Updated to fix a Unity vulnerability.
No real changes. This update just addresses a vulnerability found in older versions of Unity.
In this short 2.5D arcade/action game, control a giant mutant lizard to eat people, crush cars, and throw things. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.
| App ID | 590840 |
|---|---|
| App type | Game |
| Developer | Medicated Games |
| Publisher | Medicated Games |
| Homepage | https://www.medicatedgames.com/attack-of-the-giant-mutant-lizard |
| Release date | 2020-06-21 15:50 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/590840 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Attack of the Giant Mutant Lizard.exe | windows | ||
| 1 | ml.x86_64 | linux | ||
| 2 | ml.x86 | linux | ||
| 3 | ml-game-mac.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:55 UTC | $1.99 | $1.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20351270 | 2025-10-11 16:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 590841 | windows | 228.55 MB | 152.56 MB | 6978498261845843656 | ||
| 590842 | linux | 233.01 MB | 155.41 MB | 4393288087153070296 | ||
| 590843 | macos | 251.21 MB | 161.17 MB | 6292633574833140781 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20351270 | public | 2025-10-11 16:57 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
No real changes. This update just addresses a vulnerability found in older versions of Unity.
Hi everyone, Today I am going to release this game out of early access (unless something bad happens within the next few hours such as a power outage or a ninja attack), and I wanted to say a few things about the game. I want to thank everyone who has showed support by leaving comments or feedback (I even appreciate the criticism). I always figured a few people would enjoy this game, but I was surprised by the amount of positive comments compared to the amount of negative ones. Maybe that's just because it was in beta? I guess I'll find out soon enough. Why is the game so short? This was alway
Hi everyone! I have another update to talk about before this game leaves early access. A few of the people who played the mobile version have requested special abilities like breathing fire. I hadn't planned on doing that earlier, but it didn't seem like a bad idea to me, so I spent a few weekends adding a new ability for each of the monsters. The special attacks need to be unlocked just like the normal attacks, but they are triggered by holding the secondary attack button for about a second, then aim and release. The special attacks can only be used once every couple of seconds. https://i.gjc
Question: Should players be required to complete story mode to unlock the other monsters? I was curious about people's thoughts on whether unlocking the monsters for "arcade mode" is any better than having them be available from the start. Please visit this poll on GameJolt, or leave me a comment/message here on Steam. https://gamejolt.com/games/attack-of-the-giant-mutant-lizard/176981/devlog/poll-should-the-monsters-all-be-unlocked-from-the-start-wakf74cy The results of this poll might impact the character selection in the game when the new monster (the giant snake) is released.
Hey everyone! People (more than one person, at least) have been asking me about the progress on this game, so I think it's time for another update. I made a change to the way the first monster's tail is controlled by the mouse. Previously, its position was relative to the point where you first clicked when starting to control the tail. I originally did it that way so that on mobile devices, the claws would not be covered by your finger. The mobile version will still work that way, but now the PC version will have the tail follow the mouse cursor directly. Hopefully that's a bit more intuitive
I just added a German translation to the game. I also adjusted the helicopter's gun to fire in bursts and to also be a little less accurate. There's also probably a few bugs fixed (or added) as well.
Thanks to the work of two translators, I was able to add translations for Portuguese and Korean. Some of the text might look weird though, because the font I'm using doesn't have all the characters used for Portuguese. Oh well. Anyway... If you notice any mistakes, or can provide additional translations or suggestions on improving the current text, feel free to email me at support@medicatedgames.com.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34249789/3b11e5b7fb2831b863b5871ece0859e579269a98.png Help Me Translate! Are you fluent in both English and another language? If you answered "No", then we have at least one thing in common and we should hang out sometime. (I'm joking. Don't come near me.) But if you answered "Yes", then you may be able to help me make my game support multiple languages. I recently modified my game to enable me to add translated versions of all the text in the game. All that's needed is the translations, and as all the confusing international c
I made two improvements to make using the "hammer throw" ability a little easier. I added an alternative way of performing the move. Instead of moving the mouse in circles, you can rapidly press left and right (or 'A' and 'D') repeatedly a few times until the character starts to spin. This may be easier for some people. I also added a projectile path display to help with aiming. It's a little imprecise, mainly because the character is spinning so timing can also affect the throw. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34249789/93b9939aaf32099031265cb62ff699925dfef20
Full appinfo as delivered by Steam PICS, changenumber 36730218. Also at /api/app/590840/raw.
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