Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2019-04-30 11:02 UTC · Community Announcements · MrBungle
After a long delay, the next update is finally on its way. The 1.1.0 update will bring a major optimization to how most in-game assets are handled. This has seen a reduction in ram used and helped improve loading times. This update has had me refactor a whole bunch of the core functionality with how assets are handled, so it is taken me quite a lot of time to put this update together, not to mention having significantly less time to do so than I have had previously. So far results have been promising, so I am excited to finally bring it forward for testing. Now that assets are handled in a muc
2018-11-27 02:08 UTC · Community Announcements · MrBungle
Hello all! It has now been just over a month since release and I am here with the next update. I have been spending a lot of time digging deep and finding where I can improve performance before setting my sights on further updates in the future. Version 1.0.3 continues my quest to root out issues with memory management and bringing more stability to the game. Enjoy! Campaign map - Quests will auto-complete if hometown is owned by the player. - Quick save added to campaign map F5. - Quick load added to campaign map F9. - More code optimization and cleanup. - Hero army cost reduction now correct
2018-10-29 22:07 UTC · Community Announcements · MrBungle
Hello all!! Its been a wild week, but that doesn't mean we stop improving Veil of Crows! Your feedback has been more than valuable, so we will keep pushing and polishing to make this game even better! Today's update not only fixes a few bugs, but it also brings quite a nice optimization. Details inside! Campaign map - Barracks final upgrade now properly recognized. - Bribing an army to join forces will now update the quest tracker arrow. - Prevention in place to prevent an extremely rare bug with merging parties duplicating. - Siege force factions are now displayed above the siege camp. - Buil
2018-10-20 00:21 UTC · Community Announcements · MrBungle
Quick patch Hello everyone! Massive apologies to anyone who has been experiencing crashes during the armory scene. Some users were experiencing crashes scrolling through the units, and it seems to have been caused by excessive geometry & shadows in the background. I have temporarily removed these, simplified some of the lighting, and made sure to clear system memory whenever relevant. I have had positive results from some users, so I hope this fixes the issue for everyone. Band-aid This is not a permanent solution, but more to alleviate the problem while I can work out something long term. Oth
2018-10-18 07:42 UTC · Community Announcements · MrBungle
We did it!! We made it! We did what so many other games never get to do. We smashed our way out of the early access prison! This could not have happened without your massive support. Thank you for believing in me! How far have we come? Well, see for yourself... https://www.youtube.com/watch?v=MIxgw4v5Psw Patch notes! But really, this is what you are here for... Campaign map - Attacking a quest party over water no-longer loads a battle in the battle map and treats it as an auto-battle situation. - Quest tracker arrow now updates correctly when a quest step is completed using an auto-resolve bat
2018-10-08 05:53 UTC · Community Announcements · MrBungle
But first! Check out how far we have come! https://www.youtube.com/watch?v=MIxgw4v5Psw Overview Today's patch really pulls the straps tight, and readies us for the coming charge! I have managed to fit in many bug fixes and even some user-requested features. We are in the home stretch and I cannot wait to unleash the release version upon you! But until then, we march! Campaign map - Fixed issue with pooled event messages not being set active after being re-used. - Hero portraits now display on player owned town and village info panels. - "Training Complete" text fixed. - Increase relations with
2018-10-02 22:36 UTC · Community Announcements · MrBungle
https://www.youtube.com/watch?v=oGdxRCztI6k Veil of Crows is leaving early access on the 18th of October Veil of crows is breaking free of its shackles, and charging forth into battle! This has been a long time coming, but I am extremely excited to finally share the release features with you. This is huge for me on a personal level, so I would like to thank each and every one of you for your continued support! Without your input, the game would have never come this far. You can read more about the release features here Completely custom forces On launch day, you will be able to enter the armor
2018-09-17 23:21 UTC · Community Announcements · MrBungle
Summary Today's update brings some massive changes and additions to Veil of Crows. Polish and optimization is my current goal, and I feel this update brings the bacon! Some of the major improvements New campaign map The campaign map has had a major upgrade! I built a new procedural system to aid in creating new world maps, and not only does it make it a lot faster, but the maps produced are also much nicer to look at and feel more varied and natural. It is recommended to start a new game, however, your old savegames & maps still work. When we leave early access two new world maps will become a
