Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:08 UTC.
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2026-09-08 14:11 UTC · Community Announcements · Death
Home of Wargamers 2026 is almost here. Our yearly live showcase, streamed on Twitch and YouTube, returns on September 30th with fresh announcements, updates and a look behind the scenes at what's coming from Matrix Games.This edition brings together longtime fan favorites and brand new projects. Developers and producers will step up to walk you through what they've been building, share previews, and talk about where their games are headed next. On the schedule: Strategic Command, Armored Brigade II, Decision Point, Decisive Campaigns, Flashpoint Campaigns: Lowland Lions, Commander: Europe at W
2025-10-15 15:36 UTC · Community Announcements · Death
Hi everyone,we've just released a new update for the game, with a lot of balancing tweaks and bug fixes, here is the changelog: v1.31.00GAME ENGINE- Fixed an AP reduction error when a unit is surprised during movement (Dudeman).- Fixed an Artillery return fire error (gamerdude).- Fixed a UNIT script error that would not deploy naval units when a country joins/enters the war (Lothos).- Fixed an available resolutions display error in the SETTINGS screen.- Fixed a sleep tool CTD when combined with selecting next/previous units (John C).- Fixed a unit supply value error for when supply sources are
2024-12-13 17:34 UTC · Community Announcements · Death
The Winter Tournament for Strategic Command WWII: War in Europe is officially open for sign-ups. This is your chance to test your strategic skills against players from around the globe. Tournament Details The Winter Tournament features three legendary campaigns: 1944 D-Day to Berlin: Lead the final Allied push into Europe or defend the Axis against overwhelming odds. 1943 Operation Citadel: Relive the largest tank battle in history during the Battle of Kursk. 1942 Case Blue: Take command during the German offensive into Southern Russia. Each round gives players 30 days to complete their matche
2024-05-18 09:48 UTC · Community Announcements · Death
{STEAM_CLAN_IMAGE}/44914347/05910dc31a8e9eff30c094c63e633ee11e93ee6c.jpg We're thrilled to announce that Strategic Command WWII: War in the Pacific will be out on June 25th. Soon you'll be able to battle through land and sea, commanding the forces of 7 Major powers: Japan, Australia, China, Communist China, USA, UK and USSR. The 1941 Day of Infamy campaign is coming with 36.000 hex map, get ready to re-fight the 20th century's greatest conflict in the Pacific. If you haven't yet, register for the beta, in the meantime you can find a feedback article here. https://store.steampowered.com/news/ap
2024-01-11 15:45 UTC · Community Announcements · Death
A new update is available for Strategic Command WWII War in Europe. Here is the full changelog: GAME ENGINE - Fixed a disappearing AI unit under rare circumstances (Lothos). - Fixed an introduced transport issue that did not allow land units to transport when adjacent a 'frozen' port that was not convered in ice. - Fixed a MOBILIZATION_4_EVENT error that did not properly structure a DECISION like event that other events could link to (Lothos). - Fixed an issue for AI ai units where they could incorrectly fly over NEUTRAL territory to otherwise strike 'unreachable' target hexes (Lothos). - Fixe
2023-07-10 15:25 UTC · Community Announcements · FremboT3
A new official tournament for Strategic Command WWII: War in Europe is about to begin. Take on other players and play both sides to see who will come out on top in three maps. Every map will cover one round, each lasting 45 days. The Strategic Command WWII: War in Europe - Summer Conquest Tournament will start on July 17th 2023 at 01.00 GMT. - 1944 - D-Day to Berlin - The war is now progressing in favor of the Allies and the time has come to defeat the Reich. On to Berlin! - 1942 - Case Blue - The Soviet Union has been weakened, but not defeated, during its first year at war. Can the Axis win
2023-06-01 12:14 UTC · Community Announcements · Death
A new update is available for Strategic Command WWII: War in Europe. Here is the full changelog: GAME ENGINE - Fixed an upgrade tool error that would sometimes allow you to upgrade resources beyond available MPPs (Jkap). - Fixed a unit movement error that did not fully update territorial control. All Campaigns - Coastal Guns' Naval Defense value increased from zero to one (Mithrilotter).
