Interkosmos is free until the 25th of May 2020!
Stay at home and go to space 🚀
Enter the ultimate 1970s space capsule in this thrilling VR adventure. Awaken your inner cosmonaut with intense, interactive gameplay, manage catastrophic system failures, and experience a hilarious story of Cold War absurdities. Can you make it back to Earth alive?
| App ID | 579110 |
|---|---|
| App type | Game |
| Developer | Ovid Works |
| Publisher | Ovid Works |
| Homepage | https://www.interkosmosgame.com |
| Release date | 2017-04-25 00:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/579110 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | CrashVR.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:18 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 2085385 | 2017-09-01 13:11 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228986 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 229003 | windows | from app 228980 · shared install | ||||
| 579111 | windows · 64 | 739.08 MB | 667.52 MB | 2866074893735385252 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 2085385 | public | 2017-09-01 13:11 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Stay at home and go to space 🚀
* Fixed performance issues. Disabling "HQ FX" should significantly improve the frame-rate. * Computer sparks now generate fire if oxygen is too high * Fixed controllers position at start * Trajectory adjusts on trajectory screen after a 360 degree turn * A few other minor fixes and tweaks
* Fixed performance issues. Disabling "HQ FX" should significantly improve the frame-rate. * Computer sparks now generate fire if oxygen is too high * Fixed controllers position at start * Trajectory adjusts on trajectory screen after a 360 degree turn * A few other minor fixes and tweaks
* Added Oculus support, inc. for Oculus Touch and the Oculus Remote * Improved touch controls and in-game interactions * Changed switches for easier triggering * Computer no longer turns off in extreme temperatures * Fixed highlights of valves and switches * Tweaked lights on fuses to make them more visible * Fixed a bugs with the fuses (audio loop) * Fixed some voice overlap bugs * Added computer glitches (showing real astro-computer code!) * Fixed the computer power bug And many more minor bug fixes.
* Added Oculus support, inc. for Oculus Touch and the Oculus Remote * Improved touch controls and in-game interactions * Changed switches for easier triggering * Computer no longer turns off in extreme temperatures * Fixed highlights of valves and switches * Tweaked lights on fuses to make them more visible * Fixed a bugs with the fuses (audio loop) * Fixed some voice overlap bugs * Added computer glitches (showing real astro-computer code!) * Fixed the computer power bug And many more minor bug fixes.
Good news all! We're putting a few finishing touches on the Oculus build, and working on a Patch for both the Vive and Oculus - inc. improved controls & a few gameplay tweaks. The Oculus version plays well with both the Touch or the Rift Remote, and we'll post a more detailed update about Patch changes once it's released. Part of what made the RIft version take longer had to do with making sure the gameplay was fun both with and without the Touch controllers. We started off with the assumption that a standard controller would be best, but it actually turned out that the Rift Remote did a much
Good news all! We're putting a few finishing touches on the Oculus build, and working on a Patch for both the Vive and Oculus - inc. improved controls & a few gameplay tweaks. The Oculus version plays well with both the Touch or the Rift Remote, and we'll post a more detailed update about Patch changes once it's released. Part of what made the RIft version take longer had to do with making sure the gameplay was fun both with and without the Touch controllers. We started off with the assumption that a standard controller would be best, but it actually turned out that the Rift Remote did a much
Full appinfo as delivered by Steam PICS, changenumber 34834391. Also at /api/app/579110/raw.
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