Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:47 UTC.
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2018-12-19 22:50 UTC · Community Announcements · codeBullet
So it’s been a long year with not so many changes. For that I apologize. There was almost a point where I was about to abandon this project, but then I read the positive comments and the encouragement from those who believe and I realize that I just couldn’t let you guys down. So after the November update, I got to thinking… Are these tiny small updates really doing anything for the game? I mean there’s a bug fix there and a ease of life function here, but was it really bringing the game that much closer to completion? People like the concept of the game, but not really how it was implemented.
2018-11-21 16:00 UTC · Community Announcements · codeBullet
Hey guys been awhile since last update. Wanted to let everyone know I'm still alive and still pushing updates. For questions about Landless' future you can view the "Game Is Not Dead" post in the discussions. Although the project has slowed down, I will keep pushing updates. Alright so with new update we got a new auto save feature out so players won't be forced to go to the bed or the boat to save. Auto-Save is by default on. You can change the settings in the ESC options. You will see a tab called Auto-Save. From there you can adjust the intervals for auto-save or simply turn off. This save
2018-07-31 20:09 UTC · Community Announcements · codeBullet
New enemy waster escorts added. Wasters will now sometimes escort supply barges from point to point. You can defeat the wasters and tow the supply barge back to either Leavenworth or Logansport. To the cranes where you would start trade missions. Patch Notes: -Salvage animations now playing correctly when removing buoys and trophies. -Fixed ladders on the trade barges so they can be used from either sides. -Scaled down enemy damage, this is so players can approach enemy camps and container ships easier. -Fixed some minor graphical errors. -Fixed store colliders in Logansport. -Fixed mini levia
2018-04-17 15:21 UTC · Community Announcements · codeBullet
New Features: Fast Travel - Player can now right click on the icons in the world map. By doing so a dialogue will appear telling you how much fuel will be consumed for that trip. If you have enough fuel you will be brought to the spot you picked. If you don’t you will be notified that you do not have enough fuel. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28758546/53623518562111991069308a9781a9412c9c9bd9.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28758546/ae0b116d99a267613ffe2b2238788d6b1338d3a5.jpg Notes: Keep in mind fast travel only uses t
2018-04-06 17:03 UTC · Community Announcements · codeBullet
Alpha 2.12 Patch Patch Notes: -Fixed player getting stuck into the boat’s floor while exiting -Added icon to town trader -Fixed NPC patrols in Leavenworth, patrol speed increased slightly. -Diningware textures readjusted -Leavenworth’s wood foundations texture has been corrected -Fixed an error that was causing mild bugs like no death animations, or certain mechanics not working. The old fix was to save then reload to get rid of the error. -Sealife speed and and swim height adjusted to allow players easier access -Loot from the fallen drone from activating the jammer buoy is now working correc
2018-04-06 17:03 UTC · Community Announcements · codeBullet
Alpha 2.12 Patch Patch Notes: -Fixed player getting stuck into the boat’s floor while exiting -Added icon to town trader -Fixed NPC patrols in Leavenworth, patrol speed increased slightly. -Diningware textures readjusted -Leavenworth’s wood foundations texture has been corrected -Fixed an error that was causing mild bugs like no death animations, or certain mechanics not working. The old fix was to save then reload to get rid of the error. -Sealife speed and and swim height adjusted to allow players easier access -Loot from the fallen drone from activating the jammer buoy is now working correc
2018-03-10 17:29 UTC · Community Announcements · codeBullet
Patch Notes: -Fixed capsizing of floating homes -Fixed movement of enemy rafts and merchant rafts -Fixed Ammunition Prices -Added jump rocks near center of island to help players get on Thank you, CodeBullet
2018-03-10 17:29 UTC · Community Announcements · codeBullet
Patch Notes: -Fixed capsizing of floating homes -Fixed movement of enemy rafts and merchant rafts -Fixed Ammunition Prices -Added jump rocks near center of island to help players get on Thank you, CodeBullet
2018-02-19 18:04 UTC · Community Announcements · abraham_gto