2023-05-18 11:23 UTC · Community Announcements · Death
A new update is available for Strategic Command WWII: War in Europe. Here is the full changelog: GAME ENGINE - Fixed an issue with HQ attachments and the associated HQ ratings and experiences that could be lost under rare circumstances (Chernobyl). - Fixed a FREE UNIT error that led to unattackable units if they formed on surrendered and occupied territory and assigned to a Major that was not yet fully mobilized and belligerent (klschult). - Fixed an error that did not have AI controlled Minors properly upgrade when they could (Elessar2). - Fixed an issue where subs that dove after an air unit
2022-09-21 11:21 UTC · Community Announcements · Death
A new update is available for Strategic Command WWII: War in Europe Here is the full changelog: GAME ENGINE - Fixed a FoW unit reveal error when a hidden enemy unit is adjacent to a Land + Sea hex (BPINisBACK). - Fixed an end of turn port control determination error for when adjacent enemy units are present, now it correctly only checks for adjacent enemy resources (boudi). - Fixed a strike range estimated combat losses error that would show estimated losses for targets that could not be attacked due to poor weather effects (Mithrilotter). - Fixed a neutral Major AI TRANSPORT script issue when
2022-02-04 12:46 UTC · Community Announcements · Edmon
A new patch is now available for Strategic Command WWII: War in Europe. Check out the full changelog below: Strategic Command WWII: War in Europe v1.24.00 GAME ENGINE - Fixed an issue where PBEM++ Tournament scores were not preserved when saving progress mid turn. Scores would then only re-appear after ending the turn (Ajunta Pall). - Fixed a UNIT production queue placement issue for the AI that would sometimes place an HQ adjacent to enemy units when better alternative positions were available (Josef Steppan) - Fixed a controlled movement error where the unit would not move the full range of
2021-11-22 13:02 UTC · Community Announcements · Edmon
A new patch is now available for Strategic Command WWII: War in Europe. Check out the full changelog below: GAME ENGINE - Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter). - Fixed an issue where renaming your HQ in the PURCHASE screen would not remove the originally named HQ from the list (ArcturusRising). - Fixed an issue where a SURRENDER_2 event would incorrectly remove a friendly unit rel
2021-06-18 11:44 UTC · Community Announcements · RobertaM
A new patch is now available for Strategic Command WWII: War in Europe. Check out the full changelog. GAME ENGINE Changes - Fixed a display error when navigating through the strategic menu options, e.g. War Map, Purchase Units etc, on displays with
2021-04-21 11:16 UTC · Community Announcements · RobertaM
An update is now available for Strategic Command WWII: War in Europe. Check out the full changelog below. GAME ENGINE CHANGES - Fixed a controlled unit movement error that led to a CTD when attempting to end the move along several hidden enemy units (EQFL_Sapare). - Fixed an error that did not properly allow Kamikaze attacks to damage adjacent enemy units. Normally a Kamikaze attack has a 25% chance of also damaging an adjacent naval unit by 1 strength point. - Fixed an outstanding issue that still did not allow some Free units to upgrade relative to their current controlling major nation (Gil
2021-02-25 15:44 UTC · Community Announcements · RobertaM
We have a released a new majoir update for Strategic Command WWII: War in Europe. A new community campaign has been added to the community pack, along with many updates and improvements. 1940 Sickle Cut The Sickle Cut Map campaign been added to the community pack. As the French Army waits behind the vaunted Maginot Line, Manstein's Plan will see the Germans invade from an unexpected direction. {STEAM_CLAN_IMAGE}/28911988/7982cc28032aabf096e0474da8b327d56443f063.png {STEAM_CLAN_IMAGE}/28911988/fc44bb689dcdde0e6e361dc467cead5c26dfe0aa.png FULL CHANGELOG GAME ENGINE CHANGES • Fixed a NEW UNITS sc
2020-08-12 15:07 UTC · Community Announcements · manickennel
GAME ENGINE CHANGES Fixed an end of turn MPP summary error that did not correctly list all summary items such as convoy and decision event additions/deductions (Sparky0565). Fixed a Transport error that did not allow you to unload if in a friendly port but without any remaining action points (Dalwin). Fixed a combat morale recalculation error that in some cases incorrectly increased a defenders morale (pjg100, HamburgerMeat). Fixed a transport unload error that would sometimes freeze the rest of the in game interface. Fixed a unit operation error that did not allow units to transport past Sici
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