2026-03-31 07:19 UTC · Community Announcements · bobbens
With a nice accumulation of bug fixes since the last release, it’s about time to release Naev 0.13.4. Most of the fix relate to small mission bugs, however, some of the larger changes include fixing escort mission buggering out, faction hits being larger than necessary, and a very rare crash that could happen with NPCs are jumping out. Development has largely focused on the upcoming 0.14.0, with an entire absorption and faction reputation rework already, with lots more new things to come!Changes since 0.13.3“Show only outfits equippable on any of your ships” should include current shipChanged
2026-01-25 08:15 UTC · Community Announcements · bobbens
A lot of minor and major issues have been fixed since the 0.13.2. In particular, the save updater not adding additional cores as necessary, a rare crash when switching ships, and how the plugin manager handles zip plugins have all been fixed. Also a long standing bug where the player could get attacked by friendlies in missions has also been fixed, as well as certain exclamation marks appearing upside down. Minor fixes include Super Fast Colliders now properly being kinetic weapons, and having it easier to find wormholes. As a reminder, the new forums are up and ready if you want to discuss th
2026-01-09 05:58 UTC · Community Announcements · bobbens
With the fix of some more fairly important issues, we’re releasing 0.13.2. Continuing with last patch’s audio fixes, we have some more, including some mission blockers if you have EFX disabled, and some songs playing too fast in certain conditions. Other than that, some minor fixes such as NPCs missing some core outfits or antique derelicts causing drop in pirate standing have been fixed. We’ve also been able to update the flathub so you can get the latest version there if you are so inclined. Also, the new forums are up and ready if you want to discuss the game!Changes since 0.13.1Fixed time
2026-01-03 13:21 UTC · Community Announcements · bobbens
As to be expected, some minor issues have already been found and addressed in the few days after the 0.13.0 release. We’ve gotten enough to deem it worth doing a point release, and thus 0.13.1 is born. Main fixes are related to some issues with volume, including volume resetting on load. Additionally, some OpenGL errors, weapon munitions on the minimap not appearing, and point defence firing when stealthed have also been fixed, among others. It is recommended you update to the new version when possible.Changes since 0.13.1Fixed audio volume being reset on load every timeFixed player escorts tr
2025-12-25 07:59 UTC · Community Announcements · bobbens
It’s time for the Naev yearly release. This is a big one that paves the way for plugins as first-class citizens of the Naev ecosystem. The development manual has also been changed to be web-based instead of a clunky PDF, and has been updated with many of the engine changes. It should be much more accessible for those wanting to make plugins and content for Naev, and will be constantly updated as development continues.We would like to thank all the contributors who participated and helped in the making of this release that we hope will both surprise new players and veterans alike!What’s new?Eng
2025-12-21 09:03 UTC · Community Announcements · bobbens
A bit over-ambitious beta, and hopefully the last, the main highlight is a rework in Rust of the audio system and re-encoding of all files as higher quality Opus files. Additionally, the opportunity was taken to add more diversity and different engine sounds to the different ships you can find. Other improvements like fixed and new portrait generation, sorting plugins by compatibility, and fixing space object circles in the editor have also made it in.It’s fairly likely this will be the beta, so, as always, please report any issues on this tracker, and feel free to join our Discord or Matrix c
2025-12-08 14:39 UTC · Community Announcements · Synchro
A long-standing issue has been fixed regarding bounty hunters attacking the player for fighting pirates. Other than that, we’ve been able to replace more placeholder graphics and solve an issue with NPCs not using beam weapons properly. There are also minor fixes improving the behaviour of the plugin manager, especially on mac os, made some NPCs talk properly, and adding some missing collision polygons. It’s not clear whether this is last beta, so, as always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here! To downl
2025-11-27 17:58 UTC · Community Announcements · Synchro
The beta has already given its fruits finding some major issues including game not starting on certain platforms, and the game not saving when exiting via the small menu while landed. We’ve also taken the opportunity to significantly reduce the entire size of the game by using advanced image and audio codecs making the full game less than half the original side with no real side effects. There are also minor fixes to different aspects of the game. Download size wins Moving to lossy assets shrank the builds by 60-70% across the board compared to 0.13.0-beta.1: Build Old size (beta.1) New size (
