcements · Marten
Hi all! Another patch dropped, and this one brings things like post processing effects, a boss fight to horde mode and AI fixes! Check out the full patch notes below Added post processing effects to increase graphical quality. This can be turned on and off in the main menu options Boss fight added for the end of Horde Mode Fixed AI issues in Horde Mode Changed the Shop UI in Horde Mode Shop in Horde Mode now works correctly for gamepad players Fixed the stuck animations of Otto in both campaign and Horde Mode Tweaks for balancing enemy strengths and presence in Horde Mode You may now select ch
2020-08-13 12:30 UTC · Community Announcements · Marten
Hey everyone! With pride I'm announcing today that Dog Duty will leave Early Access and go into full release on 17 September 2020! The Early Access period has been great, with a lot of player feedback, interaction and things added and improved to the game. We cannot thank you enough, but this doesn't mean that we're done with updates! Please keep your eyes on the Steam page for any news. Seeya! -Marten
2020-08-10 12:18 UTC · Community Announcements · Marten
Hey all! As Horde Mode recently made it into Dog Duty, there's been some new stuff that's been added into the game for this new game mode. Check it out: Added BotPods for automated defense Added 2 new turret modules: Hydra Rockets and Artillery Fixed issue that prevented placement of objects on certain tiles Squad now is automatically healed after wave complete Fixed an odd issue that blocked gamepad input on some certain conditions Right now the developers are working on the shop screen when playing with a game pad, as right now we're aware that it looks quite messy ;) Enjoy! -Marten
2020-07-27 13:24 UTC · Community Announcements · Marten
Hi all! Today we have great news, as an all new game mode was just added to Dog Duty: Horde Mode! Battle waves of enemies with your squad and survive! You can find the new game mode by clicking 'play' in the main menu and clicking the button on the bottom! As this is a very early implementation of Horde Mode, we're very eager for your feedback! Please let us know what you think and what could be improved on the Steam Community Hub. We're planning to iterate this mode very regularly, so stay tuned for updates! This patch also contains some other fixes, so here are the full patch notes for v0.99
2020-07-02 09:23 UTC · Community Announcements · Marten
Hi everyone! As we've gotten quite a lot of new players with the Steam Summer Sale, I just wanted to let you know that we're still very much looking for feedback on the game! Any feedback we could work with is interesting to us, so if you have any, feel free to leave it as a Steam Community Hub post, or join our Discord server at https://discord.gg/soedesco to let us know! Stay tuned for our next update post! -Marten
2020-06-25 14:42 UTC · Community Announcements · Marten
Hi everyone! There's a new patch available for Dog Duty that introduces a new and improved way to control your vehicles and new AI vehicle models. Check out the full patch notes right here: Gamepad Vehicle Controls changed to "Tank-Mode" for a more natural feel Made layout changes to Swamp Outpost 1 and 2 Made layout changes to Desert Outpost 1 and 2 Made layout changes to Desert Boss Outpost Added a helicopter crash site {STEAM_CLAN_IMAGE}/29137388/eab30766a1a7d3e57d2fcf8275baa814bd2b0c30.png Revamped all AI reinforcement vehicles {STEAM_CLAN_IMAGE}/29137388/34a2bd91d3ddf36a6fc3502e7ee73ae094
2020-05-26 08:17 UTC · Community Announcements · Marten
Hi everyone! There's a brand new update live that brings something a lot of you requested in reviews, more variation in enemies, updated explosions and new soundtracks! There is now more variation in enemies you'll encounter in each region of the game, which spices things up quite a bit! Check out the full patch notes here: Added a LOT of new soundtrack from Bettina Calmon! New enemies (six in total) with different kinds of weapons. From machete soldiers to ballistic shield troops, they will challenge our heroes' pragmatic skills! {STEAM_CLAN_IMAGE}/29137388/48267e7d7da1ca40dcd0506a24a73af6be9
2020-05-08 21:01 UTC · Community Announcements · Marten
Hey all! It's Marten here and I just wanted to give you guys a sneak peek into some work in progress stuff. The devs sent me some provisional artwork and I couldn't resist sharing it with you guys, as there's new weapons and new enemies coming to the game! New Weapons{STEAM_CLAN_IMAGE}/29137388/09975717f0c8400ccba0595b300422722fd4ae45.png New Enemies{STEAM_CLAN_IMAGE}/29137388/b1b893c4c785f495f5a5dac1b8d0a9af6ea91b36.png These are still getting fine tuned with new animations, and the new enemies (like a shield guy and a machette fella) will be added by hand into each level, but you'll be able
2020-04-15 15:13 UTC · Community Announcements · Marten
Hi all! The final 3 languages were added to Dog Duty today! Polish (Polskie) French (Français) Turkish (Türk) This means that there's now a total of 14 languages available in the game! There's also been some difficulty tweaks in this patch. You can find those below! The 3 main bosses in each region are now more challenging the last capital blockade in Octopia is now less hard to defeat That's it this time! There's still some updates to come, so stay tuned for those :) -Marten
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