Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-01 04:41 UTC · Community Announcements · Team D-13
- Changed sprite of Cell Bullets - Adjusted Reaver bullet wobbliness on loops - Fixed and slightly adjusted Pollyp's Hard Mode bullet speeds - Fixed a bug where using the mouse to change certain settings could crash the game. - Font resolution setting text now properly updates in real time if changed using the mouse. - Fixed enemy lasers and warning pointers going through blocks if there's a portal in their path beyond said blocks.
2026-07-15 00:53 UTC · Community Announcements · Team D-13
- Tweak Razor's melee damage a bit more - Fixed an issue with Ringshot Razors in certain lategame boss fights.
2026-07-13 01:20 UTC · Community Announcements · Team D-13
Runic Bullets now draw below enemy bullets Made some adjustments to the behaviors of Razors: Their melee range has been increased Their melee damage has been reduced (technically a bug fix) Their melee ammo has been substantially improved Their movement when returning to the player has been improved to better respond to player movement and generally return to the player more smoothly. Ringshot Razors no longer deal way less damage than they should
2026-07-11 00:46 UTC · Community Announcements · Team D-13
- Fixed a crash involving Homing Ringshot Razors - Fixed Chaos Ship weapons being disabled during the penultimate boss of the final trial.
2026-07-06 23:46 UTC · Community Announcements · Team D-13
- Fixed an issue which could occur on loading the game with no save file if system language is set to Japanese or Chinese.
2026-06-07 00:19 UTC · Community Announcements · Team D-13
Major change: Armsmaster will now find two weapon troves on each of floors 1, 3, and 5. Armsmaster can also use ammo from their secondary weapon to open shortcuts, secret rooms, and crates, in situations where their primary weapon is cursed. Balance changes: Ace of Swords damage increased by 10% Revolver damage increased (it was slightly lower DPS than the intended baseline) Swing speed difference when hitting with sword in melee is now sharper Charge adjusted - damage per bullet reduced and maximum charge increased (ammo increased to match) Railgun damage increased very slightly and reload ti
2026-05-25 03:35 UTC · Community Announcements · Team D-13
-Fixed a localization issue in JP and CN -Increased skully's ammo
2026-05-22 04:41 UTC · Community Announcements · Team D-13
Holy lasers fixed Weird behavior fixed with certain uniques if you rapidly pressed then held fire Fixed skip command for a certain end sequence on controllers Fixed Strafing OFF not working when Aim Assist was enabled while playing on controller. Sacred arms will apply on-kill effects as Skully (Void, infested, clean up crew, etc) Nerfed triple sword damage. Bloodlust adjusted: Each individual sword slash gains reduced bloodlust per bullet it destroys, to hopefully mitigate the interaction with loops Buffed triple pulsar The bullets from pulsewaves lasers now have damage that scales based on t
2026-05-15 18:19 UTC · Community Announcements · Team D-13
Pulsars (except shotgun, but including erupt) deal about 5% more damageUpped the delay before Crushers become active by 50%Reworked Colonel's Hard Mode opening attack on high loops.Exploit removed where player could infinitely farm charges in certain rooms with permanently active ghost lanterns.Reworked Colonel's fire bomb attackOverlord(Boss)'s first attack pattern no longer fires extra bullets at the end.Overlord(Trial Boss)'s last attack is slightly easier.Most things that used the sound of player taking heavy damage now use a different sound.Score over 99999 is indicated in a more ergonomi
2025-08-24 23:52 UTC · Community Announcements · Team D-13
- Fixed loop counter on end screen - Railguns now charge slightly faster and deal slightly more damage - Fixed a visual issue with Soulfury (unique railgun) and rebalanced it as well
2025-08-22 20:59 UTC · Community Announcements · Team D-13
Changelog: - Special Offer can no longer damage you when spawning - Strange (loop) rooms can spawn again. Whoops! - Identical weapons cannot drop - Warnings disappear when the enemy that created them dies - Fixed a visual bug caused by pausing during a screen transition - Fixed victory screen always showing loop as 0 - Steam will work for Linux again (once Garo gives me the Linux build of this patch - Fixed a crash for Gathering Storm - Made a change to level generation which might resolve some seed issues idk - More localization corrections, including a bunch that were supposed to be in the l
2025-07-17 01:03 UTC · Community Announcements · Team D-13
- Aim Assist for controllers. - Looped Malice Engines will now correctly get angry if the only other remaining 'enemy' in the room is an Aegis. - Fixed Swarmhosts not firing bullets on certain loops. - Fixed some music/sound effects in a certain boss' intro not being tied to the correct volume sliders. - Fixed Holy Water light incorrectly being drawn across the entire body of water in a certain shortcut. - Afterimages now scroll with the background properly when that one boss pulls out a gun. - Fixed the blending of certain afterimages. - Ace is now correctly a mage, interceptor is now correct
2025-03-07 12:54 UTC · Community Announcements · Team D-13
Fixed the runic crash(es) Fixed an issue with the Warden's staff + clones attack.
2025-03-07 04:28 UTC · Community Announcements · Team D-13
Fixed a crash that could occur when switching weapons as Armsmaster while firing a ringshot razor Razor shouldn't crash when you run out of ammo as Chaos Ship, either Prototype Genocide AB active buffed from 6 charges required to 2. Nerfed some attacks on Warden, especially on loops Razors now deal increased damage at a lower firing rate - they were very overtuned after their QOL improvements in last week's patch. Fixed a bug that resulted in Microcore's boss title not appearing at the start of the fight. Fixed a bug where you could teleport out of the boss room after using the Handheld game.
2025-02-28 05:35 UTC · Community Announcements · Team D-13
Fixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa. Electromancer's hardmode behaviour no longer scales on loops. Electromancers fire significantly fewer bullets on loops. Stormlashes fire similarly fewer bullets on loops. Bumpers fire less bullets on loops when colliding/dying/as a result of being in Hardmode. Bane Engines fire a reduced number of revenge bullets on loops. Swarm Hosts extrude fewer bullets on loops. Drones project a lower volume bullets on loops in a wider spread. Drastically reduced the quantity of revenge bullets produced b
Full appinfo as delivered by Steam PICS, changenumber 37697613. Also at /api/app/603960/raw.
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