Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2022-10-14 15:10 UTC · Community Announcements · runevision
Time flies! Has it really been one year since Eye of the Temple came out on Steam? Yes it has! And to celebrate, it's on it's largest discount yet, running Oct 14 - 24! 🌟Anniversary discount: -40%🌟 {STEAM_CLAN_IMAGE}/32330026/00739094ae28f3095b5bac5e6fb40d412a14d9b8.png If you already have it, why not try to find the secret red eyed golden idol in the picture? Or are you among the 1% of players who already found it? All the best, Rune
2022-04-29 12:22 UTC · Community Announcements · runevision
Hi there, adventurers! A new free update transforms Eye of the Temple into a competitive physical challenge for the extra daring adventurers. In the new Speedrun Challenges, you can build up incredible speed, with each well-timed step from one moving block to another speeding up the movements further. The occasional dodging and ducking under obstacles in the regular game becomes a real workout at high speeds and a test of your reflexes and grace. Most challenges can be completed in just a few minutes though – that is, if you can resist trying again to beat your own time or to get a better posi
2022-04-21 12:58 UTC · Community Announcements · Skovbo Games
Just a few fixes and tweaks! Tweaks to third person spectator camera behavior. The camera is now a little bit better at noticing when something happens that it needs to get in the frame - though it's still not perfect. Fixed certain event types that didn't get noticed by the third person spectator camera at all. For example, the camera would notice when wooden doors were opening but not when they were closing. For those who are not aware, the third person spectator camera can be turned on in the Spectator options in the in-game menu. It's also automatically used when playing the game with LIV
2022-03-02 13:00 UTC · Community Announcements · runevision
Just a few fixes and tweaks! Implement level design change so it's now possible to visit Eastern Lookout more than once. The barriers that used to block the way after the initial visit now get reset when revisiting. Boss fight tweak: Offer boss checkpoints one attempt earlier than before. Boss fight tweak: Make it a bit easier to hit the pupil. Feature for spectator camera / LIV avatar use: Prevent cutting to a different camera angle if the player has been looking at the camera for a little while (presumably talking to the viewers). Fix bug where pots in Fiery Pass would sometimes reappear aft
2022-02-16 19:56 UTC · Community Announcements · runevision
Just a few fixes! Fix end credits partial fade out effect which broke in previous update. Fix issue where lighting up things with the torch would sometimes not work if reaching out far, leaning forward with extended arms. This was caused by a cheat detection system being a bit too aggressive. A bigger update is on the way with a new Speedrun Challenges feature, which you can read more about here and even try out early if you want.
2022-02-07 09:43 UTC · Community Announcements · runevision
New improvements to the VR comfort options have been rolled out. The VR Comfort options are accessed via the options in the in-game menu. VR comfort option "Platform Light Cages" now also affect rollers and the minecart. For rollers, there's light streaks at your sides while walking on the roller. For the minecart, there's light streaks around the minecart while in it. The light streaks in the "Platform Light Cages" option helps increase VR comfort by providing a static points of reference that stands still with respect to your physical play area. {STEAM_CLAN_IMAGE}/32330026/1099f41b0eb628c855
2022-01-03 09:47 UTC · Community Announcements · runevision
Hi there, adventurers! Just a short announcement: Eye of the Temple now saves game progress and preferences in the Steam Cloud! If you play the game on multiple computers using the same Steam account, progress and preferences are also shared between them. This should now be enabled by default, but you can toggle the feature on or off by doing the following: From the Steam Library, right-click on Eye of the Temple and select Properties. Under the Update tab you can toggle the checkbox "Keep game saves in the Steam Cloud for Eye of the Temple". Enjoy, and Happy New Year!
2021-12-15 18:05 UTC · Community Announcements · runevision
{STEAM_CLAN_IMAGE}/32330026/a1b8303f63880a2ac291ef996b4688cf21827c05.png A new Eye of the Temple update just landed on Steam! Being able to use multiple save slots has been the most requested feature since the game's launch, and with this new update it's finally possible. Whether it's to have multiple members of the family play, or to show off the game to friends, these save slots should come in handy. The 'New Game' and 'Continue' options in the main menu have been replaced with a combined 'Start Game' option, which take you to the save slots. Here, you can choose from three separate save slo
2021-11-24 18:01 UTC · Community Announcements · runevision
Hi everyone! The Steam Awards are now LIVE, and I could really use your help. If you think Eye of the Temple is worthy of VR Game of the Year, I'd really appreciate your support here. Every vote counts! While winning VR Game of the Year would be fantastic, just getting in the top five nominations would be huge as well. I won't be telling you why you should consider nominating Eye of the Temple. I'll let the Steam reviews speak for themselves below the image! And boy do those reviews speak well for the game. Let me take this opportunity to say a HUGE thank you once again for all your support! {
2021-11-02 18:28 UTC · Community Announcements · runevision
I'm happy to announce that Eye of the Temple is now playable in Polish, covering all of the game UI and subtitles! Make sure Steam has downloaded the latest version, and then choose the language using the language button in the in-game menu. The menu can be opened using the Application Menu Button on your VR controllers, or the B button on Oculus Quest. {STEAM_CLAN_IMAGE}/32330026/90c63ef72d4b0e92964927d09578eba4cac29002.png {STEAM_CLAN_IMAGE}/32330026/0ce1406e1546ae686e0975d7fb6e63d594387f3d.png The localization was done by Albion. If you spot any issues with the translations, please let me k
2021-10-23 12:50 UTC · Community Announcements · runevision
Just a few fixes! Fix that the bird went back to the fire monument and was stuck there if the player died shortly after activating the monument. Fix an issue that made it occasionally possible to skip a large part the second puzzle leading to the green idol.
2021-10-22 10:22 UTC · Community Announcements · runevision
Just a few fixes! Fix for gem converters sometimes getting stuck when used at the same time as an obelisk. Attempted fix for occasional dropped frames that can happen at certain spots in the game when looking around in different directions. Minor tweaks to French and Russian localization.
2021-10-19 18:52 UTC · Community Announcements · runevision
Just a few fixes! Implemented missing localization for the word "Hint". Implemented missing localization in a menu dialog that can come up late in the game. Increased the size of a collider the player needs to hit late in the game.
2021-10-14 13:05 UTC · Community Announcements · runevision
It's still hard for me to believe, but my first game Eye of the Temple is now available right here on Steam! Check out the new launch trailer I made to mark the occasion: It's been a long journey to get to this point. Eye of the Temple was born out of a desire to combine the immersion of moving with your own body in room scale VR with the ability to explore a vast environment with lots of verticality and large open spaces. A combined effect to make you feel like a true adventurer! When I started out, I never expected it would take five years to finish the game, but the scope and ambition of it
2021-09-08 15:47 UTC · Community Announcements · runevision
I'd like to share some big news. After five years in development, Eye of the Temple will launch on: October 14th 2021 Watch the launch date announcement trailer for a new glimpse of the upcoming adventure. Eye of the Temple was born out of a desire to combine the immersion of moving with your own body in room scale VR with the ability to explore a vast environment with lots of verticality and large open spaces. When I started out, I never expected it would take five years to finish the game, but the scope and ambition of the game grew along the way. After going full time indie last year, I've
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