Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2024-04-04 13:45 UTC · Community Announcements · SpaceyBat
Today is a big day for Freedom Planet fans - Thanks to our partners at XSEED Games, Freedom Planet 2 is now available on Nintendo Switch, Sony PlayStation 4/5, and Xbox One/Series S! To coincide with this release, we have added two brand new Boss Rush challenges to the Battlesphere that will truly test the mettle of experienced players. Boss Rush: Division 1 is available in the postgame after collecting all Time Capsules and achieving the extended ending. This challenge covers the first 17 boss fights. A central hub between fights allows you to heal up and select one of the five elemental shie
2024-02-02 00:57 UTC · Community Announcements · SpaceyBat
Hello Avalicians! With a little over two months left until our console launch, we're continuing to work on fixes and tweaks for the PC version of Freedom Planet 2. Thank you again for your reports and we'll keep at it! General - In the Album menu, photos are now only flagged for deletion by pressing the Guard button, and the menu will now return players to the Album after deletion is complete. - Made some adjustments to prevent warnings from appearing in the wrong spot when the camera is zoomed out in certain locations. - Aqua Troopers have updated sprites. - Fixed extended scenes being shown
2024-01-08 15:19 UTC · Community Announcements · SpaceyBat
Hello Avalicians! We have a new build ready that addresses certain issues that were introduced in the previous patch, along with additional fixes. Thank you once again for your feedback, it has been a genuine help! General - Fixed the Screen Size in Screen Settings being stuck in Custom and unable to proceed to larger sizes if the player's display resolution cannot fully fit non-fullscreen window sizes. - Reduced the Internal Scale setting options from (x1, x2, x4, x8) to (x1, x2, x3, x4), as the previous higher values were adding too much load onto GPU for diminishing results. - Life Oscillat
2023-12-15 22:31 UTC · Community Announcements · SpaceyBat
We hope everyone has been doing well this year! This new update for Freedom Planet 2 includes hundreds of fixes and tweaks based on feedback from our community over the past year, as well as a few new display options. Thank you all so much for helping us polish Freedom Planet 2 even more, and we hope you have the best and safest of holidays! General - Significantly reduced lag for the first time Lilac guards after the game is booted. This fix also affects the first time Neera loads into a stage, or the first time Carol dismounts from a bike. - Fixed an issue where the player would be locked in
2023-05-08 15:22 UTC · Community Announcements · SpaceyBat
Hello Avalicians! With summer almost here, we've been working hard on porting the game to consoles and addressing as many lingering bugs as possible. In the meantime, we have a juicy new update that not only includes a hefty amount of fixes and balance tweaks, but includes two new locations in Shuigang! Beyond the outskirts of town is an optional advanced tutorial to teach new players how to guard properly. Additionally, Chloe has now set up a campground before the Snowfields stage that makes it possible to buy items from her at the point where the player is blocked from returning to town. Tha
2023-03-14 02:55 UTC · Community Announcements · SpaceyBat
Hello Avalicians! A new update is ready that fixes a couple of oversights from today's earlier update. Thank you for the reports! - Fixed the sparring and training menus from softlocking the game due to lacking the new rank icons from the Battlesphere. - Falling KOs are once again disabled in several Battlesphere arenas where they were temporarily turned on during debugging.
2023-03-13 19:40 UTC · Community Announcements · SpaceyBat
Hello Avalicians! We have released another patch that adds ranks to the Battlesphere menu for each challenge, adds new visual options to help reduce motion sickness in certain areas of the game, further balances the difficulty of the secret level, and includes other fixes and quality of life changes. Thank you so much for your continued feedback and reports! We're planning another round of fixes this year ahead of the release of the console versions of the game. We'll keep you all updated! General - Best ranks in battlesphere challenges (courses, arenas, and bosses) will now be displayed in th
2023-02-20 23:29 UTC · Community Announcements · SpaceyBat
Hello Avalicians! We worked with Makeship recently on an adorable plushie of Merga, which is available for purchase for the next 11 days! Here is a link to our campaign page if you are interested: Merga Plushie on Makeship {STEAM_CLAN_IMAGE}/31459364/a0aa6cc5b49bd5aa9965e6f8afcfb0591af9bd3b.png Your support is what helps us make cool merchandise like this, so thank you all so much! In the meantime, we are still working on updates and we will let you know when the next version of the game is ready. Cheers!
