Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2023-11-19 19:45 UTC · Community Announcements · iBlackPen
{STEAM_CLAN_IMAGE}/28424444/d8fa13f9f45209dd82d3cecae11f37e1760c6e9e.png Updated the game engine after a few years now. Due to this, a number of bugs are fixed. Fingers crossed this also fixed a lot of the crashing that was taking place. After some playtesting, the errors I replicated have been resolved. If there are more issues, please let me know and I'll see what I can do. I've been inactive the past few years. The year 2024 will bring something new.
2019-12-20 02:11 UTC · Community Announcements · iBlackPen
Fixed a number of inconsistencies throughout the game regarding the combat and some of the routes you can take. I took some time this week to create a guide. It was more time consuming than I anticipated, but it has been interesting going through the game again. I encourage those interested to try for a 100% completion. Upon doing so, please leave your thoughts via a discussion post or game review. Thank you. https://steamcommunity.com/sharedfiles/filedetails/?id=1940677570 Merry Christmas! ːdba_Sacredː
2019-09-20 22:48 UTC · Community Announcements · iBlackPen
A member from community has brought Spanish to Disturbed: Beyond Aramor. If there are any errors or fixes that need attention, please direct them to the discussion board. Thank you iolus for translating the game in Spanish.
2018-06-27 20:21 UTC · Community Announcements · iBlackPen
Achievements - Added a tag for the achievements so they are more clear. Badges https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28424444/4f0eb551df3b83e4b6833572586dbd2607fe88e8.png I just want to thank those who have taken the time to report bugs and suggest improvements. I also appreciate the kind feedback that I have received over the past few weeks. For those who haven't, I encourage you to leave a review for the game and/or feedback in the discussion board. It really helps me as a developer know where I succeeded and failed. Thank you for your support. :dba_Sacred:
2018-05-22 01:56 UTC · Community Announcements · iBlackPen
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28424444/a3b2c14a77ba98241d45a134d8f1405f851de288.png I realize the static screenshots do not properly reflect on the game and what it offers. I apologize to those who have been patient with the release of information. A gameplay teaser has been added. I've taken a fair amount of the weekend patching the game, and it is my hope that people can play the game without any issues. If there are any issues found, please report them on the discussions board. This also goes for those who are interested in doing localizations for the ga
2018-05-18 16:15 UTC · Community Announcements · iBlackPen
After discovering some progress-halting bugs, the release will have to wait a few additional hours. Hopefully by then all the issues will be sorted out. Thank you for your patience.
2018-05-11 21:46 UTC · Community Announcements · iBlackPen
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28424444/a2f44a49f8fa42d970ce0b6ce85aaca870da2f40.png There is so much that I want to share, but doing it in a post like this, it's hard to get the message across. The creation of this game has been quite a journey, and even now, there are a lot of kinks to work out before the game is ready for the public to see... But I'm optimistic! Sometime I'll have to make a documentary or something, but for now, I just wanted to inform everyone that May 18th is the intended release date. Follow and wishlist the game if you haven't already
2017-09-25 17:39 UTC · Community Announcements · iBlackPen
Time has been flying fast these past few months. With little to no updates on the game, I feel I should make another post. Disturbed 2 will still require some time before being finished, and I owe an apology to those who were expecting this to be released this summer season. I was really confident that I could do it, but I was overambitious. I wanted to do so much more when I really should have kept things simple. So... what's going on? A lot of the story is in place. The artwork is what I am mainly working on right now. I draw roughly 3 images a day, and spend a day or two editing those image
2017-09-25 17:39 UTC · Community Announcements · iBlackPen
Time has been flying fast these past few months. With little to no updates on the game, I feel I should make another post. Disturbed 2 will still require some time before being finished, and I owe an apology to those who were expecting this to be released this summer season. I was really confident that I could do it, but I was overambitious. I wanted to do so much more when I really should have kept things simple. So... what's going on? A lot of the story is in place. The artwork is what I am mainly working on right now. I draw roughly 3 images a day, and spend a day or two editing those image
2017-06-09 01:17 UTC · Community Announcements · iBlackPen
I just wanted to make a post since I've been pretty silent for these past couple months. The game is still in development, but due to distractions and school, it will be likely that the game will reach completion around late-summer. In a lot of ways, this project has stretched me creatively, which came with some things not working as planned. A lot of story refinements have been made along with alterations of the script. This was done in part to help balance the game. Originally I wanted a lot of RNG involved, but I realize that for this visual novel/adventure hybrid, it probably would prove f
2017-06-09 01:17 UTC · Community Announcements · iBlackPen
I just wanted to make a post since I've been pretty silent for these past couple months. The game is still in development, but due to distractions and school, it will be likely that the game will reach completion around late-summer. In a lot of ways, this project has stretched me creatively, which came with some things not working as planned. A lot of story refinements have been made along with alterations of the script. This was done in part to help balance the game. Originally I wanted a lot of RNG involved, but I realize that for this visual novel/adventure hybrid, it probably would prove f
Full appinfo as delivered by Steam PICS, changenumber 34835209. Also at /api/app/617620/raw.
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