Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-02-02 21:58 UTC · Community Announcements · galdorstudios
-Added hotkeys to speed up / slow down game speed (by default these are + and - and can be changed to other keys in the options menu) -added new animated "build" cursor which appears when placing weapon modules on ships in-game -reduced default music volume multiplier
2025-01-24 03:57 UTC · Community Announcements · galdorstudios
This update migrates the game's codebase from using Microsoft XNA to the FNA Framework. The only noticeable changes should be a smoother launch and likely improved performance and stability. In the event of any unforeseen bugs that could cause issues for some players, I've also included a new branch: legacy_xna which contains the last published build of the game before this change. Additionally, this update fixes a couple of uncommon crashes.
2024-03-13 03:18 UTC · Community Announcements · galdorstudios
-Fixed potential crash when loading gladiator arena nodes -Fixed bugs relating to attempts to construct imperial station modules outside the map boundary
2021-11-29 04:58 UTC · Community Announcements · galdorstudios
This update adds a number of unit control improvements, optimizations, visual effects, UI refreshes, bug fixes, and campaign balance changes. It's a series of small changes I've worked on when I had the time over the past year, and there are some important improvements here. -added optional animated typing effect to most text -improved formation drawing algorithm's performance and accuracy (especially when drawing circular formations and split formations) -when giving a ctrl "move in formation" order, the game now uses the last destination instead of current position if the unit has player mov
2020-09-12 23:02 UTC · Community Announcements · galdorstudios
-fixed bug that caused an overflow error in player resources when repairing lunar modules or capturable scrap turrets -Command Center modules properly maintain their rotations when loading saved games -lunar modules now load with the correct health and shields when loading skirmish games -neutral capturable buildings can no longer be sold
2020-05-15 19:53 UTC · Community Announcements · galdorstudios
Patch Notes: This patch decreases the difficulty of the campaign and makes several boss encounters more forgiving if the player doesn't know the boss mechanics. increased starting supply and starting resources and decreased enemy supply for abandoned base missions enemies in gladiator missions start with less health on easy and normal difficulty enemy cruisers in gladiator missions now have weapons only on their left side, allowing players to micro around them with faster ships in order to avoid all damage the intro message for the abandoned base missions now cannot be closed until the base is
2020-05-13 15:16 UTC · Community Announcements · galdorstudios
Engine and Graphical Improvements: {STEAM_CLAN_IMAGE}/27858855/65431505ca59550fcb3f534c600cdb7e393ab7be.gif Added new effects engine and improved various destruction effects (For example, the new wave cannon effect and Command Center destruction effect above) Improved engine optimization for better performance and faster framerates especially during large battles Added new particle effects to the cruiser and frigate shipyards Added ship ghost effects when units are being warped in from cruiser or frigate shipyards (see image below) glass textures are dimmed for station modules when in low powe
2019-07-03 12:34 UTC · Community Announcements · galdorstudios
Update 1.05 Added 2 new options in the graphics settings menu for hiding the map's grid lines and for hiding unit group icons. (when map grid lines are hidden, the map grid will be visible only for showing territory during solar system skirmish games) (when unit icons are hidden, unit group members will be drawn at any zoom distance regardless of other settings)
2019-06-25 09:06 UTC · Community Announcements · galdorstudios
Summer Update: 1.04 -Balance changes: a hardening of the counter system to give units more well defined roles: Most anti-fighter projectiles and green laser weapons have their damage reduced against frigates, cruisers, and structures Red Plasma projectiles (anti-frigate/cruiser weapons) have their damage reduced against fighters -Added Icons and text to the bottom of the campaign battle menu, showing the current makeup of the units selected for the battle. These give the player a basic idea about the makeup of their units and of the enemy fleet, allowing them to choose units and plan according
2019-01-21 03:57 UTC · Community Announcements · galdorstudios
A small patch to fix an issue where players could get stuck in the battle menu for campaign missions involving limited unit counts if the player currently had no units apart from their flagship and flagship modules.
