Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-03-13 03:05 UTC · Community Announcements · Lacabra
There's a new update today! We hope you like it. There's a new level, and the game now has STEAM TRADING CARDS and emoticons and all that good stuff. Patch notes: -New arena, Street. You can switch between arenas using the piece of paper labelled "TOUCH TO CHANGE LEVEL", at the start of each area. -You can now distract unaware guards with sounds - breaking bottles, noises from weapons, etc. -Added sliceable eggplants. Eggplants can be used as a weapon, but do not do very much damage unless it's a stealth kill in which case eggplant is just as effective at killing someone as a sword, as in life
2017-03-13 03:05 UTC · Community Announcements · Joewa
There's a new update today! We hope you like it. There's a new level, and the game now has STEAM TRADING CARDS and emoticons and all that good stuff. Patch notes: -New arena, Street. You can switch between arenas using the piece of paper labelled "TOUCH TO CHANGE LEVEL", at the start of each area. -You can now distract unaware guards with sounds - breaking bottles, noises from weapons, etc. -Added sliceable eggplants. Eggplants can be used as a weapon, but do not do very much damage unless it's a stealth kill in which case eggplant is just as effective at killing someone as a sword, as in life
2017-03-11 10:51 UTC · Community Announcements · Lacabra
It's not out yet, but you can try it by opting into the beta branch named "aubergine", and then finding the piece of paper marked "touch to change level". Feedback welcome, especially bugs! This build also includes various bug fixes and so on.
2017-03-11 10:51 UTC · Community Announcements · Joewa
It's not out yet, but you can try it by opting into the beta branch named "aubergine", and then finding the piece of paper marked "touch to change level". Feedback welcome, especially bugs! This build also includes various bug fixes and so on.
2017-02-27 00:42 UTC · Community Announcements · Lacabra
-Weapon ribbon particles now get skipped when whooshes get skipped, so shouldn't get ribbon effects on teleport -Weapons without owners now won't do damage if they were last dropped more than 2 seconds ago (should fix the occasional issue where a sword lying on the ground does damage to somebody). -Weapons now skip hits for a bit after AI picks them up (because there is a positional snap that can count as a hit against the player.) -Held swords should no longer get stuck on each other when teleporting while dual wielding. -Made sword velocities a bit more forgiving (i.e. you need to swing/stab
2017-02-27 00:42 UTC · Community Announcements · Joewa
-Weapon ribbon particles now get skipped when whooshes get skipped, so shouldn't get ribbon effects on teleport -Weapons without owners now won't do damage if they were last dropped more than 2 seconds ago (should fix the occasional issue where a sword lying on the ground does damage to somebody). -Weapons now skip hits for a bit after AI picks them up (because there is a positional snap that can count as a hit against the player.) -Held swords should no longer get stuck on each other when teleporting while dual wielding. -Made sword velocities a bit more forgiving (i.e. you need to swing/stab
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/588340/raw.
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"depots": {
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"manifests": {
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