Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2021-01-30 13:02 UTC · Community Announcements · K Monkey
Act 3 is now live on Early Access for everyone to enjoy. Many thanks for those that took part in private beta testing it the last few weeks. One of the changes that I'd like to highlight is the removal of the visible Objectives List. Due to the nature of the game, it felt like it wasn't required and there was enough information in the game from reading items or discovering them to know what you need to do next. In addition, telling players what to do in a linear way ruined the whole exploration side of things I want to aim for. On that note, here is a very brief list of changes. v0.753 Patch N
2021-01-09 14:29 UTC · Community Announcements · K Monkey
Act 3 has started to roll out into the Beta channel for testing. There have been lots of changes including lots of new content so I will make sure the private beta testers get their hands on it first before i push it to Early Access public. Some of the things to expect in the Act 3 update include: New dungeons with a new theme Several new enemies New house puzzles and books New items to collect or discover Several bug fixes If you want to take part in the private beta testing, please visit the discord and request access to the beta channel, thank you. Discord: https://discord.gg/zaCBf58vw7
2020-12-07 10:59 UTC · Community Announcements · K Monkey
Act 3 is almost ready and I am putting the final touches to some of the new puzzles in the dungeon. The new Act will feature new enemies, puzzles and a few new special surprises that I won't talk about yet. {STEAM_CLAN_IMAGE}/31134522/fa28532cf6ed18a1724e97db0141cc5b00a76e57.jpg Lots of additional bug fixing has been done in the background too and a good portion of extra work has been done setting up the House for future updates. Keep your eyes peeled, just how I like it.
2020-12-01 12:59 UTC · Community Announcements · K Monkey
Thank you for the continued support and positive reviews! it has been a great motivator for myself during this lockdown. Without fuss, heres a few more shots of what to expect soon {STEAM_CLAN_IMAGE}/31134522/0b2da118fc464dbbc15b6008395f761387eca6b4.jpg {STEAM_CLAN_IMAGE}/31134522/7e34a27721da75aab0cf5db8c477ed1f7caad01b.jpg
2020-11-23 14:58 UTC · Community Announcements · K Monkey
As promised, Early Access will be updated to include further Acts for you to explore including new Environments and Enemies. Here are some previews of what to expect. {STEAM_CLAN_IMAGE}/31134522/f475c5cdcd938accee3c56b14869149d8e32cded.jpg {STEAM_CLAN_IMAGE}/31134522/a1ad550978150ff560b659e4a6ae7e74701bc516.jpg Since launching the Early Access, the core mechanics for most of the game have been pretty solid and you have all responded positively about what I am trying to create. On that note, there are of course areas that needed the community to get involved with, namely balancing and I have al
2020-11-18 09:35 UTC · Community Announcements · K Monkey
Its been almost 2 weeks since unleashing Ergastulum: Dungeon Nightmares III to you all and the response has been great! so thank you to everyone. I have been watching all the videos you have uploaded and read ALL the feedback as well. If I haven't responded to you personally, don't worry I have definitely seen and read your stuff. On that note, this has so far been my highlight of the week that I had to share it here too. Made my day, week, month. {STEAM_CLAN_IMAGE}/31134522/ef59b0cd70e751cb60331296c29502c46e39bc7e.png Click the above to see the moment or alternatively you can watch the full v
2020-11-14 19:30 UTC · Community Announcements · K Monkey
In preparation for Act 3, I have been working hard in getting the content ready. In the meantime, I have to push the following patch. Fixes Health fix in Dungeon Act 1 Spawn fix for Dungeon Act 2 for Walkers Objective list fixes to prepare for Act 3 New Features Prep work for Act 3
2020-11-12 08:23 UTC · Community Announcements · K Monkey
Fixes Souls and Candles carrying over to another scene bug Crucifix in inventory General minor bugs New Features More work behind the scenes for the House The Murdered Bride has a new ability The Smiling Creeper walking when you hide or when he doesn't see you
2020-11-11 20:42 UTC · Community Announcements · K Monkey
Apologies if this has impacted on your experience but I believe I have a potential fix for the duplication bug of items in the House. However, if you have picked up any of the duplicate items. I would recommend that you start a NEW GAME. If you didn't pick up any of the duplicates then your save game should be fine. Here are a list of items that could be duplicated: Basic Crucifix Skull Ornament Small Bell Glass Eye (Blue) Crystal (Green) Door Handle Toy Cube 1, 2 and 4 NOTE: If you have any second copies of any of the above (Toy Cube 3 is ok) I would suggest starting a new game once you have
2020-11-10 20:44 UTC · Community Announcements · K Monkey
Fixes Look at possible glitch with Bloody Mary Some work to try and fix possible dupe bug for items you collect in the House Possible to get locked in Master Bedroom POST Bloody Mary dungeon Jump bug New Features Behind the scenes work in the House :)
2020-11-09 21:17 UTC · Community Announcements · K Monkey
Private Beta I have decided to open up a beta channel for the game where players can choose to help test a more unstable/experimental build of the game before I push it to the Release channel. If you are interested in this, please join the discord for more information. Thanks Discord: https://discord.gg/zaCBf58vw7 Patch v0.745b Fixes Throwing bug when playing with a controller Minor fixes for the Vampire AI Stop player from dying during a scene load
2020-11-08 17:08 UTC · Community Announcements · K Monkey
Due to a crash on windows builds for some people, I have decided to rollback this mornings patch v0.745 to v0.744b. I need to investigate the problem so in the meantime, I have done a rollback t not interrupt your gameplay :) sorry for the inconvenience.
2020-11-08 11:56 UTC · Community Announcements · K Monkey
Fixes Update wording in the Bloody Mary book to be clearer Metronome in house conflicts with "other" Gramophone sometimes does not play music Depth of Field glitch can cause it to remain on screen Fix controller navigation in Options menu Fixed "Recover your grave" pop-up not appearing in first dungeon New Features Add Invert options for controller A few extra books to read in the House to learn about the lore of some characters
2020-11-07 01:21 UTC · Community Announcements · K Monkey
Fixes Quit game to main menu (press ESC) and also Quit option on Main Menu (controller button to Exit not implemented yet) SPOILER: Mary climbing the rope looping audio FIXED Make the decoy shaft in Act 2 more unique compared to the "Entrance/Exit" shaft New Features Fullscreen/window setting in Options Added screen resolution selection Max resolution increased from 1080P default
2020-11-06 21:55 UTC · Community Announcements · K Monkey
The Early Access has launched and I'm already seeing lots of wonderful videos and reactions online. The reviews have been great to read so a BIG shout out to those that left a review. If you haven't, maybe you're still too busy in the game? ;) {STEAM_CLAN_IMAGE}/31134522/5748fc783ce98667cd561799258676a73d55cc50.png Anyway, just wanted to say this is the start of an exciting journey for me to get all you involved in shaping this game. The first 2 Acts sets the tone well and the later Acts will continue the upward trend and introduce new enemies, dungeons, locations and deeper story. Now please
Full appinfo as delivered by Steam PICS, changenumber 35349300. Also at /api/app/598430/raw.
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