Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-08-04 18:29 UTC · Community Announcements · Gear
As you know I always regretted not building UDS VR further. But since last year I started a new company and am building an ARPG in the same universe! For those interested in the new upcoming game. Here’s the second deep dive into Under a Desert Sun: Seekers of the Cursed Vessel! Catch a glimpse of the action, lore, and new features in development. 🗓️ Early Access October 2025 🛒 Wishlist now: https://store.steampowered.com/app/3273880 💬 Join the Discord: https://discord.gg/g5fK7Df Thanks for sticking with the Under a Desert Sun journey—more soon!
2025-06-28 12:48 UTC · Community Announcements · Gear
As many of you know I love the universe I created and it pained me deeply when I had to stop development of the VR game.Now a few years later I started a full time game company and am building an ARPG in the same universe! Check it out: Under a Desert Sun: Seekers of the Cursed Vessel.The trailer:Kind regards!
2023-08-21 13:00 UTC · Community Announcements · Gear
Dear everyone, Since 2017 I've been working on this project with the hope of building a cool VR game with cool mechanics, a horde mode, flightmode and including a singleplayer experience. It's been a long journey and one where I've learned a lot! As most of you have noticed I've had a hard time polishing and finishing the first singleplayer chapter. This is due to the fact that making VR game is quite complex. With the limiting time I have working on this and the encreasing complexity coming with every bit of the singleplayer I've decided to scrap the singleplayer. In coming updates I will mos
2023-06-22 14:05 UTC · Community Announcements · Gear
Mainly adding artwork and small nice transitions to things so everything looks a bit more pollished. For example loading screens use nice artwork now: {STEAM_CLAN_IMAGE}/27812936/eef3a13c3ef538763cd17a6ec67724ab662ee2e4.png {STEAM_CLAN_IMAGE}/27812936/8dc433af56fc9e13cf3a36dd6701d51b65b57e0e.png Also added an important painting of our best friend: {STEAM_CLAN_IMAGE}/27812936/51c3df3d9cf343f7ebe1c17592f8be43d21472a6.png More soon! Build will be live in the next few hours. Kind regards, Ray
2022-08-03 09:59 UTC · Community Announcements · Gear
Hi everyone! I just Pushed bullettime to the main branch. You can try it in horde mode by grabbing the orb from your wrist and throwing it so it breaks or by shooting it! Bullettime trailer! Kind regards, Raymond
2022-04-13 08:37 UTC · Community Announcements · Gear
It's already usable in the beta but soon I will push my new bullettime mechanic! See the movie for some info! Bullettime trailer! Kind regards, Raymond
2022-04-06 12:37 UTC · Community Announcements · Gear
Hi there, This update is huge! Next to a whole bunch of new enemies the biggest change is the addition of being able to swap enemies in Hordemode maps. From now on you can swap enemies in maps! {STEAM_CLAN_IMAGE}/27812936/3967c1d71c7742faf7ae66df938d7800f9e1d66f.gif This means that you can now change up which enemies you fight during horde mode. A much requested feature. Want to fight mummies and soldiers? Go ahead! Want to only fight bugs? Why not!? {STEAM_CLAN_IMAGE}/27812936/6100ae9524921f100ab5cbded5ed301650370f7b.gif {STEAM_CLAN_IMAGE}/27812936/6100ae9524921f100ab5cbded5ed301650370f7b.gif
2022-03-16 13:22 UTC · Community Announcements · Gear
Hi there, {STEAM_CLAN_IMAGE}/27812936/17ecbd90e3fd09fb529a404893660aa084b6bd4e.gif {STEAM_CLAN_IMAGE}/27812936/9ddb370c4829a6a1cb1ed3770a1f4bf2d075ec27.gif Wanted to update and hopefully get feedback on some stuff. So first two gifs are new enemies that I will try and add soon to the game. The first one is a BigBoy mummy that pukes and explodes on death (Not very original but very fun to have in a VR game). THe second is a spidermummy that spits projectiles and does massive damage up close. You can't see it very well but these dude is huge! {STEAM_CLAN_IMAGE}/27812936/4fc0d69d00335265aa310c5be
2022-02-22 15:20 UTC · Community Announcements · Gear
