Patch 25334
Bugfix: Gabriel sometimes got stuck in invulnerable state Bugfix: Two-handed crossbow mode disabled
Created exclusively for VR, In Death is a Roguelite Shooter set in the godless afterlife. Battle through procedurally generated levels and dungeons in intense ranged combat, coupled with a unique locomotion system perfectly attuned to your fighting style.
| App ID | 605450 |
|---|---|
| App type | Game |
| Developer | Sólfar Studios |
| Publisher | Sólfar Studios |
| Homepage | http://www.solfar.com/in-death/ |
| Release date | 2018-10-02 17:07 UTC |
| Release state | released |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/605450 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | InDeath.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:10 UTC | $29.99 | $29.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 3645706 | 2019-03-15 13:14 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228986 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 605451 | 10.81 GB | 4.55 GB | 8223329952365436833 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 3645706 | public | 2019-03-15 13:14 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Bugfix: Gabriel sometimes got stuck in invulnerable state Bugfix: Two-handed crossbow mode disabled
The current version of In Death is based on version 4.20 of the Unreal Engine. This version of the engine did not have native support for WMR (only through SteamVR) and some users also experienced crashes during some scene transitions. We are now testing a version of In Death based on the latest version of the Unreal Engine (4.21.2) to see if it addresses any of these problems. We are making this version available through a beta channel on Steam and it will still connect to our live server, so you should be able to continue playing normally, assuming the version works well, but we can obviousl
Bug Fix: Headshot unlocks should now work properly
Bug Fix: Ensuring that Gabriel's invulnerability window ends at the appropiate time Note that we were unable to repro all reported Gabriel glitches, so this fix might only address one of them.
Fix: Progress should be saved even in the advent of a crash Fix: Gabriel exploit fixed Fix: Azure achievement type fixed Fix: Shield now works with loaded crossbow Feature: You can now mute the choral music in runs
This is just a heads up that we have a small upcoming patch that will invalidate existing continue points, so you might want to conclude your current continue run in the next couple of days if you don't want to lose it.
Fix: Banshee projectiles now have time limit, prevent them to fly into the distance forever Gameplay: Gabriel spawns cupids Fix: Prevent Gabriel from being stuck Fix: Quiver exploit fixed Balance: Scoring has been adjusted to be more balanced Fix: Challenge history UI made consistent Leaderboards reset (24 hour board will take 24 hours to reset) Better support for Steam and Oculus achievements
Fixed: some items were dropping before the corresponding achievement is unlocked. Graphics: adjustments to lighting and fog, interiors should be brighter. Balancing: Wrath of God arrow no longer drops as often in Paradise Lost.
fixed: crossbow swapping with longbow now works repeatedly, no issue with the video card connector following out of Sanctuary. fixed: Bug where player using free locomotion could get bumped back out of Pit when entering one. Now works as expected.
We are happy to announce that In Death is now out of Early Access with brand new content, weapons and enemies! We hope that you will have an enjoyable time but we will be monitoring all channels for issues in the coming day.
As you might be aware from previous announcements, In Death will be coming out of Early Access the 2nd October. We just wanted to inform you on what this will mean with regard to your progression: Achievement progression will not be affected, though you will obviously see a lot of new achievements Leaderboard will be reset, as we are making significant changes to scoring formula and older scores become meaningless and can not be migrated to the new system. The Ladder will remain unchanged (as ranking only depends on binary win/loss history but not specifics of the winning condition), but you s
Dear Players, The Sólfar team is incredibly excited to announce that In Death is leaving Early Access on Tuesday October 2nd. Its been an amazing journey with those of you who chose to support our efforts to perfect this game after we first went to Early Access last February. We’ve been hard at work adding new content and balancing our full release based on the frankly incredible hours our players have logged in game over the past few months. On October 2nd, we will formally leave Early Access and deliver the new chapter, Paradise Lost that we teased a couple of weeks back at Gamescom. The all
Dear Players, For the last 6 months we have been actively working on new content for In Death and here is a sneak preview, which we revealed today with NVIDIA at Gamescom in Cologne. We are adding a whole new chapter to the game called Paradise Lost, which comes as a succession of Purgatory. There you will find new enemies in the form of cute cherubs harassing you from the air as well as banshees hitting your with their powerful magic. Finally, you will not get through Paradise Lost without dealing with the Archangel Gabriel that guards its exit. To help you on this journey we also offer you t
The network connectivity should be restored now.
We are facing some network trouble in the moment, so online features and persistence will not work. We are actively troubleshooting and will inform you when back to normal. Sorry for the inconvenience.
Full appinfo as delivered by Steam PICS, changenumber 37859407. Also at /api/app/605450/raw.
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