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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:56 UTC
$0.54
$4.99
-89%
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Branches
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Build ID
Description
Updated
Password
public
1845327
2017-05-25 13:38 UTC
Depots
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Name
OS
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Download
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229020
windows
from app 228980 · shared install
604061
windows
255.03 MB
197.57 MB
6497844538753108376
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1845327
public
2017-05-25 13:38 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-05-25 13:55 UTC · Community Announcements · SubjunctiveSoftware
That was quick, right? I've just posted up version 1.5.3, which now includes a link to the Quick Start Video on the main menu and some prompts for new players. Let me know if it helps. This game has a bit of a learning curve(!), so I'm keen that people aren't put off before they "get it" and start enjoying the challenge. Another noteworthy thing today? - it's sunny and hot here in the UK! Brilliant! Now we can start complaining about the humidity :)
2017-05-25 13:55 UTC · Community Announcements · SubjunctiveSoftware
That was quick, right? I've just posted up version 1.5.3, which now includes a link to the Quick Start Video on the main menu and some prompts for new players. Let me know if it helps. This game has a bit of a learning curve(!), so I'm keen that people aren't put off before they "get it" and start enjoying the challenge. Another noteworthy thing today? - it's sunny and hot here in the UK! Brilliant! Now we can start complaining about the humidity :)
2017-05-24 14:21 UTC · Community Announcements · SubjunctiveSoftware
Hi, Hope you're all enjoying the new combat system. Please leave any feedback on the discussion boards. Just wanted to re-emphasise that new players should definitely watch the Quick Start Video before attempting their first game. The in-game tutorial is quite comprehensive but it can't easily teach you the way the game flows. You can view it on YouTube . In the future, I'll be adding an in-game link to the video, plus a few more pointers to help new players understand the parallel Strategy/Adventure gameplay that drives the game.
2017-05-24 14:21 UTC · Community Announcements · SubjunctiveSoftware
Hi, Hope you're all enjoying the new combat system. Please leave any feedback on the discussion boards. Just wanted to re-emphasise that new players should definitely watch the Quick Start Video before attempting their first game. The in-game tutorial is quite comprehensive but it can't easily teach you the way the game flows. You can view it on YouTube . In the future, I'll be adding an in-game link to the video, plus a few more pointers to help new players understand the parallel Strategy/Adventure gameplay that drives the game.
2017-05-15 10:41 UTC · Community Announcements · SubjunctiveSoftware
You might have noticed a couple of new versions sneaking in over the last couple of days. These are versions 1.5.1 and 1.5.2, which fix and clarify problems that players with very high res monitors have been having. Hopefully, all should now be well. If not, I might have to persuade my wife to let me have a 4K monitor for testing...
2017-05-15 10:41 UTC · Community Announcements · SubjunctiveSoftware
You might have noticed a couple of new versions sneaking in over the last couple of days. These are versions 1.5.1 and 1.5.2, which fix and clarify problems that players with very high res monitors have been having. Hopefully, all should now be well. If not, I might have to persuade my wife to let me have a 4K monitor for testing...
2017-05-13 10:01 UTC · Community Announcements · SubjunctiveSoftware
The latest version of the game (v1.5.0) features a revamped combat system. It's still based on Rock-Paper-Scissors but we've added a considerable number of new ideas to make it more interesting and exciting, as well as a lot less random! It also makes the game easier. Probably. This new version also includes measures to help people who have encountered problems with mouse alignment or screen resolutions in the game (see the Release Notes at the bottom of this announcement). As previously announced, the new combat system introduces the idea of "combat sequences". These are the patterns of moves
2017-05-13 10:01 UTC · Community Announcements · SubjunctiveSoftware
The latest version of the game (v1.5.0) features a revamped combat system. It's still based on Rock-Paper-Scissors but we've added a considerable number of new ideas to make it more interesting and exciting, as well as a lot less random! It also makes the game easier. Probably. This new version also includes measures to help people who have encountered problems with mouse alignment or screen resolutions in the game (see the Release Notes at the bottom of this announcement). As previously announced, the new combat system introduces the idea of "combat sequences". These are the patterns of moves
2017-04-25 15:59 UTC · Community Announcements · SubjunctiveSoftware
I'm excited to tell you that work on the new combat system is now complete, so just the testing to get through. I'm really pleased with the way it's turned out and hope that both existing and new players will enjoy it. As announced before, the new system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat. For example, all Mountain Goats in a particular game might use a Hack-Lunge-Hack-Slash pattern. The pattern used by a particular foe will be different for every game, and the length of the pattern will also vary, with
2017-04-25 15:59 UTC · Community Announcements · SubjunctiveSoftware
I'm excited to tell you that work on the new combat system is now complete, so just the testing to get through. I'm really pleased with the way it's turned out and hope that both existing and new players will enjoy it. As announced before, the new system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat. For example, all Mountain Goats in a particular game might use a Hack-Lunge-Hack-Slash pattern. The pattern used by a particular foe will be different for every game, and the length of the pattern will also vary, with
2017-04-04 18:30 UTC · Community Announcements · SubjunctiveSoftware
This version fixes just one thing. Maybe. If you're one of the people struggling with a misaligned mouse, this should be the answer. Please let us know either way. In the meantime, work on the new combat system continues... Happy Goblin hunting!
2017-04-04 18:30 UTC · Community Announcements · SubjunctiveSoftware
This version fixes just one thing. Maybe. If you're one of the people struggling with a misaligned mouse, this should be the answer. Please let us know either way. In the meantime, work on the new combat system continues... Happy Goblin hunting!
2017-04-02 17:28 UTC · Community Announcements · SubjunctiveSoftware
In the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer. I haven't been able to replicate it myself but I'm hopeful this fix will do the trick. In a slightly longer timeframe (let's say a month, to be on the safe side), v1.4.4 should be ready. This introduces the idea of enemies having a preferred sequence of fighting moves, meaning that you'll be able to develop an understanding of enemy characters and predict which move they'll make next. Additionally, Combat Trainers will be
2017-04-02 17:28 UTC · Community Announcements · SubjunctiveSoftware
In the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer. I haven't been able to replicate it myself but I'm hopeful this fix will do the trick. In a slightly longer timeframe (let's say a month, to be on the safe side), v1.4.4 should be ready. This introduces the idea of enemies having a preferred sequence of fighting moves, meaning that you'll be able to develop an understanding of enemy characters and predict which move they'll make next. Additionally, Combat Trainers will be
2017-03-18 14:26 UTC · Community Announcements · SubjunctiveSoftware
There's a new version (1.4.2) of the game now available. Here are the patch notes: Scar-faced Ranger now gets his own storybook page. Army Captains now carry Heartstones. If defeated, they wind up at the Raven Inn. Added recruitable Scouts (in Towns and randomly on the map). Random Scouts can be hidden. Added tutorial tips for "no moving multiple armies" and "no move and discard" rules. Tweaked Watchman's advice. Added deck icon click events (give card counts) and tooltips. FIXED bug in removing Army Captains. FIXED bug with time of day image when night. FIXED bug where Scout card was put in d
Full appinfo as delivered by Steam PICS, changenumber 38167405. Also at /api/app/604060/raw.