Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
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2026-03-05 01:32 UTC · Community Announcements · Jaded
Hey everyone! I just wanted to post an update to let you know you can try the OVRdrop 2 Demo on Steam. If you have any feedback, join us on Discord, Reddit, or comment below! https://discord.gg/9xJvdn2DZfhttps://www.reddit.com/r/OVRdrop/
2026-01-18 22:55 UTC · Community Announcements · Jaded
Thank you everyone for your continued support! We're excited to announce OVRdrop 2's Store Page is now live on Steam! Check out the store page below and add it to your wishlist to be reminded when we launch :). If you're interested in Beta Testing OVRdrop 2, join us on Discord https://discord.gg/qq9sJ8myc7
2025-12-28 22:40 UTC · Community Announcements · Jaded
Hey everyone!First, sorry it's been so long without an update! When I originally started OVRdrop, I never dreamed it could be as big as it became. The original code was absolute spaghetti, running on an extremely early version of the SteamVR APIs on a (then) outdated version of Unity. Updating OVRdrop to the latest version of Unity is nigh impossible as I was doing a few hacks to make everything work, and those things don't port over well to Unity 6. Without updating, OVRdrop is stuck in legacy land with old/slow capture drivers. I tried a few times to port it over, but was unable to figure it
2017-06-22 10:07 UTC · Community Announcements · Jaded
Hello everyone! It's been a while since OVRdrop has had an update, and I'm sure many of you are wondering where the updates are. When I first started OVRdrop, I never expected for it to be an actual product. I just started out messing with SteamVR, and OVRdrop just sort of happened. Because of this, a lot of core systems are not written to be optimized, so OVRdrop is missing out on some performance tricks it could otherwise benefit from. Additionally, OVRdrop was never really built for the future - that is, with upgrades and updates in mind. OVRdrop can be better; You deserve better; And I've
2017-06-22 10:07 UTC · Community Announcements · Jaded
Hello everyone! It's been a while since OVRdrop has had an update, and I'm sure many of you are wondering where the updates are. When I first started OVRdrop, I never expected for it to be an actual product. I just started out messing with SteamVR, and OVRdrop just sort of happened. Because of this, a lot of core systems are not written to be optimized, so OVRdrop is missing out on some performance tricks it could otherwise benefit from. Additionally, OVRdrop was never really built for the future - that is, with upgrades and updates in mind. OVRdrop can be better; You deserve better; And I've
2017-04-20 04:23 UTC · Community Announcements · Jaded
This update adds new features requested on our GitHub as well as fixes bugs which have been found. If you're new to OVRdrop, please read through the launch announcement: OVRdrop is Live! We were also able to get Elite Dangerous (and other Oculus SDK games) working with Rift very easily, please see this announcement for more information: OVRdrop & Oculus Rift If you find any bugs, please post them to OVRdrop's Issue Tracker. Changes in v1.0.5 Added a new hotkey which can enable/disable controller input. There isn't currently an indicator for when controller input is disabled so watch out for th
2017-04-20 04:23 UTC · Community Announcements · Jaded
This update adds new features requested on our GitHub as well as fixes bugs which have been found. If you're new to OVRdrop, please read through the launch announcement: OVRdrop is Live! We were also able to get Elite Dangerous (and other Oculus SDK games) working with Rift very easily, please see this announcement for more information: OVRdrop & Oculus Rift If you find any bugs, please post them to OVRdrop's Issue Tracker. Changes in v1.0.5 Added a new hotkey which can enable/disable controller input. There isn't currently an indicator for when controller input is disabled so watch out for th
2017-04-20 02:36 UTC · Community Announcements · Jaded
A lot of users are trying to use OVRdrop with certain games on their Oculus Rift, only to find it won't work. Some games can be fixed. Here is an explanation as to why it doesn't work, and how to fix it. This fix probably only works with the Steam versions of these games There may be some side effects to doing this. For example, you lose ATW/ASW and gain Reprojection instead. However, if the benefits of OVRdrop outweigh the costs to you, then I have made some guides below. Why doesn't it work? OVRdrop doesn't utilize the Oculus SDK. Certain games, such as Elite Dangerous, even when booted up t
2017-04-20 02:36 UTC · Community Announcements · Jaded
A lot of users are trying to use OVRdrop with certain games on their Oculus Rift, only to find it won't work. Some games can be fixed. Here is an explanation as to why it doesn't work, and how to fix it. This fix probably only works with the Steam versions of these games There may be some side effects to doing this. For example, you lose ATW/ASW and gain Reprojection instead. However, if the benefits of OVRdrop outweigh the costs to you, then I have made some guides below. Why doesn't it work? OVRdrop doesn't utilize the Oculus SDK. Certain games, such as Elite Dangerous, even when booted up t
2017-04-05 02:54 UTC · Community Announcements · Jaded
This update fixes some issues with Oculus Touch that went overlooked during development. I picked up an Oculus Rift/Touch now so going forward support should be much better for Oculus devices. If you're new to OVRdrop, please read through the launch announcement. If you find any bugs, please post them to OVRdrop's Issue Tracker. Changes in v1.0.3 Fixed Oculus Touch Aim angle. Fixed Oculus Touch Grab angle. Fixed Oculus Touch Scroll action (Touch has a Joystick vs a Touchpad. Added Joystick support). Other changes went undocumented, so I'm adding them here Changes in v1.0.2 Fixed performance is
2017-04-05 02:54 UTC · Community Announcements · Jaded
This update fixes some issues with Oculus Touch that went overlooked during development. I picked up an Oculus Rift/Touch now so going forward support should be much better for Oculus devices. If you're new to OVRdrop, please read through the launch announcement. If you find any bugs, please post them to OVRdrop's Issue Tracker. Changes in v1.0.3 Fixed Oculus Touch Aim angle. Fixed Oculus Touch Grab angle. Fixed Oculus Touch Scroll action (Touch has a Joystick vs a Touchpad. Added Joystick support). Other changes went undocumented, so I'm adding them here Changes in v1.0.2 Fixed performance is
2017-03-31 22:01 UTC · Community Announcements · Jaded
It's finally here! OVRdrop has gone live on Steam! It's been a long time coming, but OVRdrop is here! Thanks to all my early supporters and everyone who has submitted bug reports and feature requests - I honestly couldn't have done it without all of you! Where are we now? OVRdrop is finally ready for a public release! I'm sure there are bugs that haven't been caught yet, but I believe its finally come far enough along for a public release. If you find any bugs, please post them to OVRdrop's Issue Tracker and I'll fix them ASAP. You can also join us on reddit if you are having any difficulties
2017-03-31 22:01 UTC · Community Announcements · Jaded
It's finally here! OVRdrop has gone live on Steam! It's been a long time coming, but OVRdrop is here! Thanks to all my early supporters and everyone who has submitted bug reports and feature requests - I honestly couldn't have done it without all of you! Where are we now? OVRdrop is finally ready for a public release! I'm sure there are bugs that haven't been caught yet, but I believe its finally come far enough along for a public release. If you find any bugs, please post them to OVRdrop's Issue Tracker and I'll fix them ASAP. You can also join us on reddit if you are having any difficulties
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/586210/raw.
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