Embark - if you dare - upon a desperate battle against the unknown horrors of the beyond; featuring roguelike elements, including procedural generation and permanent death, CTHON seamlessly blends visceral combat with strategic character building.
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Price history, US store (USD)
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2026-09-11 21:17 UTC
$4.99
$4.99
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public
7952195
2022-04-12 06:38 UTC
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595101
146.10 MB
97.09 MB
2673001836314863365
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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7952195
public
2022-04-12 06:38 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-04-12 06:39 UTC · Community Announcements · Gravity Games
Hello everyone! After far too long, CTHON has finally been updated to the Game Maker Studio 2 engine from Game Maker 8.1! This has been all about making sure the source code doesn't sit there and rot and that the game continues to be stable on newer OSs. A few minor bugs have been fixed here and there, but it's the same game you all know and hopefully love. Theoretically, the game should be much more performative because it is compiled with the YoYo Compiler rather than interpreted. Please let me know if you encounter any issues with the update. Sorry it took such a long time to update CTHON,
2020-05-03 01:48 UTC · Community Announcements · Gravity Games
Hi everyone! A couple weeks ago I announced that Gravity Games is becoming Orbweaver Studios and working on a new game -- RUIN. We're working on getting up and running on all the myriad social media outlets; to that end, we've set up a Twitter account which you can find here (we're starting to put some cool stuff about RUIN up!) We're also planning on updating the website soon with more information on RUIN. Be sure to check back there often if you'd like to keep tabs on what we're up to: Orbweaver Studios
2020-04-16 03:02 UTC · Community Announcements · Gravity Games
Hello everyone! It has been a couple years since there was a concrete update on what is happening with Gravity Games, and CTHON. Here is what is happening: When I released CTHON, it was under the name of a sole proprietorship, called Gravity Games. In the following years, I partnered with another developer in the same area as me and ever since we have been deep in development on a new game -- RUIN. During these last couple of years of development, we formed a company called Orbweaver Studios. The CTHON community, even if it might be small compared to so many other communities, is extremely imp
2018-01-22 22:22 UTC · Community Announcements · Gravity Games
Hi everyone, Just a quick patch to fix a bug: Bug Fixes Fixed a bug where an error would be thrown on the final score screen (after defeating the final boss) if the game was saved and exited right before the final boss level. Note: If you notice the file sizes are hundreds of megabytes, don't be alarmed; because of the way Game Maker works, I have to overwrite the executable entirely whenever I recompile the game with code changes. Download sizes for CTHON at the moment should be right around 244 MB, though that number will slowly rise as additional code is added.
2018-01-22 22:22 UTC · Community Announcements · Gravity Games
Hi everyone, Just a quick patch to fix a bug: Bug Fixes Fixed a bug where an error would be thrown on the final score screen (after defeating the final boss) if the game was saved and exited right before the final boss level. Note: If you notice the file sizes are hundreds of megabytes, don't be alarmed; because of the way Game Maker works, I have to overwrite the executable entirely whenever I recompile the game with code changes. Download sizes for CTHON at the moment should be right around 244 MB, though that number will slowly rise as additional code is added.
2017-10-29 00:52 UTC · Community Announcements · Gravity Games
Hi all! Here is what is new to CTHON: Bug Fixes Fixed another crash bug related to audio playback on Windows 8 and 8.1, at the final boss. Here's hoping this will be the last of it! Thanks, and enjoy!
2017-10-29 00:52 UTC · Community Announcements · Gravity Games
Hi all! Here is what is new to CTHON: Bug Fixes Fixed another crash bug related to audio playback on Windows 8 and 8.1, at the final boss. Here's hoping this will be the last of it! Thanks, and enjoy!
2017-10-09 03:33 UTC · Community Announcements · Gravity Games
Hi everyone! Here is what is new to CTHON: EDIT: After further testing, there still appears to be some kind of crash issue with the final boss on Windows 8; I am working on a fix and will update the game with it as soon as it is ready. Thank you for your patience! Bug Fixes Fixed another (and hopefully the last) potential crash bug that is related to audio playback issues on (from what I know so far) Window 8 and 8.1 sound drivers. Fixed a bug where one of the attacks used by the final boss would miscalculate its damage. Stay tuned for more updates soon!
