Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-12-07 20:56 UTC · Community Announcements · tindelljk
Changes: Hearts on the hud now have shadows like everything else on it. Changed the gamepad button sprites on the hud slightly. Added an error message/sound if the second player tries to join without the doppelganger item. Bug fixes: Opening the inventory no longer cuts off error and warning sounds.
2019-08-19 01:01 UTC · Community Announcements · tindelljk
This one's been a long time coming. The final boss difficulty tweak. Changes: The monster spawn rate and laser beam freqency now scale more evenly as the fight progresses during the final battle. The laser beam during the final battle's damage has been reduced. Monster health has been slightly reduced in higher difficulties. Notes: The last boss is intended to be considerably more difficult than anything you have faced up to that point so this doesn't mean it's easy now but it has been a common complaint just how difficult it is. Especially on higher difficulties. It may still require some mor
2019-01-18 01:46 UTC · Community Announcements · tindelljk
Changes Made some tweaks that should improve performance significantly for some people.
2018-11-21 16:58 UTC · Community Announcements · tindelljk
Another small one this time to fix an issue I thought I already had. Bug Fixes The skeleton sheriff's aim was still way off.
2018-07-09 15:16 UTC · Community Announcements · tindelljk
Nothing major this time. Just some adjustments to the analog control. Changes: Increased the analog threshold slightly. Since you can only move in 4 directions the lower threshold made it a bit too easy to move the wrong way. Bug Fixes: It is no longer possible for the analog to register 2 directions at once. The second controller's analog works on the title screen now.
2018-06-10 15:53 UTC · Community Announcements · tindelljk
Changes: Durastin's health has been reduced slightly. Added a health bar display to normal enemies as well as lesser bosses. Enemies no longer spawn in the room you start in every time you continue. Bug Fixes: Shotgun pellets caused Durastin to become immune to damage slightly longer than intended. Alien shades were not being revealed properly by several weapons. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28901290/09f1dfd551e67d8a882f8632d84779bccd8a9e9c.png
2018-04-05 16:04 UTC · Community Announcements · tindelljk
Changes: Durastin can no longer be stun locked to death by rushing him with 2 weapons. Removed one of the eyeballs in a particular room in Level 1. They were nearly impossible to avoid. Normal and hard modes are now unlocked from the start. Ultra will be unlocked after completing either. Reduced the wait time after dying in the Floppy Fish mini game to 3 seconds, down from 5. Slightly redesigned a secret room in level 8 that was impossible to complete without taking damage. Health in shops now comes in packs of 6, up from 3. Bolts in shops now come in packs of 9, up from 3. Bug Fixes: Certain
2018-04-05 16:04 UTC · Community Announcements · tindelljk
Changes: Durastin can no longer be stun locked to death by rushing him with 2 weapons. Removed one of the eyeballs in a particular room in Level 1. They were nearly impossible to avoid. Normal and hard modes are now unlocked from the start. Ultra will be unlocked after completing either. Reduced the wait time after dying in the Floppy Fish mini game to 3 seconds, down from 5. Slightly redesigned a secret room in level 8 that was impossible to complete without taking damage. Health in shops now comes in packs of 6, up from 3. Bolts in shops now come in packs of 9, up from 3. Bug Fixes: Certain
2018-03-16 14:05 UTC · Community Announcements · tindelljk
Shotgun Legend appeared in an article on Rock Paper Shotgun in January as one of the best five unsung games on Steam that week. https://www.rockpapershotgun.com/2018/01/19/best-new-steam-games-this-week/ I discovered it listed as the 25th best game released on Steam in 2018 on a website called Steam Top 250. http://steam250.com/2018 There was a review on Brash Games that was later moved to another site called Bonus Stage. https://www.bonusstage.co.uk/2017/06/25/shotgun-legend-review/ Well before launch it appeared on Scythe Plays on Youtube, among many others. https://www.youtube.com/watch?v=p
2018-02-15 14:29 UTC · Community Announcements · tindelljk
Changes: The game now has a title theme. The music option in the settings no longer plays the dungeon theme if you haven't started a game. Added difficulty settings when you start a new game. Normal is available from the beginning. Hard and Ultra are unlocked after completing the previous difficulties. Hardcore mode now has dungeons completed leaderboards for all 3 difficulties. Added a difficulty indicator at the bottom of the inventory screen. Invincibility time has returned to 1 second when hit by fireball and spike traps. Up from 1/2 second. Added an error sound for greyed out menu options
2018-02-15 14:29 UTC · Community Announcements · tindelljk
Changes: The game now has a title theme. The music option in the settings no longer plays the dungeon theme if you haven't started a game. Added difficulty settings when you start a new game. Normal is available from the beginning. Hard and Ultra are unlocked after completing the previous difficulties. Hardcore mode now has dungeons completed leaderboards for all 3 difficulties. Added a difficulty indicator at the bottom of the inventory screen. Invincibility time has returned to 1 second when hit by fireball and spike traps. Up from 1/2 second. Added an error sound for greyed out menu options
2018-01-28 02:10 UTC · Community Announcements · tindelljk
Changes: Added an arcade cabinet with a mini game to one of the houses in town. It's totally not a rip off of anything either. I may add more of these in the future. Added the game's first Steam leaderboard for said mini game. Bug Fixes: Fixed some text errors on the inventory screen and in notes.
2018-01-28 02:10 UTC · Community Announcements · tindelljk
Changes: Added an arcade cabinet with a mini game to one of the houses in town. It's totally not a rip off of anything either. I may add more of these in the future. Added the game's first Steam leaderboard for said mini game. Bug Fixes: Fixed some text errors on the inventory screen and in notes.
2018-01-19 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
Studies say that this week is the best week of the year to move house for gillionth time, attempt the thirteenth Herculean task of speaking to the one human in a Royal Mail call centre, then injure your back. Anti-frustration, then, would be a perfect theme for this week’s Unknown Pleasures. Washing down an inadequate course of ibuprofen this week: artificial mortality, shotgun-based exploration, and zero gravity monster-dodging. (more…)
2018-01-15 16:36 UTC · Community Announcements · tindelljk
Changes: Added a collectable card bestiary to the game. Common cards randomly drop from enemies. Uncommon and rare cards are found in specific places throughout the game. Many of the game's visuals look sharper and move smoother now. Dying now sends you straight back to your last save point instead of the title screen. Summoned skeletons are now destroyed along with the lesser alien bosses. 1-8 now selects the appropriate item if player 1 is using a keyboard. Added a new music track for cave areas. The compass now also allows you to track rooms you have been in before in dungeons. The eyeball
Full appinfo as delivered by Steam PICS, changenumber 35801095. Also at /api/app/597230/raw.
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