Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
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2022-06-07 09:47 UTC · Community Announcements · MOKKOGRAD
https://store.steampowered.com/app/1929860/Virtues_Heaven/ Hi everyone! Happy to announce that I just published the Steam page for my next game "Virtue's Heaven"! Virtue's Heaven is an action/exploration platformer about living at the End of History, killing God and creating a future. I've been working on this project on and off for the over four years now and I'm really excited that it's finally in a stage where I can properly announce it! Anyway, you can find out more on the game's Steampage and don't forget to wishlist it!! Thank you so much for your support! {STEAM_CLAN_IMAGE}/28822743/da0
2021-09-09 13:00 UTC · Community Announcements · MOKKOGRAD
Hi friends! I'm very happy to announce that on October 13th, 2021, my next game, GB Rober will finally be released on Steam. It's been a while since my last big release, so I'm really happy that I managed to finish this project and I'm really proud how it turned out. GB Rober will also be playable during the upcoming Steam Next Festival, so look forward to that as well. Feel free to check the game's Steampage for more information, and don't forget to put it on your wishlists! Until then, I leave you with this new trailer for GB Rober. Thank you so much for your interest in my work and your sup
2021-06-01 12:26 UTC · Community Announcements · MOKKOGRAD
https://store.steampowered.com/app/1566050/GB_Rober/ Hi everyone! Just wanted to let you all know, that my new game "GB Rober" is now available to wishlist! It will release some time later this year! GB Rober is an expressive action platformer that is about shooting your Boss and fighting for a better world! Like Splinter Zone it features tons of explosions, precise controls and (new, this time around) some very obvious political symbolism! Find out more on the game's Steampage! Thank you so much for your support! {STEAM_CLAN_IMAGE}/28822743/ea3c8aa24529d793d3a3838ee254b87e8e8446fb.png{STEAM_C
2021-01-18 15:49 UTC · Community Announcements · MOKKOGRAD
{STEAM_CLAN_IMAGE}/28822743/f42532358a283eb50a84c9c57dc8e7f14019892f.gif Hey friends! I hope everything is well and good! Thanks again for buying Splinter Zone at some point. There aren't a lot of you folks out there, but it still means a lot to me. Anyway, I'm using this great function here in the hopes that some of you might see this and to let you know that I'm working on a new gamer, called "G.B. Rober". It's similar to Splinter Zone in that it is too very much Mega Man inspired, but this time a bit less obtuse about its subject and also much more traditional in how it's played. {STEAM_CLA
2018-01-04 19:28 UTC · Community Announcements · MOKKOGRAD
Hi folks! I did another small update today that changes some minor stuff and also fixes a handful of bugs that have been brought to my attention. So here's the list Got rid of the Holiday decoration just in time before it started feeling weird Added a differen Explosion sprite Changed the way some sound effects are played, which should make the overall listening experience a bit less janky Fixed a crash that happened when you died at the Garbageboss Changed the layout of one stage a little bit to avoid people ending up with a bugged out camera Technically I did this during the secret holiday u
2018-01-04 19:28 UTC · Community Announcements · MOKKOGRAD
Hi folks! I did another small update today that changes some minor stuff and also fixes a handful of bugs that have been brought to my attention. So here's the list Got rid of the Holiday decoration just in time before it started feeling weird Added a differen Explosion sprite Changed the way some sound effects are played, which should make the overall listening experience a bit less janky Fixed a crash that happened when you died at the Garbageboss Changed the layout of one stage a little bit to avoid people ending up with a bugged out camera Technically I did this during the secret holiday u
2017-10-23 15:17 UTC · Community Announcements · MOKKOGRAD
Hi everyone! Today's update is a big one. It adds a bunch of new content to Splinter Zone and also addresses some of the remaining issues I had. For example, it should now be much easier to actually be able to finish the game, than it was before. Anyway, here are the notes: Added a whole new "Circus" Area with 6 new levels and four new enemy types. Added a secret double jump upgrade that gives you much more mobility Added a secret "Superlevel" upgrade that extends your Weapon level and adds a new powerup. Changed the slowdown that happens during large explosions to something that's hopefully a
2017-10-23 15:17 UTC · Community Announcements · MOKKOGRAD
