Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:36 UTC.
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2017-11-20 14:54 UTC · Community Announcements · Bravo-81 [GG]
Howdy Duelers! We bring fantastic news, earlier this month we successfully signed up with the publisher Greenlight Games. Their team of internal developers have been lassoed together and will be helping us perform some important fixes, updates & improvements. Here's the list: - Bug fixes - Improved lighting - Improved post-processing - Improved Performance - Improved environment textures - New weapon textures - New animations - New points UI - New shadows - New sounds We hope to have this finished around Christmas time, where we'll be leaving Early Access to create a full release on the store.
2017-11-20 14:54 UTC · Community Announcements · Bravo-81 [GG]
Howdy Duelers! We bring fantastic news, earlier this month we successfully signed up with the publisher Greenlight Games. Their team of internal developers have been lassoed together and will be helping us perform some important fixes, updates & improvements. Here's the list: - Bug fixes - Improved lighting - Improved post-processing - Improved Performance - Improved environment textures - New weapon textures - New animations - New points UI - New shadows - New sounds We hope to have this finished around Christmas time, where we'll be leaving Early Access to create a full release on the store.
2017-11-06 17:25 UTC · Community Announcements · Adam Streck
Howdy, Duel VR is now available also for Oculs. Also, with the new batch of updates we're bringing in: Achievements. Steam Cards. Leaderboards. Stats. Also, the final release is closing in and with it we're proud to announce that Greenlight Games will be stepping in as the publisher of Duel VR. Happy shooting, Duel VR Team.
2017-11-06 17:25 UTC · Community Announcements · Adam Streck
Howdy, Duel VR is now available also for Oculs. Also, with the new batch of updates we're bringing in: Achievements. Steam Cards. Leaderboards. Stats. Also, the final release is closing in and with it we're proud to announce that Greenlight Games will be stepping in as the publisher of Duel VR. Happy shooting, Duel VR Team.
2017-10-16 13:54 UTC · Community Announcements · Adam Streck
"The hero woke up in a pit..." The latest update brings in a tutorial mode and most importantly a campaign! About an hour long single-player tour through the different places and modes the game has to offer with a sweet prize at the end. Also included: a pit a shack a Mysterious Man bug fixes animation fixes individual leaderbords for all the weapons in arenas lighting, shadow and coloring enhancements and many others Happy shooting!
2017-10-16 13:54 UTC · Community Announcements · Adam Streck
"The hero woke up in a pit..." The latest update brings in a tutorial mode and most importantly a campaign! About an hour long single-player tour through the different places and modes the game has to offer with a sweet prize at the end. Also included: a pit a shack a Mysterious Man bug fixes animation fixes individual leaderbords for all the weapons in arenas lighting, shadow and coloring enhancements and many others Happy shooting!
2017-08-04 10:18 UTC · Community Announcements · Adam Streck
Howdy, we are coming with a big update---duels against AI, now you can take on a 5 different difficulties of artificial opponents in all scenarios with all weapons. With that we've also revamped the duelling system and included different game modes and aim difficulties for duelling. Check them out :). Lastly we want to share that DuelVR got featured on "Der große Trend-Check" in the prime-time cable TV and we'd like to thank them for that, as it's a great support for us. Steady aims!
2017-08-04 10:18 UTC · Community Announcements · Adam Streck
Howdy, we are coming with a big update---duels against AI, now you can take on a 5 different difficulties of artificial opponents in all scenarios with all weapons. With that we've also revamped the duelling system and included different game modes and aim difficulties for duelling. Check them out :). Lastly we want to share that DuelVR got featured on "Der große Trend-Check" in the prime-time cable TV and we'd like to thank them for that, as it's a great support for us. Steady aims!
2017-06-22 15:51 UTC · Community Announcements · Adam Streck
Hi all, we're bringing another set of features. Most importantly all of the weapons are now available for all the arenas. We did a lot of testing and everything seems to work, but if you find some troubles with any weapon/arena combination, please let us know. Other updates: - an arrow now displayed as an outline before locking - the game now counts shots and accuracy for single player Fixes: - the weapons now fall even if they were not grabbed in multiplayer after being shot - hangman now always fall reliably in the range - flowers now always break on hit in the range
2017-06-22 15:51 UTC · Community Announcements · Adam Streck
Hi all, we're bringing another set of features. Most importantly all of the weapons are now available for all the arenas. We did a lot of testing and everything seems to work, but if you find some troubles with any weapon/arena combination, please let us know. Other updates: - an arrow now displayed as an outline before locking - the game now counts shots and accuracy for single player Fixes: - the weapons now fall even if they were not grabbed in multiplayer after being shot - hangman now always fall reliably in the range - flowers now always break on hit in the range
2017-05-30 17:23 UTC · Community Announcements · Adam Streck
Hi all, we've got another batch of improvements ready. What's new: Axe is now grabbed from a belt before each throw. Arrow now fits in a bow disregardig its rotation. Axe physics improvements. HATS! For the skeletons. Menu UI reorganized, more comments added. Also some small stuff: Simplified the projectile spawning to reduce delay. Visual improvements (decals etc.) Added birds to the menu. Improvement on the feet positioning so that the characters don't sink into ground. LAN IPs-if the computer has multiple network drivers, all the addresses can be listed.
2017-05-30 17:23 UTC · Community Announcements · Adam Streck
Hi all, we've got another batch of improvements ready. What's new: Axe is now grabbed from a belt before each throw. Arrow now fits in a bow disregardig its rotation. Axe physics improvements. HATS! For the skeletons. Menu UI reorganized, more comments added. Also some small stuff: Simplified the projectile spawning to reduce delay. Visual improvements (decals etc.) Added birds to the menu. Improvement on the feet positioning so that the characters don't sink into ground. LAN IPs-if the computer has multiple network drivers, all the addresses can be listed.
2017-05-12 08:56 UTC · Community Announcements · Adam Streck
Hi all, we're pushing a small update that adds a left-handed supports (activate via settings). We've also descreased the volume of internet comunnication to prevent possible drop of match due to time-outs.
2017-05-12 08:56 UTC · Community Announcements · Adam Streck
Hi all, we're pushing a small update that adds a left-handed supports (activate via settings). We've also descreased the volume of internet comunnication to prevent possible drop of match due to time-outs.
2017-05-04 16:06 UTC · Community Announcements · Adam Streck
Hi all, first of all, we would like to thank everyone who bought the game so far. We put a lot into making it and we're happy to see people interested in the game. We would like to share with you a bit of what's up next. Re:publica 8.-10. we will be at the Re:publica festival in Berlin, taking part at the Virtual Reality convention. If you're around, feel free to come and see us :). Improvements After finishing the Early Access version, we want to take a step back and see if some of the parts of the game could not be implemented / built better. We're currently experimenting with different phys
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/612010/raw.
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