2026-01-13 02:50 UTC · Community Announcements · Tracer Interactive
This update includes support for ultrawide resolutions. The opening sequences have all been adjusted to accommodate 32:9 aspect ratios:The main menu now supports ultrawide monitors as well. Here is a comparison between the 16:9 and 32:9 variations:The in-game HUD has also been adjusted to ensure all elements are within the 16:9 portion of the screen. We do not allow the camera beyond 16:9 in third-person view. Therefore the extra space on the sides is planned to be used for real-time competitive player stats and information about the current round:This will include each player's avatar, name,
2026-01-05 02:20 UTC · Community Announcements · Tracer Interactive
2024-11-01 23:19 UTC · Community Announcements · Tracer Interactive
This is probably one of the most important updates we've ever made. Not to be too overdramatic or emotional, but having an automated ladder system was the entire dream of this game from the get-go. You see, this game started off as a mod on Insurgency called Resurgence. It was a total conversion mod for Insurgency that created an entire 3rd person mode along with a robust server infrastructure that offered stats, rankings, and a custom clan ladder. We had our own website where players could register their clans, send/accept challenges, and schedule ladder matches. These players would then join
2024-05-31 22:41 UTC · Community Announcements · Tracer Interactive
This update includes a temporary workaround for a critical issue with accelerated paint that would cause some players with both dedicated and integrated graphics (usually laptops) to experience a "black screen" when booting the game. You would still hear the main menu music in the background shortly after the opening logo animation, but the entire game screen would remain black. We now have a workaround in place that detects when accelerated paint isn't working and will show a temporary popup to reinitialize the user interface with accelerated paint disabled. This means users experiencing this
2024-05-27 22:33 UTC · Community Announcements · Tracer Interactive
This update makes some very significant optimizations across various systems. The character rotation system, which sends quite a lot of data, has now been optimized so it no longer floods the network (as it was the first thing to start dropping in low bandwidth scenarios). The audio systems for bullet impacts and footstep sounds have also been optimized. This means footstep sounds or impact sounds will be completely ignored when they aren't within a certain radius of your point-of-view. The automatic level bounds system has been updated as well to include the "relevant to level bounds" option
2024-05-23 23:04 UTC · Community Announcements · Tracer Interactive
This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a military outpost: {STEAM_CLAN_IMAGE}/30694736/a0a6c30e51132dbb1c9568944803a027d06cd72c.jpg There's also dynamic weather that we've setup so the map is sometimes day time or night time, which will automatically enable/disable dynamic lighting such as industrial lights and spotlights. {STEAM_CLAN_IMAGE}/30694736/449f2141bc1723521b075784f404ecdca7dc6b42.jpg We plan to add a lot more assets over the coming weeks as well. This should make the game feel fresh and up-to-dat
2024-05-21 22:21 UTC · Community Announcements · Tracer Interactive
This update fixes a critical bug with water volumes interacting with bullets and the new lean mechanic. If a player was leaning in water it would cause them to "go sliding" due to the lean pushaway system hitting all the water. It was also not possible to shoot through water using the current bullet mechanics. We've now corrected these issues and leaning in water should no longer be a problem and bullets should currently ignore water completely until we implement proper penetration mechanics and particle effects for this special case scenario. The update also includes water noises when the pla
2024-05-20 21:38 UTC · Community Announcements · Tracer Interactive
This update fixes a critical issue with water replication. There were some inconsistencies with the networking between servers and clients with these new movement mechanics, so now these issues have been addressed. We've also utilized the integrated water system that comes with the engine for determining water depth which means custom water volumes are no longer required since everything just automatically works now. We've addressed another issue with workshop maps that prevented certain engine assets from loading due to the content not being part of the game. Now workshop mappers should be ab
2024-05-16 20:58 UTC · Community Announcements · Tracer Interactive
This update overhauls all the animations for the new leaning system. The character will now keep their feet more planted and actually moves the weapon to the left when leaning to the left. So now your "other right" (left) can finally shoot around corners too! {STEAM_CLAN_IMAGE}/30694736/de863b7a326050b5116a58fb21b9304cbd31bdd9.gif Please note this is a slowed down view of the animation. We also have an all new ADS system coming in a future update with new FPS arms along with sights, scopes, and snipers. So until then the animation only needs to support hip fire for the time being. The update i
2024-05-13 22:13 UTC · Community Announcements · Tracer Interactive
This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a petrochemical plant: {STEAM_CLAN_IMAGE}/30694736/7d3e4c8016bcb9906fac0592e81fa479c72ee792.jpg There's also dynamic weather that we've setup so the map is sometimes party cloudy, raining, or even an all out thunderstorm. {STEAM_CLAN_IMAGE}/30694736/20abb79b4ad5a5b9696460fb6c104dcd8971447e.jpg We plan to add a lot more assets over the coming weeks as well. This should make the game feel fresh and up-to-date prior to re-releasing back on the store. {STEAM_CLAN_IMAGE}/30
2024-04-29 21:19 UTC · Community Announcements · Tracer Interactive
This update changes the default renderer from DirectX 12 to DirectX 11. We're making this change because after extensive testing we've determined that the game runs smoother this way without really losing too many new UE5 features that we don't necessarily need right now. That's because we value performance much more than graphics, even though we want to make a game that still has good graphics. So until we update from UE5.2 to UE5.4 later this year for some extensive performance updates to DirectX 12 in UE5, we plan to keep everything defaulted to DirectX 11 until then. If you would like to t
2024-04-23 23:17 UTC · Community Announcements · Tracer Interactive
This update makes some significant performance enhancements to the user interface system. We are now using something called "accelerated paint" in order to provide a much more responsive and snappier UI. However this system is currently only in place for DirectX 11 and is not finalized on DirectX 12, which means you would have to manually switch into this graphics mode for the time being. However this is a huge step forward for us to ensure we have a user interface that runs smoothly at a similar FPS to the game. {STEAM_CLAN_IMAGE}/30694736/79ba723c287512f59b577584fc4a280b283b8e0b.png {STEAM_C
2024-04-19 23:56 UTC · Community Announcements · Tracer Interactive
This update adjusts a lot of settings for Lumen Global Illumination and Reflections. We've carefully tuned some default engine settings which should fix a lot of issues with existing maps and things being a bit too dark. There is now a significant amount of indoor lighting to prevent things from over-darkening along with some boosting to texture colors. There's also an important fix for auto-exposure settings which weren't originally tuned very well for a competitive shooter. These settings are what adjust the exposure of your eyes as you walk into light areas vs dark areas. We've now overridd
2024-04-18 22:46 UTC · Community Announcements · Tracer Interactive
This update enables Lumen Global Illumination and Reflections by default. It includes some optimized settings to ensure these new lighting modes run as efficiently as possible. These new features are what make everything "pop" in Unreal Engine 5, but (as we always do) we wanted to focus on performance fixes prior to experimenting with these new rendering features. {STEAM_CLAN_IMAGE}/30694736/07fce1e8a5e1b1c261823df298460eef07a4b891.gif As you can see, these new GI and reflection modes significantly increase the graphical fidelity of the game. There are now actual light bounces that adjust the
2024-04-17 22:38 UTC · Community Announcements · Tracer Interactive
This update fixes an important issue with server disconnect messages. There are lots of custom systems running for our workshop integration which provide automatic downloading of maps on the loading screen, map version checking, automatic map updates, ect. But if a server is out of date and has an older version of a workshop map, this will prevent players from joining that server when they have a newer version of the map. However these types of disconnects from the loading screen were not supported with our UI error messages. The only way players knew about these issues was if they checked the
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/611300/raw.
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