Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-01-31 06:39 UTC · Community Announcements · Damian
1.36 Fixed a bug that may have caused items upgraded using Sanctified Ointment to render the save file unloadable. This was related to item textures. Sanctified Ointment will now change those as well. Your save files that had been corrupted that way should also load again. To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu. Do let me know in the comments if you're now encountering any new irregularities related to loading saves and items. Edit: going live on default. Edit:
2022-12-31 15:19 UTC · Community Announcements · Damian
I've identified a bug that has eluded me up until now. It's quite rare but potentially game-breaking. I also drew a couple of gems as penance, and because I thought that item type could use some more variety. 1.34 Fixed a bug that could cause an upper entrance to be blocked by a secret passage running through the same wall in some cases. Added item images for five gems. This patch will have to upgrade your savegame upon loading. That means the game will generate a new current dungeon floor for you but your character and inventory will remain untouched. I am sorry it took me this long to get be
2022-07-06 23:50 UTC · Community Announcements · Damian
1.33b Fixed an issue with the secret code spawning inside of paintings in dungeon type 3 in very rare cases. Also, the scroll with the secret code will now only appear on a plain wall if there was no other position available (such as in a wardrobe or on a pillar). Added the Spectral Mastery skill. This skill will cause full swings to fire a projectile causing a percentage of melee damage, on the condition that your character is at maximum HP. Edit: Fixed a bug that would prevent the Distilled Gunk item from working after loading a savegame. This update will upgrade your savegames upon loading.
2022-06-01 06:03 UTC · Community Announcements · Damian
1.3 Fixed an issue with The Exterminator dealing sharp type damage instead of blunt. Fixed a bug that caused cockroaches to not move. Fire damage dealt by Improved Lunge will now properly synergize with Pyromancer. Previously it would deal damage over time based on Fiery Weapon damage. Now it will deal damage over time based on the fire damage dealt by Improved Lunge itself. Fixed an issue with Parchment Grease allowing invalid targets. Damage dealt by deflected projectiles is now increased by the player's melee damage. (Higher skill levels still provide a multiplier for the total amount) Usin
2022-04-02 07:40 UTC · Community Announcements · Damian
Just a quick fix for a potentially game breaking issue with one of the recent additions. Also replaced an axe head that wasn't up to par. 1.22 Fixed a bug that could cause a wall to be placed at the exit of one of the outside areas in dungeon type 3. Replaced image for a t4 axe head and adjusted image for a t2 one. Set the minimum for equal attribute potion mixes to the average value of both +2, so as to always provide a benefit over drinking them individually. (eg.: 1+1=3 instead of 2) Made the dark gradient towards the edges of the initial loading screen match the screen resolution for resol
2022-01-08 18:14 UTC · Community Announcements · Damian
1.21b Fixed an issue related to achievements not unlocking after having timed out before in the same session. Fixed another issue with achievements not working. Fixed a bug that could have led to spike traps blocking hidden passages in dungeon type 1. Fixed an issue with entrances to big rooms opening into chasms on rare occasions. Fixed a bug that could have caused the final room of a given floor to be unreachable in dungeon type 2. Fixed an issue with upper entrances being blocked by spikes in dungeon type 3. Increased the minimum ceiling height of rooms with a falling ceiling. Rooms with fl
2021-12-31 19:28 UTC · Community Announcements · Damian
1.21 Fixed an issue related to achievements not unlocking after having timed out before in the same session. Fixed another issue with achievements not working. Fixed a bug that could have led to spike traps blocking hidden passages in dungeon type 1. Fixed an issue with entrances to big rooms opening into chasms on rare occasions. Fixed a bug that could have caused the final room of a given floor to be unreachable in dungeon type 2. Fixed an issue with upper entrances being blocked by spikes in dungeon type 3. Increased the minimum ceiling height of rooms with a falling ceiling. Rooms with flo
2021-07-31 15:11 UTC · Community Announcements · Damian
