Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2018-05-07 17:30 UTC · Community Announcements · DungeonofZaar
Hello, thanks to your feedbacks here is our second beta patch. Global game Ranked mode and casual mode are available. New players will now start with 13 medals instead of 4. New players will have more strategy options and veterans will face more divers team compositions. Player’s levels are not not shown during gameplay and draft. Seeing opponent’s level discouraged newcomers too much. Balancing We are aware of issues with a few team compositions including the Djinn / Sentry / Guardian / Fairy. We want to apply small changes and see how things will evolve and add more correction if needed late
2018-05-01 15:10 UTC · Community Announcements · DungeonofZaar
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28674314/dc5824f048a482b038ee6de4a3d5751d4f8fe59e.png Hello Explorers! It’s been more than 2 weeks since the launch of the Beta, and we are happy to see players enjoying the game and helping us making Dungeon of Zaar even better. We have also heard justified complaints and we want to respond to them and share our plans for the future. In addition, we want to be transparent to our players about our present situation: Making Dungeon of Zaar is a really tough task, we are a really small team, mostly working on the game fueled by p
2018-04-20 15:35 UTC · Community Announcements · DungeonofZaar
Hello, thanks to your feedbacks here is our first beta patch. Global Game We removed the ranked games to update the ranked points system during the next few days We opened the "casual" games, same thing but without rank (obviously) You can now put the game in windowed mode in the game's options. Players can no longer purchase Chests with Zaarites. Game Balance The Soul Creature you can invoke when you loose a mercenary is not invincible anymore. It now has 15hp, still 2 movements and 1 damage. Bug fixed and corrections New players will now unlock 3 more items including the Health Potion, the F
2018-03-16 18:41 UTC · Community Announcements · DungeonofZaar
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/6a9cd7b6ac4c7a24868304838e5111b3fe22aa84.png Open Beta starts next month At last everyone will be able to try the Beta of Dungeon of Zaar for free April 16th! We hope you'll enjoy all the new things we've added since the Alpha, and you'll take part in Online or Local Battles in the Dungeon! See you around April 16th!
2018-03-16 18:41 UTC · Community Announcements · DungeonofZaar
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/6a9cd7b6ac4c7a24868304838e5111b3fe22aa84.png Open Beta starts next month At last everyone will be able to try the Beta of Dungeon of Zaar for free April 16th! We hope you'll enjoy all the new things we've added since the Alpha, and you'll take part in Online or Local Battles in the Dungeon! See you around April 16th!
2017-11-03 18:51 UTC · Community Announcements · DungeonofZaar
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/f91a6e03319999e5881fa45b6fa788fa3c9cb39f.png Here is the patch note for the 0.6.3 version! We are focusing on the final game right now but we still try to make the alpha a better place to play. Mostly fixing bugs and online issues. Bug Fixing: Drag and Drop removed from gameplay. We are starting to remove all drag&drop features from the game. In the Alpha the drag&drop in the arena caused some major bugs. Fixing issues that could cause desynchronisation. We’ve added a new system to re-connect to a left online match.
2017-11-03 18:51 UTC · Community Announcements · DungeonofZaar
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/f91a6e03319999e5881fa45b6fa788fa3c9cb39f.png Here is the patch note for the 0.6.3 version! We are focusing on the final game right now but we still try to make the alpha a better place to play. Mostly fixing bugs and online issues. Bug Fixing: Drag and Drop removed from gameplay. We are starting to remove all drag&drop features from the game. In the Alpha the drag&drop in the arena caused some major bugs. Fixing issues that could cause desynchronisation. We’ve added a new system to re-connect to a left online match.
2017-10-19 11:04 UTC · Community Announcements · DungeonofZaar
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28674314/885dba25904266fe88881fe45ccbda445bb9a272.png Hello Explorers! Your are welcome to join our official Discord server! **Join Dungeon of Zaar Discord** You'll be able to discuss about the game, and find online opponents here. Hope you'll like i! Thanks!
2017-10-19 11:04 UTC · Community Announcements · DungeonofZaar
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28674314/885dba25904266fe88881fe45ccbda445bb9a272.png Hello Explorers! Your are welcome to join our official Discord server! **Join Dungeon of Zaar Discord** You'll be able to discuss about the game, and find online opponents here. Hope you'll like i! Thanks!
2017-07-28 10:09 UTC · Community Announcements · DungeonofZaar
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/8cbb3c633d757b0122f3e0f326b602fab6709821.png Here is the patch note for the 0.6.2 version! We are trying to experiment with things like balancing, and we hope that you'll give us your feedback! :slightly_smiling_face: Balance Update: Archer damage reduced from 3 to 2. We are still experimenting with the Archer balancing. Right now we think that he's filling too many slots. He is a powerful DPS, has very strong Control, and his "Twin arrows" ability hard counters other mercenaries in the game. We don't want him to be
2017-07-28 10:09 UTC · Community Announcements · DungeonofZaar
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28674314/8cbb3c633d757b0122f3e0f326b602fab6709821.png Here is the patch note for the 0.6.2 version! We are trying to experiment with things like balancing, and we hope that you'll give us your feedback! :slightly_smiling_face: Balance Update: Archer damage reduced from 3 to 2. We are still experimenting with the Archer balancing. Right now we think that he's filling too many slots. He is a powerful DPS, has very strong Control, and his "Twin arrows" ability hard counters other mercenaries in the game. We don't want him to be
2017-06-23 13:42 UTC · Community Announcements · DungeonofZaar
Patch note We fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes. Balance Updates: All Supports healings on themselves are divided by 2. To avoid situations where healers could heal themselves more than damages received and block the game, we extend the Priestess passive to all healers (Guardian and Aquamancer). Archer Health reduced from 12 to 10. The Archer is a really useful mercenary right now, his 12 HP make him harder to kill that the other ranged characters, we want to make him a little bit more tricky to use and force play
2017-06-23 13:42 UTC · Community Announcements · DungeonofZaar
Patch note We fixed major online issues and tweaked the game’s balance a little. We hope you’ll have fun testing the new changes. Balance Updates: All Supports healings on themselves are divided by 2. To avoid situations where healers could heal themselves more than damages received and block the game, we extend the Priestess passive to all healers (Guardian and Aquamancer). Archer Health reduced from 12 to 10. The Archer is a really useful mercenary right now, his 12 HP make him harder to kill that the other ranged characters, we want to make him a little bit more tricky to use and force play
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/613590/raw.
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