2025-10-16 23:54 UTC · Community Announcements · RUSTYWARCOW
Just a note to say I pushed a small update that addresses the Unity security vulnerability. Should not impact anything else, game wise. If you want to read more about what Unity has to say about things here's a link to a blog entry: https://unity.com/security/sept-2025-01/remediation
2023-11-19 18:57 UTC · Community Announcements · RUSTYWARCOW
I just pushed a new build to the Beta branch. It (should) scale the UI so it's larger and easier to read on a Steam Deck. The problem is I don't have a Steam Deck :). Anyone with a Steam Deck interested in switching to the Beta branch and testing the readability of the UI, specifically text, for me? To switch to the Beta branch: Open Steam on Windows Go to 'Library' and find 'Unto The End' Right-click on the item in the Library and select 'Properties...' Select the 'Betas' item on the left Select 'Beta - Beta branch' from the 'Beta Participation' drop down Your game should update automatically
2023-11-16 17:11 UTC · Community Announcements · RUSTYWARCOW
A lot has happened in the nearly 3 years since we shipped Unto The End. Some of you may have noticed we are now fully self-published. This means we can finally update Unto whenever we like. Getting to this point hasn't been easy, and one day we'll be ready to talk about it in detail. For now, suffice it to say that it’s been a long journey, but we’re extremely excited to get back into updating and expanding Unto The End. Along with this news, we’ve just released an update - a small but important milestone for us, and we hope the first of many to come. The update includes quality of life change
2021-03-30 17:19 UTC · Community Announcements · Cow_102
Unto The End has received a few updates since it launched and one of the biggest changes to the game has been the introduction of non-violent resolutions to several encounters that previously required the player to engage in combat. This means it's now entirely possible to make it home without ever having to fight or kill, although you will still have to figure out how, exactly, an encounter can be overcome using passive means. This video highlights a few of the alternatives to combat – trading or using items, interacting with the environment, or simply running away – that you might want to tr
2021-03-28 19:36 UTC · Community Announcements · RUSTYWARCOW
Updated the InControl Unity addon that we use for controller support, hopefully it fixes PS5 controllers not working
2021-03-27 17:42 UTC · Community Announcements · Cow_102
Wow! There sure are a lot of talented folks out there! Delighted to share a collection of the wonderful fan art/creations that Unto The End players have sent us... __ {STEAM_CLAN_IMAGE}/29157570/207dd120aee24c2f872bf4517bd101c728dbe888.jpg "I played through Unto The End and LOVED it. It's a great little adventure with beautifully understated visuals and some super engaging combat mechanics alongside surprising moments of non-violence. It really stuck with me, so I had to do some fanart." Credit: @Veldrin __ {STEAM_CLAN_IMAGE}/29157570/b9a6634331db2a8fc2b9ab405e6d077f50a92ffa.jpg "Drew a beast
2021-03-16 19:57 UTC · Community Announcements · RUSTYWARCOW
In certain cases fighting a woad monk would cause another nearby monk to aggro even though they could not see you fighting. This has been fixed :).
2021-03-15 19:25 UTC · Gamemag.ru · Kennet
Платформер - один из старейших жанров в игровой индустрии, доживший до наших дней. Но как и прочие жанры, платформеры постоянно эволюционируют и меняются, чтобы не потерять интерес игроков. Минималистичная стилистика, хардкорные противники и многоуровневые локации из ранних частей Donkey Kong не исчезли навсегда, но изменились до неузнаваемости. К старой формуле прибавилась режиссура, нарративное повествование и самобытный дизайн, как в недавней Little Nightmares.
2021-03-03 17:40 UTC · Community Announcements · RUSTYWARCOW
A round of bug fixes. Thanks again for all the comments and support! - Attacking the first Troll while he runs away no longer has him freeze. - Throwing a dagger at the Krilt Shaman while far away now correctly causes him to engage. - Walking to the wall, past the Woad that offers you the Old Key, no longer breaks the offering encounter. You can now correctly grab the key after it’s offered. - Eating a 3rd herb, which causes puking, no longer slows bleeding.
2021-02-25 21:29 UTC · Community Announcements · Cow_102
Hey everyone. Wanted to share this video that Unto dev Stephen recorded recently. It focuses on group fights, and is essential viewing for anyone looking to improve their success rate against multiple enemies. It's also a fascinating insight into the depth of the game's combat, so is well worth a watch. For more tips and understanding of Unto The End's combat and mechanics, Stephen has also put together this insanely helpful handbook. Again, it's invaluable if you're looking to improve, but is also a fascinating dive into the intricacies of the game's design. Thanks for your continued support!
2021-01-31 18:22 UTC · Community Announcements · RUSTYWARCOW
{STEAM_CLAN_IMAGE}/29157570/b61c083370d380423732dbb02b42b63331368cb6.png A few gameplay tweaks. Thanks for all the feedback, play throughs and comments. Greatly appreciated! DAMAGE + VULNERABILITY You no longer take extra damage based on vulnerability. However, all opponents still do. Previously the father took extra damage when facing away, blocking-opposite, attacking, jumping, dodging, ducking or off-balance. This often led to getting “one shot”. IFRAMES You now have invincibility frames (iframes) when rolling around AND away from an attack. Previously you only had iframes when rolling arou
2020-12-30 16:08 UTC · Community Announcements · Cow_102
Hi everyone! Thanks so much for all the feedback, messages, streams and questions. Positive or negative, we appreciate all of it. The update notes are below. Thanks for taking the time to read this :) - Stephen //// SPOILER WARNING -- the below contains minor spoilers //// Smoothed out the difficulty ramp to make it more gradual. There are now 3 combat speed settings: 100%, 75%, 50% AI tuned for opponent blocking and dodging. Herbs now heal a small amount of health, and STOP bleeding. If you eat too many herbs you still puke. There is still a trade-off between eating herbs and waiting to get t
2020-12-12 08:00 UTC · Eurogamer
Until the End begins with a wonderfully intriguing splash screen. It's there for a long moment, as if it's very important what you're reading. And it reads: "Until the End is different. Set aside any expectations or assumptions. Combat is deliberate. You can lose your sword, run out of supplies, and bleed to death. Reading, reacting, and staying calm are vital." All those things sounded quite exciting to me. And it's no lie. Unto the End certainly isn't the platformer it looks like in the screenshots. It's slow, it's bleak, and it's bloody hard. It's more like a Souls game, side-on. Read more
2020-12-09 18:16 UTC · Community Announcements · Cow_102
The adventure starts here! After four years in the making, Unto The End – the highly anticipated debut project from 2 Ton Studios – has finally arrived. It's available to purchase, download and play right now. A meticulously crafted world, one-of-a-kind combat system, and tense, moment-to-moment gameplay await. Unto The End is available right here on Steam for $24.99. There's a 20% launch discount for a limited time. It's releasing across other PC stores, including GOG and Fanatical. It's also launched today for PS4, Stadia, and Xbox One. And it's available on Xbox and PC Game Pass. A Switch v
2020-12-08 18:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Colm Ahern)
News, reviews, a silly quiz that usually makes two men very cross: The PC Gaming Weekspot is RPS’ weekly podcast that recaps the last seven days in PC gaming. As you found out last week, we here at Rock Paper Shotgun have launched the RPS Podcast Network (two podcasts definitely means we have a network now). While the Electronic Wireless Show offers you some wonderful takes and japes that centre on one particular topic in video games, The PC Gaming Weekspot is your recap of the last seven days in PC gaming. (more…)
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