Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:21 UTC.
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2026-01-13 17:58 UTC · Community Announcements · GrimFoxJones
As we cross into 2026, I want to thank everyone who's been following the development of Sky Trader. Your enthusiasm for dieselpunk airships, atmospheric exploration, and incredible patience means everything! I realise progress has been... inconsistent to say the least. For my New Years resolution, I plan on keeping everyone updated a bit for frequently on progress made! This year brings us closer to takeoff - The Plinkett 42 is almost ready to fly, and I can't wait to share this journey with you. Stay tuned for an upcoming demo! Here's to a year of discovery, the smell of diesel in the morning
2024-07-19 00:31 UTC · Community Announcements · GrimFoxJones
{STEAM_CLAN_IMAGE}/27656784/0b04fb2fb5d94924796b0c409d0d8e0a0e59ff67.gif] Progress has been a bit slower over the last few weeks due to "life"... but Sky Trader is one step closer to an Early Access release! The most interesting recent change are the inclusion of "installable" parts. Now, you can swap out motors, generators, batteries, and more! Purchase new equipment from merchants or install rare items found throughout the world. Everything connects to everything else, so you will be able to install new switches and remotes to control your new toys. Go faster, fly higher, and generally be mo
2024-07-04 22:44 UTC · Community Announcements · GrimFoxJones
Hey future Sky Trader captains! There have been some small but significant changes and upgrades this week, including setting up rotating engines for (sort of) vectored thrust. It all ties back into cockpit controls and displays through the new signals system, and I'm happy to report it works quite well! Having gimballed motors definitely adds some complexity to flying the starter airship, as well as improved maneuverability and usability. I have also been working on physics, specifically getting everything to a state where it doesn't regularly "explode"... there have definitely been some chall
2024-06-24 05:19 UTC · Community Announcements · GrimFoxJones
{STEAM_CLAN_IMAGE}/27656784/c8d65cde4fc53482e871ae6c9f6345e2259e3710.gif This week, I've been focused on getting the ship systems to communicate with each other. The big achievement is a switch that turns a light on and off! It's magic! It might not look like much, but it’s the foundation for more complex system controls, some of which are already implemented. For example, the light is part of the electrical system, which slowly drains your ship's batteries. Other systems, such as electrical and internal combustion propulsion, generators, solar panels, fuel systems, and more are in the works.
2024-06-04 18:15 UTC · Community Announcements · GrimFoxJones
Sky Trader, 10 years later... If someone had told me it would take a full decade to figure out how to make this game, I may never have started. Honestly, at the beginning of 2023 I had all but given up. It didn't seem like anything was coming together the way I wanted it, and most of all I was frustrated that the game just wasn't fun to play. After serious reflection, and looking all the way back to the original prototype (on Steam Greenlight, if any of you remember that), I realized I haven't been staying true to what I imagined Sky Trader to be so many years ago. What I really want, and I ho
2019-01-30 20:11 UTC · Community Announcements · jeremy
Hey Sky Trader fans, Here is the latest news from the trenches of airship development! Sky Trader has been through a fair number of changes over the last month, but the biggest one was setting up the camera to "follow" the mouse cursor. This allowed me to bring the camera in much closer while still maintaining the same visible area. It also makes the parallax effect of the 3d terrain really obvious (TL;DR - it looks cool). I haven't resolved how to make this work with the controller yet, but I have some ideas. Most of the other improvements are less dramatic... just steady progress towards the
2019-01-18 02:54 UTC · Community Announcements · jeremy
Hey Sky Trader Fans, Well, what can I say... it's hard to excuse disappearing for over a year. A lot has happened for me both professionally and personally, and I finally seem to have ended up where I started. It has been a great regret of mine that I was never able to deliver the game I promised you so long ago... so without further ado I present... Sky Trader 2019 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27656784/8045986a75edd9b22db6761e5fa28e1cf65a813b.png My vision for Sky Trader has been forced to evolve with the dissolving of our original team. I have taken over
2017-12-24 00:00 UTC · Community Announcements · jeremy
