Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2020-02-01 08:39 UTC · Community Announcements · Hydra
We are accelerating toward the conclusion of the game and reach the point where we will be leaving Early Access and launch the game in its final version. For this reason we have thought that rather that making announcements based on some features, to focus on showing what has changed in the course of the last month. Since this is the first of this new formats, we will probably bring a couple of things that were introduced during December. A clear example of hard closing a game can be, and when you try to close a bug that was making the box displacement shaggy, only to find that in the process
2019-12-30 19:39 UTC · Community Announcements · Hydra
{STEAM_CLAN_IMAGE}/30069276/95090fe40b5388b83378b7afc34c47366816445c.png Although we have not been making a lot of communications, we have been working heavily on the game by creating new characters and new sections as to bring the game to the original vision that we had at the beginning of the development, and also fixing bugs or improving performance. One of the things that was creating a lot of problems to players, was when the action was happening behind some of the elements in the scene, which in some cases are quite big. With intense melee battles happening all around, loosing for a coup
2019-12-20 21:49 UTC · Community Announcements · Hydra
{STEAM_CLAN_IMAGE}/30069276/198c99cb62807258815b2089134731a9eac7359e.jpg We have been slower that we would want, as we have had to migrate from versions of the unity game engine. We have been using the Unity version 5, and we were being bugged by some problems that in order to be solved required us to upgrade the version of unity used, up to the 2018 or 2017. In the end, we had to landed on the 2017 versions, as the particles systems, above 2017 are no longer compatible with some of the early particles that we implemented in the game, and would require a major rework that would be above our cu
2019-07-02 17:11 UTC · Community Announcements · Hydra
First of all, We would like to apologize for the last of feedback over the LAST months, but we have had some spike of work, that we need to keep funding the game development, plus we have had to commit the game engine migration to the 2018 version of Unity in order to try to improve the game overall performance and finish integrating some of the last features in UDD. One to the last mechanics that we are finishing integrating is the origami fight where you are able to transform some of the enemies into origamis and later on summon them to help you fight in the melee combats. https://steamcdn-a
2018-03-23 17:32 UTC · Community Announcements · Hydra
https://media.giphy.com/media/2SXRiKbCd79d7B4GBX/giphy.gif Again a long period of time between updates, as we were trying to fine tune a couple of elements of the game that we thought needed more improvement, mainly with the camera, the combat and the overall visibility of the characters while playing, controls and animations. Added: https://media.giphy.com/media/2SXRiKbCd79d7B4GBX/giphy.gif New Jump Animations. The animations that were being played while jumping or jump running where not taking in account the last modifications that we performed on the jump function, causing a rather strange
2018-03-23 17:32 UTC · Community Announcements · Hydra
https://media.giphy.com/media/2SXRiKbCd79d7B4GBX/giphy.gif Again a long period of time between updates, as we were trying to fine tune a couple of elements of the game that we thought needed more improvement, mainly with the camera, the combat and the overall visibility of the characters while playing, controls and animations. Added: https://media.giphy.com/media/2SXRiKbCd79d7B4GBX/giphy.gif New Jump Animations. The animations that were being played while jumping or jump running where not taking in account the last modifications that we performed on the jump function, causing a rather strange
2018-02-02 19:15 UTC · Community Announcements · Hydra
We have just discovered that there was a file corruption in the uploading process for Update 12, that was causing the game to get stuck on the loading scene. We have uploaded a new build that should correct that problem. Sorry about the inconvenience and we will keep working toward a release candidate stable version.
2018-02-02 19:15 UTC · Community Announcements · Hydra
We have just discovered that there was a file corruption in the uploading process for Update 12, that was causing the game to get stuck on the loading scene. We have uploaded a new build that should correct that problem. Sorry about the inconvenience and we will keep working toward a release candidate stable version.
2018-01-31 11:46 UTC · Community Announcements · Hydra
UPDATE #12 https://media.giphy.com/media/3oFzm902jTPJgpgSdO/giphy.gif This update has taken longer than we were expecting mainly because we have been addressing two things that were not working correctly and were giving to the game some usability and playability problems. We are referring to the Camera management system and to the enemy pathfinding that is described below. Added: https://media.giphy.com/media/xThtauDiIDjIhXsPBe/giphy.gif New Game Over transition that works better than the existing one and that allows for a smoother transition to the respawn position. https://media.giphy.com/me
2018-01-31 11:46 UTC · Community Announcements · Hydra
UPDATE #12 https://media.giphy.com/media/3oFzm902jTPJgpgSdO/giphy.gif This update has taken longer than we were expecting mainly because we have been addressing two things that were not working correctly and were giving to the game some usability and playability problems. We are referring to the Camera management system and to the enemy pathfinding that is described below. Added: https://media.giphy.com/media/xThtauDiIDjIhXsPBe/giphy.gif New Game Over transition that works better than the existing one and that allows for a smoother transition to the respawn position. https://media.giphy.com/me
2017-11-25 11:53 UTC · Community Announcements · Hydra
In the last update there was a problem with the jump that affected some higher end computers, we have fixed it and released a small update as it was breaking the game flow when playing from the Ryuu's side ( Ronin Samurai).
2017-11-25 11:53 UTC · Community Announcements · Hydra
In the last update there was a problem with the jump that affected some higher end computers, we have fixed it and released a small update as it was breaking the game flow when playing from the Ryuu's side ( Ronin Samurai).
2017-11-23 23:52 UTC · Community Announcements · Hydra
UPDATE #11 https://media.giphy.com/media/3o6fIWZiPBp5txhtg4/giphy.gif It took us a little bit longer this time to update the game as based on a couple of comments from a reviewer, we were able to find some bugs with some of the puzzles originated by the recent changes that we had to implement on the pathfinding. We have been testing it, and apparently ( cross our fingers and knock on wood) we think that we have been able to fix it and the puzzles should not represent a problem for the game. Added: Nothing, Purely a fix focused build. Fixed: https://media.giphy.com/media/3o6fIWZiPBp5txhtg4/giph
2017-11-23 23:52 UTC · Community Announcements · Hydra
UPDATE #11 https://media.giphy.com/media/3o6fIWZiPBp5txhtg4/giphy.gif It took us a little bit longer this time to update the game as based on a couple of comments from a reviewer, we were able to find some bugs with some of the puzzles originated by the recent changes that we had to implement on the pathfinding. We have been testing it, and apparently ( cross our fingers and knock on wood) we think that we have been able to fix it and the puzzles should not represent a problem for the game. Added: Nothing, Purely a fix focused build. Fixed: https://media.giphy.com/media/3o6fIWZiPBp5txhtg4/giph
2017-11-13 16:49 UTC · Community Announcements · Hydra
UPDATE #10 https://media.giphy.com/media/26u4eFV04Gc8YGHAI/giphy.gif This time, a little bit more than one week has gone since the last updated, but we have been double checking the AI system in the game, as some players were reporting bugs with the ability of the enemies to find their way through the level without getting stuck in the environment. This has led us to remap most the pathfinding grids in the level as to try to catch the reason why the enemies were not calculating correctly their way. This led us indirectly to a more in depth revision of some of the AI Systems in the game and som
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/613370/raw.
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