Hi everyone! Today's update is a big one. It adds a bunch of new content to Splinter Zone and also addresses some of the remaining issues I had. For example, it should now be much easier to actually be able to finish the game, than it was before. Anyway, here are the notes: Added a whole new "Circus" Area with 6 new levels and four new enemy types. Added a secret double jump upgrade that gives you much more mobility Added a secret "Superlevel" upgrade that extends your Weapon level and adds a new powerup. Changed the slowdown that happens during large explosions to something that's hopefully a
2017-07-13 08:58 UTC · Community Announcements · MOKKOGRAD
Hi! I had a chance to watch a lot of people play Splinter Zone during a festival last week and I saw a lot of stuff that I didn't like. This update adresses most of it and should make the game a bit less clunky to play. I'm also working on a much larger update that is going to add more content to the game, but this one's still a few weeks away from being done. Anyway, here are the notes: Arrows on conveyor belts now have different colours depending on their direction When you're below level 3, your XP only gets cut by 25% after getting hit. You still lose 50% of your XP, when you at level 3 or
2017-07-13 08:58 UTC · Community Announcements · MOKKOGRAD
Hi! I had a chance to watch a lot of people play Splinter Zone during a festival last week and I saw a lot of stuff that I didn't like. This update adresses most of it and should make the game a bit less clunky to play. I'm also working on a much larger update that is going to add more content to the game, but this one's still a few weeks away from being done. Anyway, here are the notes: Arrows on conveyor belts now have different colours depending on their direction When you're below level 3, your XP only gets cut by 25% after getting hit. You still lose 50% of your XP, when you at level 3 or
2017-06-15 11:50 UTC · Community Announcements · MOKKOGRAD
Hi! Today's update is a bit weird, because it mostly affects the secret levels, or parts of them. My apologies, if the notes seem to be a bit lacking because of that. If you managed to complete two secret stages within a run, the game might give you a hint on the third stage's location. You still have to figure out the exact location, as well as how to get there yourself. Fixed a bug with the level sequencing, that affected the levels that have secret level entrances in them. Basically, if you have completed a secret level, the chance of getting a level that has an entrance to one that you hav
2017-06-15 11:50 UTC · Community Announcements · MOKKOGRAD
Hi! Today's update is a bit weird, because it mostly affects the secret levels, or parts of them. My apologies, if the notes seem to be a bit lacking because of that. If you managed to complete two secret stages within a run, the game might give you a hint on the third stage's location. You still have to figure out the exact location, as well as how to get there yourself. Fixed a bug with the level sequencing, that affected the levels that have secret level entrances in them. Basically, if you have completed a secret level, the chance of getting a level that has an entrance to one that you hav
2017-06-09 10:33 UTC · Community Announcements · MOKKOGRAD
Hi there! The game's now out for a bit more than a week and let me just take the opportunity to thank everyone who has bought it so far. It's nice to see that people have an interest in something I spend 18 months on creating and it's even better to see that most seem to actually enjoy it. I'm starting to feel a bit better, so I sat down and worked on another small update. I'm still a bit unsure on how to proceed further in the future. I do have some rough plans for bigger updates, but this will probably take some time. Until then I'm going to make sure that I adress whatever problems arise. A
2017-06-09 10:33 UTC · Community Announcements · MOKKOGRAD
Hi there! The game's now out for a bit more than a week and let me just take the opportunity to thank everyone who has bought it so far. It's nice to see that people have an interest in something I spend 18 months on creating and it's even better to see that most seem to actually enjoy it. I'm starting to feel a bit better, so I sat down and worked on another small update. I'm still a bit unsure on how to proceed further in the future. I do have some rough plans for bigger updates, but this will probably take some time. Until then I'm going to make sure that I adress whatever problems arise. A
2017-06-05 14:11 UTC · Community Announcements · MOKKOGRAD
Hi folks! Sorry for the silence for the past few days. I'm dealing with a really nasty cold right now that refuses to go away and I was also really tired after the game's launch, so I took a few days off. Anyway, just wanted to let you know that I pushed an Update for Splinter Zone, that addresses some of the feedback that I've gotten so far. Enbabled Steam's Screenshot function (no one told that I had to do this myself! Added an option to delete your save, in case you want to do that. Getting hit now reduces your current XP by 50%, instead of setting it back to 0. I hope this makes the levels
Full appinfo as delivered by Steam PICS, changenumber 34835097. Also at /api/app/612160/raw.
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