Hi everyone, So the new enemies are ready for everyone to try. You can find them in the two most new horde mode maps. {STEAM_CLAN_IMAGE}/27812936/750aa746dac93fa67e166ff7e24e97d997759b07.gif {STEAM_CLAN_IMAGE}/27812936/c809744c64722d7e1174c649150fa0ba66d4a652.gif I wanted to add a bit more variety when fighting the undead in hordemode. Therefore I'm working on 2 new types of enemies that both are projectile based. In other words, they shoot jucky stuff at you from afar;) I've also made the blimb in the airplane maps a bit more active. They now shoot at you! {STEAM_CLAN_IMAGE}/27812936/779b3441
2022-02-17 10:57 UTC · Community Announcements · Gear
Hi everyone, Just wanted to update you on some stuff I am working on: {STEAM_CLAN_IMAGE}/27812936/750aa746dac93fa67e166ff7e24e97d997759b07.gif {STEAM_CLAN_IMAGE}/27812936/c809744c64722d7e1174c649150fa0ba66d4a652.gif I wanted to add a bit more variety when fighting the undead in hordemode. Therefore I'm working on 2 new types of enemies that both are projectile based. In other words, they shoot jucky stuff at you from afar;) I plan to add these pretty soon so keep an eye out for the next update. Kind regards, Raymond
2022-02-08 14:30 UTC · Community Announcements · Gear
Hi everyone, {STEAM_CLAN_IMAGE}/27812936/91d5dc65e357487b35c75a65f8848fdf2bd7a3f8.gif So the moment has come that I feel that the beta for the single player campaign can finally be played by everyone. In this release the first two short chapters can be played titled Search and Escape. You reach the second chapter by finishing the first and the level cube for the first map can be found in the main lobby. Keep in mind these chapters are still in beta and feedback and bug-reports are greatly appreciated. Further big stuff A new hordemap (Ethereal) {STEAM_CLAN_IMAGE}/27812936/ad27075065584e15b4264
2021-08-09 13:39 UTC · Community Announcements · Gear
Hi everyone, Like before I've not been able to work on the SP map so no updates on that for now. Instead I've opted to add more functionality and other small bits in this update with the biggest addition being several new enemies and enemy types. New monsters & Boss fights {STEAM_CLAN_IMAGE}/27812936/619f84ed2baa83ffa31871625c8ce8bc747b9af1.png I've added several new monsters to all wavemaps. Some will randomly spawn and others will visit you on the third round as boss fights. The bosses are obviously quite hard to kill. Let me know what you think in the comments! New starting area {STEAM_CLAN
2021-06-11 14:15 UTC · Community Announcements · Gear
Hi everyone, This update contains several things, for an update on how our Baby Arthur is doing, scroll to the end! New wavemap {STEAM_CLAN_IMAGE}/27812936/8a13a3dad9a2f9aec94a1ba0ce3da1b683c577ff.gif While working on the single player I acquire new props and things all the time. The effort it takes to get the first SP map ready is quite massive for me as a lone developer and testing the whole ordeal also is quite a feat. I realise that it's just not fun to have big dry spells in between. As it will still take some time for me to add the first single player chapter to the game I thought I'd on
2021-05-19 14:16 UTC · Community Announcements · Gear
Hi everyone, Here again an update with small content improvements that actually come from my work on the SP. Once again there are several performance improvements which I hope you notice. Furthermore the following additions have been made: Chambered bullets {STEAM_CLAN_IMAGE}/27812936/adc56e388e2eed4c8c33f79d4ccdd15d8e6f239e.gif Guns now have a properly chambered bullet. I know it would be even more realistic if a bullet flies out if there already is a bullet chambered. However I've chosen to not do this for now for comfort reasons. I might change this in the final run as I have the code ready
2021-04-28 09:14 UTC · Community Announcements · Gear
Hi everyone! {STEAM_CLAN_IMAGE}/27812936/91d5dc65e357487b35c75a65f8848fdf2bd7a3f8.gif Just a short update. Work on sp is still in the testing phase and I try and add to it and fix bugs every day. With the help of a few testers I try and do passes through the map in which I improve stuff every time. It really comes down to testing allot now and if you think you can help let me know! Maybe get a free key for it! Join the discord if you would like to participate! Kind regards, Raymond
Full appinfo as delivered by Steam PICS, changenumber 34834577. Also at /api/app/587930/raw.
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