2025-10-03 10:17 UTC · Community Announcements · iampremo
This is a legacy version of GameMaker and does not receive any updates.To make sure you are on the latest version and able to get updates, search for "GameMaker" in the Steam Store.Any previous licence purchase is still valid for the new version.
2023-12-15 12:08 UTC · Community Announcements · ObSkewer
A small-but-important release to fix many of the hotkeys issues found in the 11.0 release, plus an issue with in-game where you could not hold down both the left and right mouse buttons without "one resetting the other" in some circumstances. For the full list of the fixes in this release (there are no new features), please see the 2023.11.1 milestone page. Important Notice For Users Of This Legacy Steam Product As already mentioned in the original November release notes, please be aware that following the recent licensing changes, where now everyone can get all modules free for non-commercial
2023-12-07 15:28 UTC · Community Announcements · ObSkewer
2023.11 brings lots of behind-the-scenes performance improvements to both the IDE and Runtime; various new functions have been added to expand what you can do with buffers and rooms; following on from the SDF Effects added last release, you can now apply these effects to text tracks within your Sequences; you can now create your own Game Strip projects (and there is a new template you can use to learn about Game Strips); and there is a very large number of bug fixes and also some of the popular community requests since our public request system was revealed a few months ago. For all the public
2023-10-11 14:42 UTC · Community Announcements · ObSkewer
A small-but-essential update to the IDE for stopping a start-up crash you may have seen in the release from last week whenever licensing had failed. Now, if there is an issue with incomplete/stale licensing information in your user manager file, GameMaker will detect this and clear the file out, allowing you to start the program safely and log in again with no problems. There are no runtime changes/no new runtime to download, so it's still version 152. For the full info on this IDE update, see: IDE Notes
2023-10-06 16:15 UTC · Community Announcements · ObSkewer
IDE v2023.8.2.106 with Runtime v2023.8.2.152 Licensing Fixes, MQTT startup fixes, and iOS Fixes For Xcode 15 Support Fixed that the IDE login state could still be inconsistent even after fixes in 2023.6 - now, your tokens are much more reliably refreshed (and more frequently), so you should no longer see an issue where the Account Panel thinks you're logged-in and so has a blue icon, but Target Manager thinks you're a guest user and so none of your licensed targets are allowed. Also fixes an issue where SSO users did not refresh the tokens and so got asked to login more frequently than once ev
2023-09-15 10:56 UTC · Community Announcements · ObSkewer
IDE v2023.8.1.102 with Runtime v2023.8.1.148 A small update to address some of the commonly-reported issues since the original 2023.8.0 release last week. Amongst other things, it fixes an issue with the online manual not opening at your desired pages, being able to use Alt+F4 in Windows games, and adds support for tilemaps created in-game to use the new tilemap collisions system. As always, the full release notes are on the pages below: IDE Notes Runtime Notes
2023-09-07 14:55 UTC · Community Announcements · ObSkewer
August’s 2023.8 release brings to the IDE some important licensing fixes for both SSO and Legacy login users to stop issues with sessions not refreshing when expected; a fresh new look to the Templates screens on the Start Page; a change back to "Test" for the default target set when creating new projects (plus, a slight change to runtime names); the ability to open more asset types in external editors (and set in your Preferences if there is a specific editor you want to be used) and also to inspect Included Files; the ability to tell Feather to apply certain rules to specific files/groups; a
2023-07-20 16:42 UTC · Community Announcements · ObSkewer
IDE v2023.6.0.92 with Runtime v2023.6.0.139 (it's important you get the runtime update if you need this fixed version) This is a small but important release specifically for users who develop macOS games, as recent OS updates to Ventura and other recent versions of macOS have started showing prompts indicating the YoYoRunner.app package is "malware", so this release fixes just that one issue. Please note that if you have additional permissions errors on your Mac after seeing these "malware" prompts, such as GameMaker saying "Unable to access vital folders", then even after updating to this new
2023-07-04 11:02 UTC · Community Announcements · Hawk
June’s 2023.6 release brings to the IDE: important SSO login fixes; a new project loading/conversion tool which GameMaker will use to convert older/newer projects into a format suitable for opening in this IDE version; a new Sprite Editor option for Spine collisions; Font Editor and Inspector options for controlling SDF font support in your games; a fix for copy/pasting in images from other art packages and also for pasting large amounts of clipboard text into Code Editors; a number of other stability fixes for various bits of functionality throughout GameMaker; and it also makes Feather defau
2023-05-03 15:59 UTC · Community Announcements · ObSkewer
IDE v2023.4.0.84 Runtime v2023.4.0.113 April’s 2023.4 release brings to the IDE: improvements to the licensing UI and an offline support fix; multiple performance fixes; string templates which allow you to compose strings with expressions in-situ inside the Code Editor; new ways to launch and clean your project, along with various other optimisations inside the IDE to help cut down on build times; another new set of filters in the Room Editor and for use in your games; plus a large number of bug fixes. On the runtimes side there are: a selection of new functions you can use for loading sprites
2023-03-15 16:56 UTC · Community Announcements · ObSkewer
IDE v2023.2.1.75 Runtime v2023.2.1.90 This is a small-but-important update to fix the top-reported issues with the .0 release, including: hotkeys in the sprite/image editors, stretched frames in sprites not animating correctly, and that if you reused particle emitter names between two or more particle systems then they would all use the one sprite in-game. There are a handful of other fixes also, so please do see the release notes links below for the full info. IDE Notes Runtime Notes
2023-03-06 16:15 UTC · Community Announcements · ObSkewer
IDE v2023.2.0.71 Runtime v2023.2.0.87 There are a number of very important changes and additions in this release, so it’s very important that you do read these release notes very carefully before you update or open projects in this version. The 2023.2 release brings support for a new particle editor inside the IDE, which you can now use to create your own particle systems and add them into the room editor or your sequences, so they appear in-game as you designed them and you can set behaviours such as triggering other systems when the current one ends. There are also a selection of example eff
2023-02-17 17:13 UTC · Community Announcements · ObSkewer
This is a small, but very important update to the January release to fix a few of the top issues found in the original 2023.1.0 release. It also contains a fix to show better information if you try to open a project made/updated in the upcoming February release, as the project format is changing because of the new Particle Editor feature which is coming in that release (and you can see in the Betas just now if you want). Please do see the release notes for the full information, as again there are some very important fixes in this one: IDE Notes Runtime Notes
2023-01-31 15:57 UTC · Community Announcements · ObSkewer
IDE v2023.1.0.58 Runtime v2023.1.0.76 January’s 2023.1 release sees a number of tool changes designed to speed up project-loading and importing assets, to stop a number of long-term source control quality-of-life issues, and to reduce download/install sizes for the runtimes. There are also a number of important fixes for the Debugger crashing and using up too much memory (or mis-reporting in-game RAM usage on some platforms), plus important stability fixes for the MQTT server if you have GameMaker behind a firewall. As you can see, there are a number of very important changes and additions in
2022-12-14 16:54 UTC · Community Announcements · ObSkewer
IDE v2022.11.1.56 Runtime v2022.11.1.75 This is a small, but very important update which fixes some of the top issues in the original 2022.11.0 release: Building Projects: Texture pages no longer get overlapping sprites in some cases Debugger: Fixed an issue where GameMaker locked up (and potentially RAM usage jumped up also) when hovering over any object instance values in a debugger event window which has hit a breakpoint/been paused Project Load: Fixed that some Windows/macOS/Ubuntu Game Options were reset to their "Test" defaults each time any project is loaded by some users of those IDEs
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