Light creatures and stop them. 'Light It ~ terashi-oni ~' is a 2D stealth action game with a game element of 'Red light Green light'. Light enemies with a flashlight and explore a dark island. Furthermore, you can make your original levels.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:00 UTC
$4.99
$4.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2309855
2017-11-23 06:29 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
591641
121.70 MB
65.30 MB
6913166669013927794
591642
windows
92.86 MB
61.03 MB
6173835622257918293
591643
linux
80.59 MB
56.42 MB
1524691506429939803
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2309855
public
2017-11-23 06:29 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-06-21 05:58 UTC · Community Announcements · torazo
Version 1.3.0 has been released. This update was a big change. v1.3.0 includes 5 updates. Playable on Linux. (I tested on Ubuntu 17.04 LTS) Simplified control. - Without pressing simultaneously. - Move by using an analog stick. Button pictures show nearby player. You can notice which buttons you should press easily. Modified image of fixed light. You can notice whether it has a switch and it is rotatable visually. Improved controls on menu screens. A cursor move by HOLDING arrow keys (or buttons). Select 'Tutorial' on the title screen to accustom to new controls.
2017-06-21 05:58 UTC · Community Announcements · masatoko
Version 1.3.0 has been released. This update was a big change. v1.3.0 includes 5 updates. Playable on Linux. (I tested on Ubuntu 17.04 LTS) Simplified control. - Without pressing simultaneously. - Move by using an analog stick. Button pictures show nearby player. You can notice which buttons you should press easily. Modified image of fixed light. You can notice whether it has a switch and it is rotatable visually. Improved controls on menu screens. A cursor move by HOLDING arrow keys (or buttons). Select 'Tutorial' on the title screen to accustom to new controls.
2017-04-17 06:54 UTC · Community Announcements · torazo
- In easy mode and normal mode, you can unlock a door with one button. In hard mode, you have to select the correct key to unlock a door. - When an action of opening doors silently completed, the system plays a sound as a notification. - No waiting time for holding objects. - Load reduction for popup messages. - Bug fix - Enemy AI. - Render check points to notify players of where to go.
2017-04-17 06:54 UTC · Community Announcements · masatoko
- In easy mode and normal mode, you can unlock a door with one button. In hard mode, you have to select the correct key to unlock a door. - When an action of opening doors silently completed, the system plays a sound as a notification. - No waiting time for holding objects. - Load reduction for popup messages. - Bug fix - Enemy AI. - Render check points to notify players of where to go.
2017-04-10 16:45 UTC · Community Announcements · torazo
I'm working for improvement in controls now. Especially, a control of locking doors is so complicated, it raises difficulty. I'm accustomed to this control, so I couldn't notice this problem. I apologize for confusing players. I will simplify this control to let players concentrate on playing the game. I will finish this work in this week.
2017-04-10 16:45 UTC · Community Announcements · masatoko
I'm working for improvement in controls now. Especially, a control of locking doors is so complicated, it raises difficulty. I'm accustomed to this control, so I couldn't notice this problem. I apologize for confusing players. I will simplify this control to let players concentrate on playing the game. I will finish this work in this week.
2017-04-09 06:03 UTC · Community Announcements · torazo
I'm improving the game for players to play with comfort and enjoy. v1.2.0 (17/04/05) - Make sound sensor visible always. - Enemies approach quickly only in Hard mode. - Previous Normal mode is Hard mode now. v1.2.1 (04/05/17) - Go to pause screen with Esc key v1.2.2 (04/06/17) - Render breaking rate of breakable block. v1.2.3 (04/07/17) - Ranking for all difficulties. v1.2.4 (04/07/17) - Damaging effects for enemy ‘Blocker’ v1.2.5 (04/07/17) - Damaging effects for specific enemies. v1.2.6 (04/07/17) - Rendering marks when enemies hear sounds. v1.2.7 (04/08/17) - In the first part of the game,
2017-04-09 06:03 UTC · Community Announcements · masatoko
I'm improving the game for players to play with comfort and enjoy. v1.2.0 (17/04/05) - Make sound sensor visible always. - Enemies approach quickly only in Hard mode. - Previous Normal mode is Hard mode now. v1.2.1 (04/05/17) - Go to pause screen with Esc key v1.2.2 (04/06/17) - Render breaking rate of breakable block. v1.2.3 (04/07/17) - Ranking for all difficulties. v1.2.4 (04/07/17) - Damaging effects for enemy ‘Blocker’ v1.2.5 (04/07/17) - Damaging effects for specific enemies. v1.2.6 (04/07/17) - Rendering marks when enemies hear sounds. v1.2.7 (04/08/17) - In the first part of the game,
2017-04-05 05:57 UTC · Community Announcements · torazo
Update v1.2.0 is released! I adjusted difficulty. I made easier ‘Normal’ mode. Attack of enemies turned soft, and sound sensor is shown always. Concretely, on previous ‘Normal’ mode, enemies approach quickly toward a player while the player is taking actions: running, recharging his flashlight, and dragging a block. It seemed that an enemy teleported for a player who don't know this system. On current ‘Normal’ mode, this system is abolished and moved to ‘Hard’ mode. Run away from enemies to your heart’s content even if you are in front of them, on ‘Normal’ mode. About sound sensor. Sound senso
2017-04-05 05:57 UTC · Community Announcements · masatoko
Update v1.2.0 is released! I adjusted difficulty. I made easier ‘Normal’ mode. Attack of enemies turned soft, and sound sensor is shown always. Concretely, on previous ‘Normal’ mode, enemies approach quickly toward a player while the player is taking actions: running, recharging his flashlight, and dragging a block. It seemed that an enemy teleported for a player who don't know this system. On current ‘Normal’ mode, this system is abolished and moved to ‘Hard’ mode. Run away from enemies to your heart’s content even if you are in front of them, on ‘Normal’ mode. About sound sensor. Sound senso
2017-04-04 10:28 UTC · Community Announcements · torazo
Update v1.1.0 has been released. I made it possible to bind actions to triggers, so operation was simplified. You can set up in 'Joypad config' on title screen. Operations of opening and locking doors were changed. Please retry mission 1-1 once to get used to new operation. In addtion, I prepared a level for practicing operation. Select "User's levels" on title screen, and select "PracticeRoom". "PracticeRoom" http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28197114/a78694e8b29e609d6bd4f4da23c8e01ef6b3896b.png Update List - Triggers are available. - Operation is revised.
2017-04-04 10:28 UTC · Community Announcements · masatoko
Update v1.1.0 has been released. I made it possible to bind actions to triggers, so operation was simplified. You can set up in 'Joypad config' on title screen. Operations of opening and locking doors were changed. Please retry mission 1-1 once to get used to new operation. In addtion, I prepared a level for practicing operation. Select "User's levels" on title screen, and select "PracticeRoom". "PracticeRoom" http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28197114/a78694e8b29e609d6bd4f4da23c8e01ef6b3896b.png Update List - Triggers are available. - Operation is revised.
2017-04-02 08:00 UTC · Community Announcements · torazo
Hello there. Now I'm solving 2 problems. 1. Enable player to rebind sub action (e.g. opening the door) to triggers 2. Let player know whether each type of enemies are harmful or not with graphics for preventing confusion. I'm sorry for making you have a frustration while playing. These will take a few days. I will update the game when first problem is fixed once.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/591640/raw.