Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2026-07-12 12:57 UTC · Community Announcements · Artem Vodoriz
Hello, Foxies! It’s been a while since I last reached out, and I sincerely apologize for the silence.The last six months have been a rather difficult and exhausting chapter in our lives, as we were heavily involved in wrapping up the art production for Defender of the Crown. Fortunately, that massive phase is finally behind us, and we decided to seize the moment to give FoxTail a second wind—to give the project what it has deserved for a long time.Right after finishing DotC, we started putting together a pitch deck for FoxTail to look for a publisher and, ultimately, secure funding for a game
2026-04-13 07:00 UTC · Community Announcements · Artem Vodoriz
Hello, Little Foxes!It has been a while since our last update.During this time, Yuriy and I have been working as artists on the Defender of the Crown remaster project, and Vanda was working with the texts and translation of the game. It is now nearing completion, but until recently, all our time and effort were dedicated to this project, where we worked as hired artists (and a writer-translator).Now that the work is almost finished, we can finally return to FoxTail. This forced break has allowed us to look at the project with a fresh perspective.Here is a brief progress report:Development:Swit
2025-12-03 17:10 UTC · Community Announcements · Gingertips Game Studio
During these three months we: • Finished polishing and finalizing the scripts of Chapter 3. • Added a brand-new side quest to Chapter 3 and tuned interactions to feel more natural and smooth. • Brought more life to several locations by adding dynamic fog and smoke effects.Meanwhile in Chapter 4: • Updated Leah’s base animation set for her new outfit. • Created roughly 30% of the unique animations for this chapter — and Chapter 4 is turning into the most animation-rich part of the entire game so far!And what’s next? • December will be all about wrapping up Leah’s special animations, • tuning an
2025-09-04 07:17 UTC · Community Announcements · Artem Vodoriz
During August we:- Done a lot of bugfixing in Chapter 3.- Trained Creak to behave and interact with Leah better.- And Beo, too.- Fixed some sounds in Chapter 3.(You know there will be one additional location and puzzle in Chapter 3, right?)- The drops in the Crypt are now pitch perfect and don’t freeze, and Leah doesn’t have to wait to interact with them.- Added stunning fog to the locations where it was intended.- Got REALLY CLOSE to Chapter 4 (a few more tweaks and we're there!).We encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community on D
2025-08-17 08:56 UTC · Community Announcements · Artem Vodoriz
We’ve updated the in-game documentation: – Added Ukrainian version of README. – Removed outdated Russian version. This is a minor maintenance update and does not affect gameplay or save files.
2025-08-03 10:38 UTC · Community Announcements · Artem Vodoriz
This month we've done a lot of crucial things, even if it doesn't sound like much.Development:- Bug fixes and script adjustments for Chapter Three;- Added fog and smoke to Chapter Three, to the dream of Chapter One and to the deep forest of Chapter Two (we finally implemented what was planned from the very beginning. The atmosphere of Chapter Three has become even more mysterious);- Added a lot of contextual descriptions for translators, which will greatly simplify the translation of existing and future chapters.We are getting closer to Chapter FourWe encourage you to follow the development of
2025-06-30 11:24 UTC · Community Announcements · Artem Vodoriz
Hello, Foxes! This month's devlog will be short, because the month was very difficult for us. Unfortunately, we are still living in war conditions with frequent shelling of our cities by ruzzian rockets and strike drones. You have all seen the terrible photos of destroyed houses in Kyiv, Dnipro, Kharkiv, Sumy. Fortunately, we are alive and well. Unfortunately, we are exhausted, sleep-deprived, angry. So! This month we have the following changes. Development: Bug fixes in Chapter Three;,New setup for fullscreen effect shaders., UI: Added handwritten font for the diary (old printed font remains
2025-06-01 12:08 UTC · Community Announcements · Artem Vodoriz
Development: - added distortion shader; - added refraction through transparent objects on the scene (glass, crystals, hot air) (it's just very beautiful); - added character scaling when exiting/entering scenes (when there is a transition into the depth of the scene); - added character toning when scaling (aerial perspective simulation); - after heated discussions, the idea of adding character scaling was canceled, replacing it with hand-drawn animations (takes a little more time, but the result is more beautiful); - added animations for transitions between locations for Chapter One (perfect!