Alpha 2.10 Update “Underwater Caves” Weeklong Deal Weeklong Deal 30% Off Starting 2-19-2018 We’ve got a big update today with a ton of fixes so get ready for these notes: New Content: New underwater caves have been added. They appear randomly throughout the world like encountering a Leviathan. However there has been a new quest chain added to go to pre designated one to continue the main storyline. The caves are still a work in progress, but players will be able to face some dangers in them. New questline added. Players will now find a old man standing in the middle of Leavenworth by the name
2018-02-19 18:04 UTC · Community Announcements · abraham_gto
Alpha 2.10 Update “Underwater Caves” Weeklong Deal Weeklong Deal 30% Off Starting 2-19-2018 We’ve got a big update today with a ton of fixes so get ready for these notes: New Content: New underwater caves have been added. They appear randomly throughout the world like encountering a Leviathan. However there has been a new quest chain added to go to pre designated one to continue the main storyline. The caves are still a work in progress, but players will be able to face some dangers in them. New questline added. Players will now find a old man standing in the middle of Leavenworth by the name
2018-02-08 19:26 UTC · Community Announcements · codeBullet
We've been getting your reports about the big freezes every 2 seconds and it seems it was caused by our new optimization to help greatly improve the performance of the game. Fortunately we've found the problem and have made a fix to it while still keeping the new optimization changes we did in the last patch. However, we are not making this a hotfix but an experimental, because there are still a few more tests we want to run on it to make it perfect for the 2.10 update which I've posted here: https://steamcommunity.com/app/617030/discussions/0/1699416432413612366/ Also we have some other featu
2018-02-08 19:26 UTC · Community Announcements · codeBullet
We've been getting your reports about the big freezes every 2 seconds and it seems it was caused by our new optimization to help greatly improve the performance of the game. Fortunately we've found the problem and have made a fix to it while still keeping the new optimization changes we did in the last patch. However, we are not making this a hotfix but an experimental, because there are still a few more tests we want to run on it to make it perfect for the 2.10 update which I've posted here: https://steamcommunity.com/app/617030/discussions/0/1699416432413612366/ Also we have some other featu
2018-01-26 20:09 UTC · Community Announcements · codeBullet
Alpha 2.02 Patch New patch out to fix some of the bugs from last release as well as some lingering ones. Patch Notes: -Building on islands fixed, will no longer place platforms below the surface -Enemy AI’s fixed on the container ships, patrols and stationary enemies should be working correctly now -Fixed angular fish spawns, players will now notice much more of them while exploring underwater ruins -Shark spawn limits set for sharks attracted to hanging creatures -Black box minimap icon fixed -Abyssal worm particle colors changed to deep blue -Putting ADS suit back on the crane should no long
2018-01-26 20:09 UTC · Community Announcements · codeBullet
Alpha 2.02 Patch New patch out to fix some of the bugs from last release as well as some lingering ones. Patch Notes: -Building on islands fixed, will no longer place platforms below the surface -Enemy AI’s fixed on the container ships, patrols and stationary enemies should be working correctly now -Fixed angular fish spawns, players will now notice much more of them while exploring underwater ruins -Shark spawn limits set for sharks attracted to hanging creatures -Black box minimap icon fixed -Abyssal worm particle colors changed to deep blue -Putting ADS suit back on the crane should no long
2018-01-18 15:42 UTC · Community Announcements · codeBullet
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28758546/6a4aa53dcfd8e568c058dc90dc0ee28176f2cfd8.jpg Alpha 2.01 Update is Here! As promised and right on time, here is our update. If you’ve watched our progress report on the 16th, then you’ll know what to expect. If not check it out to see, so you’ll know what to expect. Steam Workshop is now functioning. Simply click on the Steam Workshop icon on the main menu. Click on the Show Creation UI, Select a folder you would like to store all your all workshop files. From there you will be given options to edit a variety of thi
Full appinfo as delivered by Steam PICS, changenumber 38174625. Also at /api/app/617030/raw.
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