2017-10-09 03:33 UTC · Community Announcements · Gravity Games
Hi everyone! Here is what is new to CTHON: EDIT: After further testing, there still appears to be some kind of crash issue with the final boss on Windows 8; I am working on a fix and will update the game with it as soon as it is ready. Thank you for your patience! Bug Fixes Fixed another (and hopefully the last) potential crash bug that is related to audio playback issues on (from what I know so far) Window 8 and 8.1 sound drivers. Fixed a bug where one of the attacks used by the final boss would miscalculate its damage. Stay tuned for more updates soon!
2017-10-04 01:00 UTC · Community Announcements · Gravity Games
Hey all! Here is what is new to CTHON: Balance Changes Revamped item spawning to be more forgiving, especially on later levels. Resource items (health, ammo, and grenades) reduce less rapidly per level. This is most noticeable in the late game. Each difficulty is different in how rapidly it reduces item count per level; Beginner has a flatter curve, while Hardcore has a steeper curve. Item spawning is still random, but generally not as scarce. Revamped the way secrets spawn so that they have less of an overall impact on the game; some secrets can still contain very good loot, not so good loot,
2017-10-04 01:00 UTC · Community Announcements · Gravity Games
Hey all! Here is what is new to CTHON: Balance Changes Revamped item spawning to be more forgiving, especially on later levels. Resource items (health, ammo, and grenades) reduce less rapidly per level. This is most noticeable in the late game. Each difficulty is different in how rapidly it reduces item count per level; Beginner has a flatter curve, while Hardcore has a steeper curve. Item spawning is still random, but generally not as scarce. Revamped the way secrets spawn so that they have less of an overall impact on the game; some secrets can still contain very good loot, not so good loot,
2017-09-12 19:05 UTC · Community Announcements · Gravity Games
UPDATE: We have been play-testing the new item balance internally for the past week and it is mostly finished - I'm currently tweaking the way secrets spawn so that they have far less of an impact on the overall item balance (and I've added some visual cues to be able to tell where a secret is located more easily), and then I'll get the new patch out the door! Thanks again all! Hi all! The going has been slow lately because I've been mostly splitting my time between porting CTHON to a new engine and prototyping what will be Gravity's next game. However, I would like to restart patches to the g
2017-09-12 19:05 UTC · Community Announcements · Gravity Games
UPDATE: We have been play-testing the new item balance internally for the past week and it is mostly finished - I'm currently tweaking the way secrets spawn so that they have far less of an impact on the overall item balance (and I've added some visual cues to be able to tell where a secret is located more easily), and then I'll get the new patch out the door! Thanks again all! Hi all! The going has been slow lately because I've been mostly splitting my time between porting CTHON to a new engine and prototyping what will be Gravity's next game. However, I would like to restart patches to the g
2017-05-16 00:30 UTC · Community Announcements · Gravity Games
Hi everyone! Just a quick note to say: no, I have not forgotten about the game; the next patch is taking a little longer due to some extenuating circumstances, but I'm aiming to have a small update within the next couple of weeks. Your feedback is always appreciated so don't hesitate to leave suggestions and bug reports on the forums. As always, thanks for playing CTHON and I hope at least most of you are enjoying it!
2017-05-16 00:30 UTC · Community Announcements · Gravity Games
Hi everyone! Just a quick note to say: no, I have not forgotten about the game; the next patch is taking a little longer due to some extenuating circumstances, but I'm aiming to have a small update within the next couple of weeks. Your feedback is always appreciated so don't hesitate to leave suggestions and bug reports on the forums. As always, thanks for playing CTHON and I hope at least most of you are enjoying it!
Full appinfo as delivered by Steam PICS, changenumber 34781270. Also at /api/app/595100/raw.