Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
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2017-06-02 03:56 UTC · Community Announcements · PNxBwood
Hey everyone, I've had an overwhelming amount of players express their concerns about the touchpad movement. Simply put, I'm going to remove it from Constricted VR until I implement the menu system to allow players to choose their movement style. I can definitely understand the concerns, and that's why for the time being, teleport movement is implemented back in both rooms. I do want to point out, that this is a quick hotfix, and there are some additional bugs and quirks that need to be worked out over the next few days - please be understanding of this. The Hallway was built around touchpad m
2017-06-02 03:56 UTC · Community Announcements · Zundrydas
Hey everyone, I've had an overwhelming amount of players express their concerns about the touchpad movement. Simply put, I'm going to remove it from Constricted VR indefinitely. I can definitely understand the concerns, which is why for the time being, teleport movement is implemented back in both rooms. Thank you for understanding, and if you do have any other concerns, please email me at pnxbwood@gmail.com.
2017-05-31 17:41 UTC · Community Announcements · PNxBwood
I’m so excited to finally release the second room in Constricted VR! As I have mentioned in a previous update, this level is slightly less difficult but with more varied puzzles and is more story-focused. I don't want to give too much of the story away, so I can only recommend checking out the trailer and images on the product page, and enjoy playing! I hope you amazing people have an awesome time trying to escape The Hallway! A couple of changes and updates that I want to mention here as well: -Updated the game to use touchpad movement, rather than teleportation. For many users who haven’t us
2017-05-31 17:41 UTC · Community Announcements · Zundrydas
I’m so excited to finally release the second room in Constricted VR! As I have mentioned in a previous update, this level is slightly less difficult but with more varied puzzles and is more story-focused. I don't want to give too much of the story away, so I can only recommend checking out the trailer and images on the product page, and enjoy playing! I hope you amazing people have an awesome time trying to escape The Hallway! A couple of changes and updates that I want to mention here as well: -Updated the game to use touchpad movement, rather than teleportation. For many users who haven’t us
2017-05-19 23:17 UTC · Community Announcements · PNxBwood
I did say the room would be released by the end of May! The entire escape room is built, puzzles are all finalized, and the first stage of Early-Access polish for this escape room is coming to a close. Only a little bit longer before it is released to all of you! I hope all of you are as excited to play it, as I am excited for you to play it. While the difficulty of the puzzles isn't as moderately tough as the previous room, the puzzles are more varied and may force you to think outside of the box more. Over the next week or so, I'm going to be compiling some pictures and a short trailer to hi
2017-05-19 23:17 UTC · Community Announcements · Zundrydas
I did say the room would be released by the end of May! The entire escape room is built, puzzles are all finalized, and the first stage of Early-Access polish for this escape room is coming to a close. Only a little bit longer before it is released to all of you! I hope all of you are as excited to play it, as I am excited for you to play it. While the difficulty of the puzzles isn't as moderately tough as the previous room, the puzzles are more varied and may force you to think outside of the box more. Over the next week or so, I'm going to be compiling some pictures and a short trailer to hi
2017-04-24 14:21 UTC · Community Announcements · JACK CHEDDAR CHEESE
Good Morning everyone! I'm excited to let you all know that the second room is scheduled to be released before the end of May! The design and layout of the room is complete, so the next step is to finish up coding interactions and adding some more polish. I'm not sure how many of you follow my blog, but I had posted a pretty lengthy wall of text regarding the state of the second room, and my decisions moving forward. I highly suggest you check out the blog post at www.pnxdesigns.com/2017/04/19/constricted-vr-update-2/ Ultimately, I've decided to transition the "planned" next room into a full-f
2017-04-24 14:21 UTC · Community Announcements · Zundrydas