Hey Sky Trader Fans! December has been a rough month... we recently submitted Sky Trader to Valve for pre-release review, and it unfortunately didn't pass. The fine folks at Valve discovered a critical bug in our final build. We hadn't found it because it wasn't present in our editor, but it happens every time in the executable. The bug was related to our inventory system and it actually causes a hard crash where the application abruptly terminates. We worked on it for about a few days, but because of the nature of the bug we weren't able to effectively determine the exact cause. Pulling out a
2017-12-24 00:00 UTC · Community Announcements · jeremy
Hey Sky Trader Fans! December has been a rough month... we recently submitted Sky Trader to Valve for pre-release review, and it unfortunately didn't pass. The fine folks at Valve discovered a critical bug in our final build. We hadn't found it because it wasn't present in our editor, but it happens every time in the executable. The bug was related to our inventory system and it actually causes a hard crash where the application abruptly terminates. We worked on it for about a few days, but because of the nature of the bug we weren't able to effectively determine the exact cause. Pulling out a
2017-11-29 16:52 UTC · Community Announcements · jeremy
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27656784/cca25df184fed156acff6e7ad0e788f056b6d2f3.png Blame the pirates! November is drawing to a close... where is this glorious game we have promised? Unfortunately, we are running a bit long in getting everything wrapped up. We thought that our November estimate was a good one, but there are still some serious issues that make the game pretty unplayable. I personally apologize for missing this release date. We have a plan for post-release that should keep us on track for regular (every 2 weeks) releases moving forward, b
2017-11-29 16:52 UTC · Community Announcements · jeremy
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27656784/cca25df184fed156acff6e7ad0e788f056b6d2f3.png Blame the pirates! November is drawing to a close... where is this glorious game we have promised? Unfortunately, we are running a bit long in getting everything wrapped up. We thought that our November estimate was a good one, but there are still some serious issues that make the game pretty unplayable. I personally apologize for missing this release date. We have a plan for post-release that should keep us on track for regular (every 2 weeks) releases moving forward, b
2017-11-16 16:33 UTC · Community Announcements · jeremy
Hello Sky Trader fans, It has been 6 months in the making, but we have finally uploaded a new cinematic trailer for Sky Trader! (It hasn't actually been 6 months... it only took a few days. We just announced it 6 months ago.) Head over to our store page to check it out! We know the new trailer is more of a teaser as far as gameplay goes. We have been working so hard to get the game ready we just haven't had much time to prepare a proper gameplay trailer. We will be sure to have one before we launch, so you will know what you are getting! As far as our release goes, we are still tracking for a
2017-11-16 16:33 UTC · Community Announcements · jeremy
Hello Sky Trader fans, It has been 6 months in the making, but we have finally uploaded a new cinematic trailer for Sky Trader! (It hasn't actually been 6 months... it only took a few days. We just announced it 6 months ago.) Head over to our store page to check it out! We know the new trailer is more of a teaser as far as gameplay goes. We have been working so hard to get the game ready we just haven't had much time to prepare a proper gameplay trailer. We will be sure to have one before we launch, so you will know what you are getting! As far as our release goes, we are still tracking for a
2017-11-07 16:56 UTC · Community Announcements · jeremy
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27656784/db4eef672b5a383bea7fa1458fcdc5cd0bf35591.jpg Enjoy the refreshing smell of fish oil! Welcome to Braeleen! Walk the tree-lined streets, and enjoy the fresh smell of fish markets in the morning. Prail may be the official capital of Elanis, but Braeleen is the undisputed "Fish Capital"! While fishing and fish products form the backbone of Braeleen economy, there are many craftsman and traders as well. Surprisingly, one of the best bakeries on the island can be found in this quaint seaside town. It has been said that the
2017-11-07 16:56 UTC · Community Announcements · jeremy
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27656784/db4eef672b5a383bea7fa1458fcdc5cd0bf35591.jpg Enjoy the refreshing smell of fish oil! Welcome to Braeleen! Walk the tree-lined streets, and enjoy the fresh smell of fish markets in the morning. Prail may be the official capital of Elanis, but Braeleen is the undisputed "Fish Capital"! While fishing and fish products form the backbone of Braeleen economy, there are many craftsman and traders as well. Surprisingly, one of the best bakeries on the island can be found in this quaint seaside town. It has been said that the
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/579560/raw.
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