Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-19 22:31 UTC · Community Announcements · Mathias
I am very pleased to finally announce my second game! This time around taking you to an alternative Ancient Rome, where Gladiator matches is an established sport. If this sounds like something up your alley, you can find the steampage for it below:
2023-04-17 18:40 UTC · Community Announcements · Mathias
Hello everyone, New update is here! We felt the game could use a little bit of work and that the old menu has become rather outdated - Hope you enjoy :) -Completely reworked the main menu as well as adding better support for 2K and 4K monitors -Added daily rewards which can be earned by playing and winning (50 Gems and 50 DG) -Reduced memory and filesizes of several large textures -Fixed an issue with 2 Anti-alias systems being used at the same time -Added new Contec Games Logo Video -Fixed CPU issues in the main menu for high-end machines (VSync was having a hard time limiting your FPS lol)
2021-05-15 17:02 UTC · Community Announcements · Mathias
Hello all, In this update the campaign has been the primary focus, we felt for a while it was a bit rough around the edges so it was time to touch it up a bit :) -Added voice over to the tutorial (technically this was done in a previous un-announced patch) -Fixed some typos in the tutorial -Added voice acting to all the campaign cutscenes -Added new unit lines for the Main character, Boba & Tobias -Refined the intro for chapter 1 -Changed the skybox in chapter 1 -Fixed the objective in chapter 1 -Fixed the animated portrait of the main character in chapter 4 -In Chapter 3 all the enemy bots ar
2021-02-17 23:09 UTC · Community Announcements · Mathias
Hello everyone, Before going forward and explaining what we've got for you this time around, we want to explain the thought process behind it. A while ago we made the game "semi" "free to play", by opening up the matchmaking to everyone, but having the campaign, map editor and custom games locked behind the definitive edition. It seemed to confuse players more than it did good, and at the same time we really just want people to enjoy what we've created more than earning a bit extra. So the definitive edition has been retired and from this day all content is now available to everyone! With this
2021-01-24 01:01 UTC · Community Announcements · Mathias
Hello all, First of all we hope you've all had a happy new year, and wish you nothing but success in 2021. Before we get to the patch notes we want to highlight something very special. Because in December 2020 one of our players reached the incredible feat of getting 1000 wins in the game! So a huge congratulations from us to: Zombis Killer 1, we're extremely proud to have created something which you've dedicated so much of your time to! In spirit of this we also wanna highlight the following players for all reaching 100 or more wins, well done guys! De.Wehrmacht Mesomush Harlock Huly62 Henros
2020-10-19 22:56 UTC · Community Announcements · Mathias
Hello everyone, This year our Halloween event has coincided with one of our largest updates so far, so quite a lot of fixes and new additions. -Added new Halloween map "Transylvania" -In-game unit portraits are now animated -Profile tab in the menu has been overhauled -Fixed Tutorial achievement not always unlocking properly -Fixed that everyone got the eliminated message when a bot was eliminated -Medics no longer heal boats and tanks by default -Added new tech Field Repairs (allows medics to repair tanks and boats.) -Added a tech tree level requirement text -If a unit is moving when you star
2020-08-05 22:22 UTC · Community Announcements · Mathias
Hello everyone, For this update we've remade the tutorial as it was one of the first things we created years ago, hence it was quite outdated and probably didn't give the best first impression to new players. -Remade the tutorial -Fixed the US Mortar animations -Fixed Heavy Orcs weird attack animation glitching -Fixed US tanks animations -Fixed the range of the medieval archers tech (it was wrongly set to increase by 5 instead of 2 per level) -Fixed a bug where the splash damage tech would stop working if you researched techs after it. -Fixed a bug where you couldn't join a custom game after l
2020-07-24 22:10 UTC · Community Announcements · Mathias
Hi guys, some balance changes and fixes before our tournament tomorrow. Patch notes: -Fixed US Officer animations -Decreased mortar explosives tech to be 10/20/30% Splash damage and reduced range from 4 to 3 -Fixed a bug where units on boats wouldn't die right away when the boat got destroyed -Fixed medics being able to heal boats and tanks when using a skin -Units that die on boats can now self destruct -Fixed a bug where you sometimes couldn't get your campaign rewards
2020-07-21 18:10 UTC · Community Announcements · Mathias
Patch notes: -Fixed a bug where you could control units that were not currently selected -Fixed the selection tool not deselecting other units if the mouse ends over the ui -Fixed a bug where you could select objects more than once -Added shift deselecting towers/banners
2020-07-19 19:32 UTC · Community Announcements · Mathias
-Fixed an error that prevented new players from starting the game
2020-07-17 20:18 UTC · Community Announcements · Mathias
Hi guys, We're hosting a tournament next Saturday, so if you want to test your skills against some of the very best players now is the time! The tournament rules are the following: 1 vs 1 Map pool is: Ireland & Middle east. Europe for the final All armies and techs allowed (Except for final where each player will have 1 ban) Matches are best of 1 Depending on the number of signups we'll also be adding a cash prize. Signup is open for everyone and can be done through the following link: https://challonge.com/KOTW07 And now to today's patch notes: -Fixed Heavy orc attack animation -Fixed Barbari
2020-07-07 21:37 UTC · Community Announcements · Mathias
Patch notes: -Fixed soviet medic animations (No more moonwalking) -Fixed resolution settings not saving unless in fullscreen -Fixed techs showing as researched by the wrong player on clients -Fixed some techs not working on units built after the tech is researched -Added ireland to the matchmaking pool -The victory and defeat music will now be playing again -Units no longer play the on move sound while already moving -Did some minor menu UI changes -Scholars in the campaign now play the heal animation more than once -Extended the buff buttons’ graphic duration -Reduced the HP of fanatics from
2020-06-26 22:23 UTC · Community Announcements · Mathias
Patch notes: Added 6 new techs: Deadshot - Gives Snipers a chance to do a critical strike Perfect Planning - Increases range and duration of Officer buffs Experimental Alchemy - Increase the damage of mages Keepers of Justice - Increases the chance for Paladins' block to trigger Enforcing your rule - Spawn an additional enforcer Larger Explosives - Increase the damage and range for the Fanatic's self-destruct -Fixed Viking cavalry build button -Added a paticle effect for Paladin's block -Removed minimum attack range for mages -Decreased enemy looking distance to match range of mages -Kevlar te
2020-06-11 21:36 UTC · Community Announcements · Mathias
Hello everyone, We discovered a bug with the leaderboard when people used some special characters in their name. To fix this we had to "reset" it. However no reason to worry once you play a single game you will get your old score back and be shown there once again :) Here's the patch notes: -Fixed a bug that towers in Japan couldn't be multi targetted by double clicking -Snipers no longer gain the tech perks of infantry -Fixed a server crash that was caused by too many different skins playing at once -Fixed a bug where you couldn't load any recent campaign saves -Fixed an edge case where if yo
2020-06-09 20:21 UTC · Community Announcements · Mathias
-Fixed Standard infantry being spawned in T-pose for 0.1 seconds -Fixed Standard infantry textures would once in a while flicker for a second -Restored old post processing for some maps -Fixed the stationary graphics on infantry entrenchment -Fixed units getting stuck when packing up entrenchment -Fixed the "player has disconnected" function not getting properly called, resulting in the game thinking the match had ended -Fixed a bug that if a certain amount of ongoing games were running, a new one wouldn't start through the matchmaking
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/615020/raw.
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