1.1 Fixed a bug that could still lead to secret entrances opening into locked prison cells with no other way out in cases where the cell is two tiles wide and the secret entrance opens into the tile without the door on it. Fixed a bug that could cause walls to be placed inside catwalk access doors in dungeon type 1 when there was another unrelated catwalk access door in the same position belonging to another room, in rare cases. Fixed a bug that could have caused wall spikes to be placed inside of wardrobes in dungeon type 3, thereby blocking secret passages in rare cases. Fixed a small issue
2021-02-11 13:05 UTC · Community Announcements · Damian
This build will upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. Fixed an issue with items with special skills (star shaped icon) not getting the intended amount of skills. Fixed an issue with missing bookshelves in library type rooms with upper levels that can only be accessed via jumping on bookshelves. Fixed an issue with secret entrances not appearing in dungeon type 3 if placed on outer wall tiles. Fixed an issue that could have caused upper
2020-12-27 11:06 UTC · Community Announcements · Damian
1.09 This build will once again upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. Braziers with the corpse of a slime on top should now be more realiably usable. Fixed a bug that could have led to the creation of chasms at doors in L-shaped rooms. Fixed a bug that could have caused mages and ranged orcs to not be placed on top of round platforms but slightly off. Fixed a bug that could have caused tiles in round-cornered type rooms to not be raised
2020-12-14 18:50 UTC · Community Announcements · Damian
This build will also upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. 1.08 Fixed a bug that could have led to wall boxes showing up in hidden climbing shafts in dungeon type 2. Fixed an issue that could have led to triggerable platforming boards blocking other boards below once triggered. Fixed an issue with wall objects getting placed inside of curved walls. Fixed an issue with keys not dropping from enemies who should be carrying them after load
2020-12-05 12:54 UTC · Community Announcements · Damian
This build will once again upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. 1.04 Chasms type rooms in dungeon type 2 will no longer have spike trees in them. Fixed an issue that could have caused a secret passage to block a secret flight of stairs. Fixed an issue with some objects getting placed inside of platforms in some rooms. This wasn't visible before and didn't impact progress. It just skewed the intended number of objects in those rooms. Co
2020-11-27 19:08 UTC · Community Announcements · Damian
Moving this from the beta branch to the default branch 1.02 This update will upgrade your savegames upon loading. That means you'll get a new dungeon floor of the appropriate dungeon level but your character and inventory will remain untouched. Fixed a problem with some connected rooms, where the connecting tiles could be unreachable. Fixed an issue with enemies spawning inside of round walls. Fixed a bug that could cause fuseboxes to appear inside of round walls. Fixed an issue with missing skull reload stations. Secret entrances and hidden switches should no longer be placed in locked or jam
2020-11-19 15:04 UTC · Community Announcements · Damian
Hackers, Slashers, Shooters and Looters, Today I offer my sincerest thanks to all of you who have given Slasher's Keep a shot in Early Access. Without you I could never have built this thing. Any game requires player feedback to find its way through development but this one is particularly fickle, what with all the random generation and whatnot. Development turned out far more complex than anticipated. Incidentally that's lesson number one of game development; everything takes longer and nothing turns out exactly as expected. I've added more stuff to the game than I had initially planned and k
2020-10-27 22:13 UTC · Community Announcements · Damian
0.999.99.9c Fixed an issue that could cause connector tiles between rooms to be unreachable. Fixed an issue with turret fuse boxes being placed inside of platforms sometimes. Fixed a bug that could cause braziers to be placed inside of turrets. Fixed a bug that could cause the still apparatus and the book with the hidden numpad to appear on top of each other. Fixed a bug that could cause the quest giver and one of those shadow magic shooty things to be placed on the same corridor wall. Fixed a shader issue with the destructible orc pin-up. Fixed an issue that could cause weird missing doors on
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/598060/raw.
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