2021-01-13 20:39 UTC · Community Announcements · sadsquarestudio
- Progress-impeding bug Hi there beautiful people, Today we’ve got a quick hotfix for a bug that was reported multiple times. The axe will no longer respawn in the sledge hammer’s location, and will always spawn properly. A wonderful day to all of you!
2020-12-10 00:11 UTC · Community Announcements · ♥
Hi there wonderful people, Today we're releasing a new patch that will fix a variety of bugs, and we're adding more autosave slots and a progression % displayed when hovering a save, so that it's a bit easier to manage progression, or missed events/details. The progression % only takes mandatory events in consideration. Here's a rundown of what is fixed in this patch: Fixed a problem where players could get stuck because of a weird giant doors scaling bug. Fixed a crash that could occur while navigation in the Key Bind UI. Players will now be able to properly map the arrow keys. Fixed a bug wh
2020-11-13 01:07 UTC · Community Announcements · sadsquarestudio
Hi there wonderful people! We've released a patch that fixes a plethora of bugs. Here's a rundown of what this patch fixes: Made some minor changes in Chapter: Rakan. Made some minor changes of key items locations. Fixed a bug that unloaded the room above the garage when in it in Chapter: Dolores. Fixed a bug that opened all lights in the babyphone clock puzzle. Fixed a bug where the garage door to basement would both be opened and locked. Fixed a bug that caused some dialogues to repeat. Fixed a bug that caused some subtitles to be displayed in english in all languages. Fixed a bug that cause
2020-11-03 03:05 UTC · Community Announcements · sadsquarestudio
Hi there! We've released a new patch that fixes the following softlocks that could prevent progress. If this happened to you, simply load your game and it should be fixed. All dynamic items that can respawn will now properly respawn in the storage room. It is no longer possible to pick up a beer box in the grocery store that cannot be dropped. In Chapter: Dolores, the door leading to Dolores' room will be properly unlocked and can no longer prevent progress. Fixed a rare bug where the player would fall under the floor after the scene started by picking the mask piece next to the white bird. If
2020-11-02 00:43 UTC · Community Announcements · sadsquarestudio
Hi there! We just wanted to let everyone know that we'll be working on fixing MAJOR bugs reported by the community ASAP. Here's the small list of the ones we've got in sight at the moment: - Some dynamic items required for progress can disappear forever (sledge hammer, compass) - The door in chapter: Dolores to Dolores' room can be locked forever - Grabbing the beers in the grocery store too fast can cause a bug where you cannot drop them again, and this impedes progress (loading the last auto-save will fix this one easily though) Note that hardware-specific bugs take a long time to fix, we're
2020-10-30 05:41 UTC · Community Announcements · sadsquarestudio
Hi there! A major bug preventing progress in Lucy's chapter was rapidly discovered and reported by the community. Fixed: - A collision problem in the secret sewer-like room under the carpet in Lucy's chapter prevented progress in the chapter. Thank you for quickly reporting the issue.
2020-10-30 04:00 UTC · Community Announcements · sadsquarestudio
Visage is now leaving Early Access! As of now, the game will be updated to Full Release. If the game doesn't update automatically, make sure to restart Steam. To make sure that you are on the correct version, go to the Main Menu and look for the version number to the bottom right, and make sure it's "3.0". THIS IS VERY IMPORTANT: if you start a game on version 2.2, it will be DELETED once it is updated to 3.0. Two New Chapters The full game now contains four chapters, making for a total of 15+ hours of gameplay! New Achievements To reflect the change to the full version, 10+ new achievements h
2020-10-23 19:55 UTC · Community Announcements · sadsquarestudio
The wait is finally over! Hi there wonderful people! Our most sincere apologies for the radio silence over the past months. Our focus was entirely targeted on finishing the game, and that we did! AND THERE IT IS! The wait is finally over! The full release is coming on October 30th on Steam, just in time for Halloween! Early Access vs Full Release The Early Access currently available on Steam contains two chapters, for a total of approximately 8 hours of gameplay. The full release will contain four chapters, for a total of approximately 15 hours, doubling its content. Price update The Early Acc
2020-02-14 22:32 UTC · Community Announcements · sadsquarestudio
Hi there, beautiful people! Hope y'all having a great day! Many of you have been asking to see some more "meaty" news, and for good reasons, so we thought today would be a good time to do that, since we've got some bigger news. The Big News The big thing is that we've now got extra hands that'll help us on porting the game on consoles! We are super thrilled to have partnered up with a very talented team that will give us a well needed boost in our productivity, so you guys can enjoy the game as soon as possible. Release date The ultimate question that still remains to be answered! We will be r
2019-07-11 22:35 UTC · Community Announcements · sadsquarestudio
Once again, we've fixed a bunch of bugs that have been reported by our awesome community! Here's a short list of what the latest patch fixes: Players could get stuck in a sequence moving between walls Staircase going to the attic will now correctly load New changes that should prevent rare crashes when finishing Chapter: Dolores It should no longer be possible for A.I. to dissapear during kill sequence, placing players in a bugged state Fixed some triggers that would load levels in unwanted locations Fixed a bug where players could break mirrors indefenitely A huge thanks to all of you for you
2019-07-09 21:54 UTC · Community Announcements · sadsquarestudio
Hello beautiful people, Today we're releasing a hotfix that addresses the following issues: The sledgehammer's hitbox will now be a LOT more consistent. Those who couldn't break things easily with the sledgehammer will now be able to. We have made some changes to prevent the game from crashing after the final scene. Some players still experienced an invisible collision when trying to cross the bridge with a cross. It should be fixed, but we have never been able to reproduce the issue. If this happened to you, please let us know if it now work properly for you. Based on our own testing, and on
2019-07-07 18:22 UTC · Community Announcements · sadsquarestudio
Hi there, We were notified of the following major bugs that prevent progress, and they should be fixed. Candles burn out in a few seconds. Crosses could prevent players from opening the door leading to "the cross room".. We apologize for the frustration this may have caused! A wonderful day to you all!
2019-07-05 21:35 UTC · Community Announcements · sadsquarestudio
Hi there, Today we're releasing a patch that fixes most of the bugs that might have prevented players from progressing, and fixes some more minor annoying bugs. Here's the recap: There were still some rare occurances where the player would be killed on a ladder. Hopefully, it's really fixed now. Picking the basement key twice should no longer be possible. Fixed a problem where placing frames on the walls would cause a bug with their locations. Fixed multiple bugs associated to placing candles on sockets. (this could prevent players from progressing) Fixed some lightswitches that would have wro
2019-07-04 04:51 UTC · Community Announcements · sadsquarestudio
Thanks to your help, we've been able to track bugs that sneaked past us. Here's a short list of what we've fixed today: Fixed a bug where Lucy's kill animation would not trigger correctly. Fixed some animations during random events. We *nerfed* the camera. Fixed a bug where you would teleport out of ladders and get killed. Some gameplay adjustments. Thank you for your support everyone! We have also fixed another bug. It might contain some SPOILER, so you might want to skip on reading that one. If you have tried to use a cross to get to a secret door... Well, it's now fixed. We apologize for th
2019-07-03 21:14 UTC · Community Announcements · sadsquarestudio
Hi there, Here's a quick release patch. We were notified that Polish and Hungarian did not work correctly in-game. This fix should enable players to use these languages now. A wonderful day to all of you!
Full appinfo as delivered by Steam PICS, changenumber 37492326. Also at /api/app/594330/raw.
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