2018-09-16 20:03 UTC · Community Announcements · galdorstudios
Additional Save/Load Games This patch adds the ability to save/load skirmish games and to manually save/load multiple campaign save files. This update also adds shift click functionality for building 5x of the given unit type. Right clicking on a unit production button now also removes the last 1 (or 5 if shift is pressed) in the build queue. I've also made some adjustments to campaign difficulty and added new lower resolution textures for some of the larger texture files which should hopefully help players with lower system specs. -added saving and loading functionality with a new menu -added
2018-08-31 15:55 UTC · Community Announcements · galdorstudios
Empyrean Frontier has officially left early access! I want to first say thank you to everyone who played and supported the early access release. It's been a long hard road to this point, but we're finally here. I hope you will all be able to enjoy playing Empyrean Frontier. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27858855/bb74da60be8533c40a652c04c79ced7f5f36c19c.jpg Version 1.0 features: 6 stage campaign which includes: 59 possible regular encounters 7 possible enemy faction boss battles 3 quest given miniboss fights 3 quest given enemy stronghold skirmishes 1 final
2018-08-26 12:14 UTC · Community Announcements · galdorstudios
Voice Effects: This update adds a variety of voice effects for unit selection, move orders, and attack orders, as well as notifications for important events (base under attack, construction complete, mission accomplished, etc.) Additional notes: -added new sound effects and volume sliders for unit vocals and notifications -fixed player spawn position in the first miniboss node I wanted to push this small update out before release because I felt that having the extra vocal effects really improves the gameplay experience (I'm going to be sending out a bunch of press/youtube codes now so it's imp
2018-08-22 19:01 UTC · Community Announcements · galdorstudios
New Price and Launch Date Announced Empyrean Frontier is now scheduled to leave early access on August 31st. The price has also been reduced from $19.99 USD to $11.99 and will remain at that price after the full release. --------------------------------------------------------------- This update adds the last of the corporate bosses and contains the full campaign except for the final imperial boss. The campaign lasts for 6 Zones with pirate bosses for the first 3, corporate bosses for the next 2 and the final node of the final Zone will be the imperial boss. In each zone, standard nodes have a
2018-07-11 01:51 UTC · Community Announcements · galdorstudios
-added 6 special unit upgrades which can be unlocked through collecting random crates or completing certain campaign missions -added new mouse-over panels to all persistent fleet lists in the campaign, showing the unit's portrait, a short description ex: "strong vs fighters" and a list of any special upgrades -units with special buffs will have a purple arrow icon visible above their healthbars, unit upgrades are displayed in the Buffs panel -added 4 new campaign missions -at the start of each new campaign Zone, the player receives 2 special upgrades to random units in their fleet -certain mis
Full appinfo as delivered by Steam PICS, changenumber 34834545. Also at /api/app/586920/raw.
{
"appid": "586920",
"common": {
"name": "Empyrean Frontier",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "",
"logo": "947bf19e0d7a879ffbad616b656c5b3afd71c725",
"logo_small": "947bf19e0d7a879ffbad616b656c5b3afd71c725_thumb",
"clienttga": "b30341449da0cc1bbb1ac813bc2b1dd614fa4ca4",
"clienticon": "068d26b99d5fa9e994bafa94cee9990801ea2567",
"icon": "1e456cc3a58f2b2b6c4a75f63a8d70689e72948b",
"metacritic_name": "Empyrean Frontier",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "18.61143523920653",
"height_pct": "40.12158100526659"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "18.61143523920653",
"height_pct": "40.12158100526659"
}
}
},
"store_asset_mtime": "1674360707",
"associations": {
"0": {
"type": "developer",
"name": "Galdor Studios"
},
"1": {
"type": "publisher",
"name": "Galdor Studios"
}
},
"primary_genre": "2",
"genres": {
"0": "1",
"1": "23",
"2": "2"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1535730257",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "586920",
"store_tags": {
"0": "9",
"1": "19",
"2": "492",
"3": "1676",
"4": "1755",
"5": "7332",
"6": "3942",
"7": "4161",
"8": "4182",
"9": "7107",
"10": "1723",
"11": "4295"
},
"review_score": "5",
"review_percentage": "68"
},
"extended": {
"developer": "Galdor Studios",
"publisher": "Galdor Studios",
"homepage": "http://www.galdorstudios.com/"
},
"config": {
"installdir": "Empyrean Frontier",
"launch": {
"0": {
"executable": "EmpyreanFrontier.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "EmpyreanFrontier.application",
"type": "default",
"config": {
"oslist": "windows",
"betakey": "legacy_xna"
},
"description_loc": {
"english": "Launcher for XNA branch"
},
"description": "Launcher for XNA branch"
}
}
},
"depots": {
"228983": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"229005": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"229012": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"586921": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "4777877168065606523",
"size": "1316926568",
"download": "253080112"
},
"legacy_xna": {
"gid": "1624932954481908322",
"size": "325858836",
"download": "289757408"
}
}
},
"branches": {
"public": {
"buildid": "17218083",
"timeupdated": "1738533289",
"timebuildupdated": "1738533174"
},
"legacy_xna": {
"buildid": "13721775",
"description": "Old XNA build",
"timeupdated": "1737688106",
"timebuildupdated": "1710299443"
}
},
"privatebranches": "1"
}
}