Good Morning everyone! I'm excited to let you all know that the second room is scheduled to be released before the end of May! The design and layout of the room is complete, so the next step is to finish up coding interactions and adding some more polish. I'm not sure how many of you follow my blog, but I had posted a pretty lengthy wall of text regarding the state of the second room, and my decisions moving forward. I highly suggest you check out the blog post at www.pnxdesigns.com/2017/04/19/constricted-vr-update-2/ Ultimately, I've decided to transition the "planned" next room into a full-f
2017-03-27 16:35 UTC · Community Announcements · PNxBWood
Good Afternoon Everyone! Below are the patch notes for the first update to Constricted VR! While it isn't anything major, it's mainly an update to address many of the minor concerns players had while playing. There's also a little teaser for the next room beneath the notes! Included in this update are as follows: – Item force to break grab increased from 500.0f -> 2500.0f. This means objects won’t just clip off your hand when you collide with another object in-game. While they won't fall out of your hands if you put your arm down into a table too much, objects won't just go through all objects
2017-03-27 16:35 UTC · Community Announcements · Zundrydas
Good Afternoon Everyone! Below are the patch notes for the first update to Constricted VR! While it isn't anything major, it's mainly an update to address many of the minor concerns players had while playing. There's also a little teaser for the next room beneath the notes! Included in this update are as follows: – Item force to break grab increased from 500.0f -> 2500.0f. This means objects won’t just clip off your hand when you collide with another object in-game. While they won't fall out of your hands if you put your arm down into a table too much, objects won't just go through all objects
2017-03-13 01:51 UTC · Community Announcements · PNxBWood
I'm pleased to announce that Constricted VR is officially released, and the first room is fully-playable! I hope that you all enjoy my game, and I sincerely hope you give me your opinions, comments, and concerns! If you have an idea you want to see in the next room, please leave a comment or send an email to brandon@pnxdesigns.com and I'd love to see what your thoughts are! Again, thank you so much to anyone who downloads and enjoys Constricted VR. Good luck escaping!
2017-03-13 01:51 UTC · Community Announcements · Zundrydas
I'm pleased to announce that Constricted VR is officially released, and the first room is fully-playable! I hope that you all enjoy my game, and I sincerely hope you give me your opinions, comments, and concerns! If you have an idea you want to see in the next room, please leave a comment or send an email to brandon@pnxdesigns.com and I'd love to see what your thoughts are! Again, thank you so much to anyone who downloads and enjoys Constricted VR. Good luck escaping!
2017-03-11 20:37 UTC · Community Announcements · PNxBWood
Good Afternoon everybody! Today is going to be a relatively short update with a few preview images for the next room (which will be included for FREE with every Constricted VR purchase)! First, I want to say thank you to everyone who has helped me on this journey to getting my game created and published. While I programmed and modeled everything on my own, I had many people help me with play-testing, creating the trailer for the game, and give me insight on how to tweak the puzzles in the first room to be either more challenging or less impossible! Thank you to Colleen, Vinny, Jordan, Erika, a
2017-03-11 20:37 UTC · Community Announcements · Zundrydas
Good Afternoon everybody! Today is going to be a relatively short update with a few preview images for the next room (which will be included for FREE with every Constricted VR purchase)! First, I want to say thank you to everyone who has helped me on this journey to getting my game created and published. While I programmed and modeled everything on my own, I had many people help me with play-testing, creating the trailer for the game, and give me insight on how to tweak the puzzles in the first room to be either more challenging or less impossible! Thank you to Colleen, Vinny, Jordan, Erika, a
2017-03-03 23:12 UTC · Community Announcements · 大霍斯
Hey everybody! I'm introducing my new VR Escape Game, Constricted VR! Please check out my store page, feel free to visit my website, and let me know what you think of the game (once it's released)! Scheduled release is on March 13th, and I really look forward to seeing what you all think of it! Constricted VR will continue to be an Early Access game until the four primary rooms are released into the game. Currently only the first escape room is available, but the other 3 are in-development. The first room is an escape from a deranged scientist's laboratory. The only way to escape is to figure
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/589110/raw.
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