Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2021-05-06 18:38 UTC · Community Announcements · Aleks Kuzmanovic
Hi all. It's been a while since I last posted, and I suspect a good chunk of you became a part of this community hub after I sort of went on hiatus. Crowsworn, the next game I am working on, now has a Steam page, which means you can wishlist it! https://store.steampowered.com/app/1614330/Crowsworn/ After releasing Unworthy, a lot of stuff happened in my life in an exceptionally short time period... a lot of highs and a lot of lows. After releasing the game, I got married, lost a close relative, started working on another game, and had two beautiful children. Definitely A LOT happened. I wanted
2018-06-28 20:20 UTC · Community Announcements · Aleks Kuzmanovic
Sorry for my absence lately all. I've had a family member diagnosed with cancer recently. I've been exceptionally busy with medical appointments and just wrapping my head around the whole thing. I can honestly say I haven't touched or looked at Unworthy for the past week and some. I'm hoping to get back into it asap and bring quality of life improvements like that long awaited weapon wheel. I definitely have my hands full with chemotherapy visits and the like so I'll definitely be moving at a slower pace. Thank you for your patience all.
2018-06-08 17:22 UTC · Community Announcements · Aleks Kuzmanovic
Hello again all. Apologies for the frequent updates, but I've just been monitoring streamers and looking at comments everyone has been making. Although I don't always agree with everything that's suggested, I always look into what's being said and tend to re-evaluate my original decisions. One thing that has been brought up frequently is the skill tree system. There have been two primary grievances with the way the system is now. It is ridiculously difficult to purchase skills later in game. This is due to the very aggressive inflation of Sin cost for the skills. Some skills are exceptionally
2018-06-07 01:40 UTC · Community Announcements · Aleks Kuzmanovic
So I've spent a lot of time reading the comments about the Spirit Bow and what folks disliked about it, I also looked through as many stream recording of the game as I could to try and observe what the actual issue is, and I've come to a few conclusions. People don't like how fast the bow charges (i.e. very small window to get the right target), and people sometimes let go of the control stick as they fire, often leading to last minute missed shots. Some folks suggested different methods to choose where the bow targets, and although all these ideas are good, they conflict with a lot of the oth
2018-06-03 17:49 UTC · Community Announcements · Bahamut123
Hi again all, just another patch to fix some of the reported bugs, and provide some new features. Here's the list: Fixed bugs where if you would teleport on top of a spikey wall thing (boneyard) it would crash the game. Fixed a bug near the gondola ride where you could teleport to a location where you would be stuck permanently. Game will now pause combat (black screen) when window is out of focus. I know a lot of players wanted the ability to step away from machine to go to the bathroom or whatever... yah...it's there now when you alt-tab. EDIT: Removed for time being, found a last minute bug
2018-06-01 18:00 UTC · Community Announcements · Bahamut123
This is a small hotfix patch to try and deal with some of the issues reported thus far. It deals with some minor bugs, and deals with some overall improvements based on feedback. The spirit bow has been reported as a grievance for a lot of people. A lot of folks are having trouble controlling it on controllers. I am presently thinking about how to improve this, but nothing is quite obvious. The one thing that most people complained about is the fact that the teleport ability uses ability meter. I agree this is a bit silly, the teleport arrows now are free and cost no ability. This should recti
2018-05-31 19:29 UTC · Community Announcements · Bahamut123
Hi all, I'm preparing to roll out v 1.0.2 This should fix a few key issues There is a bug with the map after you've explored enough of the regions, this patch should fix it. That being said, it likely won't fix it on your current playthrough. This has to do with the way map data was stored, it'll basically ensure that on your next run the map should be bug free (I hope). Fixed a bug with the third boss potentially dropping the item in an area that you could not collect it. This would force the player to restart the game and have to kill the boss all over again. Fixed visual display of keys reb