2018-08-20 01:37 UTC · Community Announcements · MrBungle
Summary Hello all! The last month and a bit have been quite a ride for myself and my family. We welcomed a new Son into the world! This has taken some time away, as I have officially been on leave for the last 4 weeks, but that doesn't mean I haven't been finding time to push VOC to the final stretch. Today's update brings new raider events, where at certain points in time new factions will invade the world and attack towns. These factions will try to establish a foothold on the world and must be stopped. Vikings will attack in the spring, bringing with them Tier 4 infantry units. Supported by
2018-07-10 23:33 UTC · Community Announcements · MrBungle
Overview Hello all! Today's patch brings us multiple visual improvements, extra LOD (Level of detail) levels, optimizations, stability, and a fix to a strange load game bug that may have left a few of you confused. The game not only runs better, it looks better while doing it. I have also brought back the old campfire scene at the beginning of the game for those of you who joined early access at the beginning. It has now been optimized as to prevent the crash to the desktop bug that caused it to be removed. Prettier than ever it is! In the last update, I had improved my terrain texture generat
2018-06-26 01:33 UTC · Community Announcements · MrBungle
Overview Hey all! Today's patch brings not only a tonne of polish, but much-needed updates to the UI, and terrain changes. We are getting closer and closer to our ultimate goal! Hope you enjoy! Campaign map - Town total population (In town info panel) now displays whole population, not just peasants. - Beards now always show on the campaign map if the character has one. - Depth of field removed, as no longer necessary. - 'Unit Cards' now display what each unit type is when transferring and hiring. - Fixed army rep hair popping through the helmet. - LODS now used in campaign map. Controlled by
2018-05-28 01:39 UTC · Community Announcements · MrBungle
Overview Welcome to today's massive update, I do hope you all had a wonderful weekend and are ready for a bit of reading. Today's update brings better AI, tonnes of new unit types, tonnes of new equipment types, UI improvements, new game text (written by a writer), many users requested features, and much much more. I will go into further details with some important updates towards the end of this article. Muster your troops, because barbarians have landed! New faction specific units Barbarians - Tier 3 - Nomads - Horse archers (light armour). - Horse lords - heavy horse (Sword). - Banshees - H
2018-04-30 03:23 UTC · Community Announcements · MrBungle
Overview Another polish and balance patch you say? Heck yes! As we get closer to our goals, I intend on releasing a bunch of smaller updates so we can get to the real meat & cheese of this polishing sandwich. I must say, after playing VOC with completely custom and unique units in each faction makes the non-version seem like a mere demo, so get ready for your world to be blown right open once we reveal our release date. Now to the update... Campaign map - If a player is involved in a siege, the siege will never start without the player's input unless the defender decides to sally forth. - Dism
2018-04-27 01:09 UTC · Community Announcements · MrBungle
Hello all! It seems crashes have started to appear since the latest update, and it seems it may come down to the new post effects. If you are experiencing crashes since the last patch I recommend going into the performance section and turning off... Antialiasing Motion Blur Depth of field My greatest suspicion is the new Antialiasing, so the next patch will include an option to use the old version. Keeping your drivers up to date can also help with these issues, but I have also put together a handy guide here to help narrow down the cause. I will have another patch soon with an option to go ba
2018-04-24 03:48 UTC · Community Announcements · MrBungle
Summary Hello all! Today's patch brings us some much needed polish and bug fixing. I have been playing the campaign of VOC a lot lately, something that I don't often get to do because of how long a playthrough takes. You would be pleased to know that I have found and fixed SOOOO many freaking bugs and polish issues, that I already have the next patch ready. So.. without further ado, here is the summary. Campaign map - Many spelling issues have been addressed. (Much of the text is being re-written, more on that later) - Resources not displaying when interacting with village markets issue fixed.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/601540/raw.
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