2023-01-14 20:38 UTC · Community Announcements · SpaceyBat
Hello Avalicians! Today's update addresses some lingering bugs and inconsistencies, makes Carol's Wild Claw and Neera's icicles stronger, and also makes adjustments to Milla's damage values to make the Super Shield Burst a more viable option for bosses. In prior versions, Milla's Cube Blaster damage output encouraged rapid button presses, and several players have mentioned to us that this can cause hand pain with repeated use, so it is now more viable to alternate between the Cube Blaster and Super Shield Burst for maximum damage output. The changes should be small enough that it won't affect
2022-12-25 17:51 UTC · Community Announcements · SpaceyBat
Good afternoon! We've pushed out a quick hotfix to 1.1.9r that fixes an underflow error in Classic mode's item shop caused by the addition of the new item. Thanks for letting us know about it so quickly, and happy holidays again!
2022-12-25 15:24 UTC · Community Announcements · SpaceyBat
Good morning, Avalicians! Today's update adds a new item to Yuni's shop, improvements to Neera's speedrunning capabilities, and numerous fixes and quality of life adjustments. We hope everyone is having a good, safe and warm holiday weekend! General - Several "rival" bosses now don't inflict hitstun on themselves if their attack connects with the player; this should fix cases when these bosses would freeze in place when colliding with guarding players. - Changed interaction mechanisms between players and crush zones. Crush zones scripts are now passive by themselves, and player script now inst
2022-11-22 21:16 UTC · Community Announcements · SpaceyBat
Avalicians, heed our call! The Steam Awards are in full swing, and with Freedom Planet 2 now officially compatible with the Steam Deck, we humbly ask for your consideration in nominating us for Best Game On the Go! Additionally, with the Steam Autumn Sale in full swing, we have restored our 10% launch discount, as well as special discounts on the rest of our Steam library including the original Freedom Planet, Grapple Force Rena, and Petal Crash. Thank you again so much for your support over the years, and we hope you all have a nice and relaxing week! ♥ - Sabrina
2022-11-17 20:09 UTC · Community Announcements · SpaceyBat
Hello Avalicians! This update contains a bunch of fixes and quality of life changes we've been working on the past couple of weeks. We've also addressed the performance issues with Lunar Cannon. Thank you again for your feedback and for all of your support! General - Adjusted interaction conditions for various enemies and gimmicks, so that they would either properly return players into their alive / KO'd state or reject KO'd players outright. This includes the drill rides in Phoenix Highway, spinning columns in Globe Opera 2, and pinball flippers in Bakuna Rush. - Enemies now remove all of the
2022-10-24 16:21 UTC · Community Announcements · SpaceyBat
Good Monday, Avalicians! Today's update includes a bunch of fixes we've been chipping away at over the past week. Thank you for your continued reports! {STEAM_CLAN_IMAGE}/31459364/6e134ff08aaa94d49a34c50026d7f09ed02b919a.png General - Touched up Askal's aerial Hundred Hook sprites. - Capped the maximum damage the player can receive from stacking shockwaves to 1. - Removed stacking damage the player receives from Traumagotchas and Snatchamons. - Rotating Terrain now should have proper time slowdown duration. NPCs - Implemented additional dialog checks to take player character into account. This
2022-10-13 16:26 UTC · Community Announcements · SpaceyBat
It's already been a month since our launch?! Happy One Monthiversary! Today's build contains an extensive number of fixes and refinements, and additionally adds the ability to replay most of the cutscenes for any character that you have a game completion badge for. {STEAM_CLAN_IMAGE}/31459364/6acaf329b9d0abb8f7bc155dad1e2b264135c4a9.png General - The Gallery section of the main menu now has a cutscene viewer. This allows you to view the majority of the game's cutscenes for any character that you have a corresponding "game clear" badge for. Radio conversations are omitted due to current scripti
Full appinfo as delivered by Steam PICS, changenumber 37871205. Also at /api/app/595500/raw.
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