2018-05-30 21:08 UTC · PC Gamer
Unworthy is a Metroidvania-style 2D action game whose grayscale world is dripping with death, decay and other wholesome things like that. Its surprisingly detailed levels and deceptively simple combat caught my eye last year, and now after a total of three years of work, solo developer Alekz Kuzmanovic has finally released it on Steam and GOG. I was able to dip my toes in Unworthy's early levels, and it quickly became clear that it's not a normal Metroidvania. You can't jump, for starters, and while that might sound like "a shooter where you can't shoot," Unworthy
2018-05-30 15:16 UTC · Community Announcements · Bahamut123
Hi all, just wanted to let you know I'm super thankful for all of the bug reports that have been sent my way. Some caused isolated game crashes, some were just unimplemented features (i.e. Steam Screenshot F12). Patch 1.0.1 Contains the following fixes: *Fixed a bug where game would crash in select circumstances when dying (very rare) Fixed a bug where some bells would not properly open doors when being struck Temporarily disabled Steam Cloud service since some people had issues opening the save data on other comps which would lead to corrupted data files. Still unsure why this is happening, b
2018-05-29 16:08 UTC · Community Announcements · Bahamut123
Unworthy has finally released! I have nothing else to say... it's finally out... https://i.imgur.com/fvtCt3K.gif
2018-05-14 18:26 UTC · Community Announcements · Bahamut123
After almost 3 years of work, animating, coding, and designing, I am finally able to commit to an official release date for Unworthy. https://i.imgur.com/Z0fs8oE.gif The official Unworthy release trailer: https://www.youtube.com/watch?v=cVWtvLRgIJA&feature=youtu.be Thank you all.
2018-05-11 02:15 UTC · Community Announcements · Bahamut123
https://i.imgur.com/8FrGqdY.gif Hello again all, this will likely be the last Development Update before the release date announcement. I've been spending the past couple of weeks further polishing up the game, making a final pass to ensure everything is where it needs to be, testing steam achievements, and just generally getting my marketing / PR game together (sort of). In anticipation of the upcoming release, I'd like to invite all of you to join the freshly made Unworthy discord server. Hopefully it can be a hub for the Unworthy community as well as any and all souls / metroidvania enthusia
2018-04-08 12:58 UTC · Community Announcements · Bahamut123
https://i.imgur.com/NBhbaBj.png Hello again all, It's been a little bit over a month since the last update. I haven't been posting many updates as I am really trying to finish the game as soon as possible. Some of the cinematic sequences that are left to do have been taking a little bit longer than I anticipated (but I assure you they're worth it!). Making a game like Unworthy has, in general, taken a lot longer than I had expected. I grossly underestimated how long it would take to make all of the "connections" between game components. When I say this, I am referring to things like talking to
2018-04-08 12:58 UTC · Community Announcements · Aleks Kuzmanovic
https://i.imgur.com/NBhbaBj.png Hello again all, It's been a little bit over a month since the last update. I haven't been posting many updates as I am really trying to finish the game as soon as possible. Some of the cinematic sequences that are left to do have been taking a little bit longer than I anticipated (but I assure you they're worth it!). Making a game like Unworthy has, in general, taken a lot longer than I had expected. I grossly underestimated how long it would take to make all of the "connections" between game components. When I say this, I am referring to things like talking to
2018-02-17 18:38 UTC · Community Announcements · Aleks Kuzmanovic
https://i.imgur.com/YZo6eFJ.gif Hello again all, Hope everyone is doing well, and a Happy Lunar New Year (to those that celebrate). I've had a few questions about Unworthy's release date coming my way, and it's been a little bit over a month since the last update, and I feel like I'm a bit to overdue, and so here's a quick synopsis of what I've been doing (phew). First of all, I'd like to address the fact that I keep prolonging the release of Unworthy. I know a lot of you area eager to jump into the game, and trust me when I say I'm just as eager to have you jump into it, but I really want to
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/613190/raw.
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