2025-05-03 16:11 UTC · Community Announcements · Artem Vodoriz
Development: - bug fixing and enchantments for Chapter 3. A significant milestone: now Leah's diary is fully working, and does so beautifully! It’s time to turn the page! UI: - we’ve added a fully renewed diary: the experience of using it is now much better. We’re using a new, more comfortable and logical structure for the entries, added new animations, and new entries appear at the same time Leah opens the Diary. {STEAM_CLAN_IMAGE}/31593932/ccb5f5306a552fe9821f754c4f0e2cf1c37638d4.gif We encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community
2025-04-07 12:46 UTC · Community Announcements · Artem Vodoriz
For the last few months we’ve: • Switched to the new version of Power Quest. • Changed the starting quest of the Third Chapter – it will contain a new location and items. • Updated the icons for the items in the Third Chapter (and added the new ones). • Added WASD control (it works perfectly). We are one step closer to making gameplay on a gamepad as comfortable as possible without compromise. • Updated animations, sounds, scripted scenes and interactions in Chapter 0. • Added a new puzzle to Chapter Three (the new location, animations, dialogues, items). • Fixed the scripts for Chapter Three.
2024-11-19 13:29 UTC · Community Announcements · Artem Vodoriz
1000 days of war 1000 days ago we lost our homes and our past lives - forever. For 1000 days in a row, we have been checking to see if our loved ones are alive - and not all of them are. For 1000 days we have been hoping that our children won't be killed by an enemy missile or drone - not all of them escaped that. For 1000 days we have been dreaming of deleting air raid alert apps from our phones forever. But they stay for our safety. But there will come ONE day when all this ends. There will come ONE day when the aggressor, the murderer, the rapist goes away - beaten and humiliated. And there
2024-07-08 11:12 UTC · Community Announcements · Artem Vodoriz
For many months in a row, we have been trying to work without electricity, in constant fear for our lives and the lives of our loved ones, with no prospect that this will ever end. Today, these ruzzian bastards destroyed a clinic for children with cancer. 😢 This is all you need to know about our status and progress.
2024-06-03 16:51 UTC · Community Announcements · Artem Vodoriz
Development: - Testing and debugging of the First Chapter (It was hell) is completed. Art: - Added more unique animations for Leah (Chapter 1, Chapter 2) Introducing: Logic Flow The amount of code and the numbers of rooms, characters, items, dialogs and quests in the game keep increasing every day, and it has become essential to be able to track all of this complexity better. This new tool provides granular overview of all key points in the game's logic. We can now quickly see which events depend on which previous events; inspect the full lifetime of inventory items: where they're picked up, c
2024-04-04 08:24 UTC · Community Announcements · Artem Vodoriz
Development: - Added rays of light and dust particles - 100% (Chapter 1) {STEAM_CLAN_IMAGE}/31593932/642acdde0b46a255dd513691da08e8f42449db66.png - Added a new outfit for Leah (Chapter 3) Scripts: - Optimized and customized scripts - Customized dialog switches - Optimized code for the interaction of items with areas and characters - Optimized scripted scenes of transition between locations with additional conditions - Adjusted details in dialogs (added emotions and dramatic pauses) + Intense bugfixing UI: - Quest item animation (You've seen our items "jumping" onto the inventory shelf before.
2024-03-01 13:26 UTC · Community Announcements · Artem Vodoriz
Development: - 100% of text and 75% logic added to Chapter 4 - Updated room transition areas for Chapter 4 - Added a new outfit for Leah (Chapter 2) Sound: - Added and updated footstep sound regions for Chapters 2, 3, and 4. - Update RoomSounds - Chapter 4 - 100% UI: - Added effect for combining items {STEAM_CLAN_IMAGE}/31593932/091fc33575801f4413e3cfee44b35b431ffcee06.gif Congratulations on the arrival of spring! May the warmth bring you a good mood and renewed energy after a long and cold winter. We invite everyone to join our community at Discord. It is always cozy and foxy there. We also i
Full appinfo as delivered by Steam PICS, changenumber 34834415. Also at /api/app/581360/raw.
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