2025-11-23 12:49 UTC · Community Announcements · bobbens
This cycle, the beta arrives with some massive underlying technology changes and a lot of new gameplay and content. This release marks the first step into Naev’s next era with Rust-powered internals and the debut of our fully integrated plugin manager.You should be able to continue old 0.10.0+ saves, but due to the scale of changes (especially engine-side), starting a new fresh save will give the smoothest experience. For saves older than 0.10.0, please load the save once with 0.12.6 before loading it with newer versions.You have to opt-in to the beta from the game options menu on steam to try
2025-07-08 20:42 UTC · Community Announcements · Synchro
This is a minor hotfix that mainly addresses an issue with 0.12.5 that broke point defense weapons for the player. If all goes well, this should be the last 0.12.x release. You can get the latest version from any of the following sources: https://naev.org/imgs/badges/github.svg https://naev.org/imgs/badges/steam.svg https://naev.org/imgs/badges/itchio.svg https://naev.org/imgs/badges/flathub.svg Changes since 0.12.5 Dvaered Negotiation 1: update the location of the target on the map Dvaered Sabotage: no longer fail the mission if the target jumps out after boarding Fixed point defense turning
2025-05-24 13:33 UTC · Community Announcements · bobbens
This is the fifth and most likely last maintenance patch of the 0.12.0 release. It includes fixes to a major bug causing spawning ships to be much less diverse than they should have been. With the new version you should now see all sorts of ships all over instead of the same ones over and over. Furthermore, in preparation for upcoming changes in libxml, we have removed save game compression. Although Naev should still be able to load compressed save games, it will only save them without compression from now on. From 0.13.0 onwards, and on systems using newer versions of libxml, loading compres
2025-04-07 05:53 UTC · Community Announcements · bobbens
This is the fourth maintenance patch of the 0.12.0 release. It contains fixes for several crashes, including a fairly high impact one when shooting asteroids with explosive weapons. It also ensures that no pirate presence leaks into the area around the starting system, and makes sure some missions are completable. This release looks set to be the final of the 0.12.x series as we focus on the 0.13.0 release that is slated for December this year. Changes since 0.12.3 More robust jump check to fix crash when creating new systems Gave Pacifier +400 fuel bonus to match description Made the baron co
2025-02-01 03:15 UTC · Community Announcements · bobbens
This is the third maintenance patch of the 0.12.0 release, that fixes a bunch of minor issues. Some of the larger fixes include not being able to stealth with active point defense, and distress signals causing hostility cascades which could be a problem especially in the Frontier. We don’t anticipate too many more problems and have shifted most of the focus on development of the next major release. You can get the latest version from any of the following sources: https://naev.org/imgs/badges/github.svg https://naev.org/imgs/badges/steam.svg https://naev.org/imgs/badges/itchio.svg https://naev.
2025-01-09 02:49 UTC · Community Announcements · bobbens
This is a maintenance patch that fixes a lot of small issues here and there. It includes improvements on deployed escorts, fixing looting FLF ships causing nearby planets and other ships to become hostile, and puts Dvaered ships for sale among other things. You can get the latest version from any of the following sources: https://naev.org/imgs/badges/github.svg https://naev.org/imgs/badges/steam.svg https://naev.org/imgs/badges/itchio.svg https://naev.org/imgs/badges/flathub.svg Changes since 0.12.1 Made plasma drill much easier to apply to asteroids Don’t reset cargo if not space worthy when
2024-12-27 06:41 UTC · Community Announcements · Synchro
With big releases, come big bugs. A bug that would potentially mark the entire player’s map as known has crept into the release. It has been fixed along with other minor fixes, in particular, a bug made the obelisk tests require manual setting of weapon sets, and a persistent ship AI repeating to the player over and over that they haven’t played in a while. You can get the latest version from any of the following sources: https://naev.org/imgs/badges/github.svg https://naev.org/imgs/badges/steam.svg https://naev.org/imgs/badges/itchio.svg https://naev.org/imgs/badges/flathub.svg Changes since
Full appinfo as delivered by Steam PICS, changenumber 38773011. Also at /api/app/598530/raw.
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