2024-08-20 00:14 UTC · Community Announcements · Rezsick
Fixed the Joldurbraan Boss fight and added several optimization to improve performance. Joldurbraan boss fight should now be completable in all cases. The fight is back to sequenced/gated mechanic with ice walls separating each enemy as originally designed and fix issues with collision/navigation to correct enemy movement. Added an "Input Queue enabled/disabled" option has been added to the Game section of Settings, allowing players to select and use the previous input handling mechanics. Corrected false positive cases when saving Settings. Optimization to the iteration and searches of items i
2024-07-24 03:21 UTC · Community Announcements · Rezsick
We’re happy to announce (and patch) some excellent improvements to Dungeons of Sundaria. They include improvements and fixes to Combat, Audio, and the player Camera. This patch also includes improvements to the Lady Everleen Boss fight so that it is much more fun and less problematic. As always, thank you for playing! – Warren, Industry Games Combat improvements to make ability selection and melee combat much more responsive and fluid. Input | Handle input buffer overflow and loss due to ability failures, allowing for both hold-to-click or rapid-press play styles Combat | Modified hit detectio
2024-04-16 20:07 UTC · Community Announcements · Trup
Today's patch fixes various bugs and issues. Fixed Dungeon warning dialog showing incorrectly Fixed crash that may occur on a number of AI and abilities across the game
2024-03-31 16:50 UTC · Community Announcements · Paimei
Good Afernoon, Today's patch brings a game improvements and big fixes. Recommendation System We have heard player feedback regarding confusion with the appropriate level players should be when attempting different levels of content. The old recommendations were prior to the full unlock of all dungeons and this system needed to be updated with the correct levels. In addition to this, the quality and level of gear when attempting this content is also important to player success. To help a player be more successful in the content we have done several things Increased the levels to the correct lev
2024-03-14 17:23 UTC · Community Announcements · Trup
Today's patch fixes issues with immune enemies such as Botanist Juran in the Grasslands.
2024-02-27 20:41 UTC · Community Announcements · Paimei
Good Afternoon, Today's patch brings a number of improvements and big fixes. Loot Updates: We have heard player feedback regarding endgame progression feeling to grindy in terms of item scaling and crafting results. We have improved this system with the following changes. Star Items (End-Game Tiers): Starred items are designed to be end-game items that drop from NPCs, Crafting and Bosses once the player has attained level 20. The number of stars on an item is (and has always been) limited by the quality of an item with Superior (Green items) having up to one star possibility, Rare (Blue items)
2024-02-02 17:18 UTC · Community Announcements · Trup
Good Morning, Today's patch brings further optimizations and performance improvements, as well as fixes some various UI bugs. Thanks, Industry Games
2024-01-29 16:59 UTC · Community Announcements · Trup
Good Morning, Today's patch brings a number of improvements and bug fixes. Loot Updates: We have been monitoring your feedback and drop rates across the game, and have decided to greatly reduce the amount of Common items the player receives from defeating enemies. Normal, Elite, and Boss enemies no longer drop Common quality items Increased the quality drop chance across all enemies Reduced drop-rate for Normal and Elite enemies from 35% to 25% Reduced drop-rate for destructible items from 62% to 40% King Joldurbraan in Icy Depths may now drop Tier 2 Armor Chests Molabog the Demon King in Drea
2024-01-17 17:45 UTC · Community Announcements · Trup
Developer Update Greetings Adventurers! We first wanted to take a moment to thank all of our players for your bug reports, feedback, suggestions, and all of the other input you’ve provided to us. We understand there are some pretty critical bugs right now, as well as other major improvements players have requested, so with today’s update we wanted to dive in to some of our top priorities right now. Holiday Event The Holiday Event will be concluding at the end of the month. We let it run a little longer due to some of the accessibility issues. We hope everyone has enjoyed this event. Backups an
2024-01-11 16:50 UTC · Community Announcements · Trup
Good Morning, Another day, another patch for Dungeons of Sundaria. Thank you for all of the reports as we continue to work through improving performance and fixing bugs. This patch brings a number of balancing changes to the game. We've reduced the amount of scaling enemies receive from Heroism and we've reduced some scaling multipliers based on the Difficulty setting of a dungeon. With these changes, we have also made several adjustments to class abilities, and have added some CC break effects to existing abilities. Heroism Changes: Reduced Heroism scaling on enemies by approximately 52% less
2024-01-05 13:02 UTC · Community Announcements · Trup
Good Morning! Today's Patch Notes are below: King Duskborne Ice Cloud will only be used two times now, once at 90% health and once at 50% health Imprison will be limited to one player only on cooperative play Spectral Spearmen begin when King Duskborne reaches 75% health and set cooldown to 20s Improvements Improved sound on Xbox Improved frame rates on Xbox Optimized the Ricton the Risen fight in Ragewind Castle to improve performance Optimized objects across dungeons to improve performance Optimized event batchers to improve performance Removed Immunity from Wasp Lord Juran in Grasslands Bug
2023-12-29 21:55 UTC · Community Announcements · Trup
Happy Friday and Happy New Years! Today's patch has various behind-the-scenes improvements and optimizations, as well as some bug fixes and other changes. Fixed casting Shadow Mend and Stealth in quick succession causing the player to break Stealth and slowly stand up. Fixed an issue with players unable to Navigate to the Snowman with a controller
2023-12-22 23:12 UTC · Community Announcements · Trup
Good Evening, Small update with a few fixes. We are working on further improvements to Duskborne, Juran, level loading and auto attacks, among other things. Thanks for all the feedback! Can no longer kick players in splitscreen through the ingame menu's party menu. Fixed trade menu being too small in side-by-side split screen. Zorack's ice should break on the client when it does on the host Fix party menu not updating
2023-12-22 03:28 UTC · Community Announcements · Trup
Greetings! This patch contains the following changes and fixes: Added hinting for virtual keyboard Fixed various issues with Resuming Dungeons in progress Reduced the value of the ability duration attribute for Shadow Cloak, Skin of Stone, and Ranger's Flask Reduced Ranger's Flask duration from 8 seconds to 6 seconds Increased the attack speed of Justice Strike and Ambush by 30%. We will be making further improvements to these abilities to open up the animation lock period to create a smoother ability transition in a future patch. Further fixes and improvements to King Duskborne Removed some e
2023-12-21 16:02 UTC · Community Announcements · Trup
Winter Holiday Event Arrives in Sundaria! Our new Winter Holiday Event is now live! Players may find candy canes while slaying the many denizens of Sundaria and can speak with the Festive Snowman in Galdrin's Crossing to exchange them for goodies. Threat Improvements: We've made some improvements to how threat is generated by players and how aggro affects when enemies choose to change targets. The following improvements have been made: Champions will now generate the most amount of threat of all classes while using Shields. Champions while using Two-Handed Weapons and all other classes have ha
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